Guys I have a theory
(not quite the same colours but still something silly I noticed and immortal would probably support vault tec)
Another silly connection is that Fallout Boy has the song Immortals
seen from China
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seen from United States
seen from Serbia

seen from Maldives
seen from United States
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seen from Gambia
seen from United States

seen from Brazil

seen from United States

seen from Czechia
seen from China
seen from Brazil

seen from United States
seen from Yemen
seen from China
seen from United States
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seen from TΓΌrkiye
Guys I have a theory
(not quite the same colours but still something silly I noticed and immortal would probably support vault tec)
Another silly connection is that Fallout Boy has the song Immortals

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My attempt at some Fallout vault dwellers, now wandering the wasteland...
I didn't have anything to use for Pip boys but I might try and greenstuff some in the future. The guy on the right has a 40k Cadian head and a pair of arms from a WW2 U.S Marine kit by Warlord games. The left dweller is a mix of both the make and female Canon Fodder kits from WGA.
I'll try using these guys for some sort of skirmish game.
I've not been posting since I'm somewhat on holiday BUT look at this cool as fuck Fallout thing I saw
It was playing songs from the fallout games and show!
LMAO I MADE THESE CARDS TO HAND OUT FOR WHEN I EVENTUALLY DO A VAULTIE COSPLAY
ENJOY AND FEEL FREE TO PRINT N USE THESE TOO BAHSHAHSHA

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I've been thinking of Super Mutants as a whole in Fallout, specifically in how they differ between the different strains of FEV that we know of.
The Mariposa, Institute, and Appalachian strains of FEV all have similar results, all of them producing Super Mutants that are larger than humans, have green skin, and have varied intelligence. The Mariposa strain is the most heavily advanced form of FEV from before the bombs and as such its results with humans are the best, in the best scenario greatly improving intelligence, though for most cases it either leaves mutants stupid or barely changes their intelligence. The Institute strain likely could have similar results, but its use is almost entirely on wastelanders, but we see that these SMs are smarter on average than some of those in the Master's army. Being able to plan, construct their own army, even developing their own culture. And Appalachian mutants are very much the same.
Vault 87's strain of FEV is unique, however, in how it reduces the vast majority of its subjects into feral raging brutes, not just leaving them stupid, but also cranking up their rage to levels that isn't reflected by other strains. Intelligence is so uncommon in this strain that these mutants view it as a aberration and actively reject any of their number that have any degree of higher thought. They're raging berserkers that grow bigger and stronger and all the harder to kill as they age (Institute and Appalachian mutants can also develop in Behemoths, but we don't know if this growth happens across the board or if its just a unique few, unlike Vault 87's mutants where we can visibly seem them getting larger). And this to me seems intentional when we look at the majority of experiments that surround Vault 87.
Vault 92 is an experiment in creating mind controlled soldiers. Vault 108 creates perfect clones. These paired with Vault 87 seem like they could be related experiments to create disposable super soldiers, berserking shock troops that can be produced en masse through cloning, mutated into hulking brutes, and programmed with white noise. This may not have been an intentional connection, but the idea certainly tracks with projects like Deathclaws and the main drive to create Super Mutants.
I got my fallout rpg solo game in the mail yesterday so I started a game. I'm a custodian (sanitation specialist, thank you very much) in the Vault, and the Overseer is sending me out into the Mojave wasteland to find the keys to a locked inner Vault. So far, It's really cool. Lots of random tables to pick from or roll randomly as needed. They encourage you to either keep a journal or voice notes (in character) for the roleplaying bit. I'm looking forward to my adventures!