And The Way You Look Tonight - January 18, 2020
Well, I went through all the stages of grief the last 2 days. Trying to get the fighters to look at the right direction. No matter what the documentation, No matter the tutorial, Every time it failed always spinning around in circles like crazy. However it dawned on me ages after starting, The code was actually working...! However I moved the mesh NOT the spatial holding it. Seeing the below image made me scream a sigh of relief. You need to make stupid mistakes to learn from stupid mistakes.
🔭I’m watching you, Wazowski. Always watching...
With the above discovery I was able to immediately add it to the ships code and voilà, My own creations want to murder me! Not something someone should be excited about but I reassure you it is for my best interest.
✨Na, Na, Nana, Na. You can’t catch me!
With this code I was also able to make stationary turrets that shoot up into the player, I will however will need to deactivate units that the player passes so they don’t get shot from a blind spot. I have two of my major enemy types complete! I have 2 more in mind for play testing.
Missiles Fire off a single missile to track and hit the player. The launch pad will need to be destroyed to stop a launch on the next attack run.
Spider Drones A little more interesting, A spider drone will bounce from surface to surface to keep in front of the player. Dealing weak damage will bounce it back prematurely.
And with that I am done for the night, If you got this far thanks for your interest. I am hoping to get a playable demo into the hands of some friends and family to play test and get an idea on what they are thinking. Once I have the core run in place then I will think about making it all look prettier.
🎥 Enjoy the cinematic experience.













