shoutout to this texture i found while poking through the undertale files that i Cannot stop thinking about
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shoutout to this texture i found while poking through the undertale files that i Cannot stop thinking about

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Huh... Clover looks different.
I just can't put my finger on how...
Undertale's 9th anniversary... thinking about that mod I made a few years ago putting everyone's favorite cave game into everyone's other favorite cave game
(it can be downloaded here: orbitaldot.com/utmc)
Quick update on the UTY Astrea Mod situation
Anyone who's seen that post will know i had an issue where Astrea (the OC i'm replacing clover with) looked like this:
Which is not what i wanted.
I did temporarily fix it by just copying the water sprite code over to the snowdin code and replacing the water sprites with the snowdin ones, but that wouldn't be a permanent solution.
So, I had a peak at the shader code, and I was correct about it being a shader issue.
Before I explain, I'd like to thank @freemonngo and @youtube-fucker for confirming my suspicions about shaders being the issue. Of course, I didn't see what either of them said about it until I woke up earlier today (I'm in Australia, time zones suck)
⬆️⬆️⬆️So this basically sums up what I figured out⬆️⬆️⬆️ As I said, I had a peak at the shader code, how it works is it basically takes the base sprite and it does a bunch of math to figure out the corresponding colour on the palette sprite (spr_final_palette) and changes it to that colour. A thing about the shaders is it uses GLSL which means I could possibly translate that into Godot (my game engine of choice, which also uses GLSL for shaders) for future projects if I wanted, which is super cool (but also GLSL is something i'm not the most familiar with so it might also be tricky) So then I thought to myself "huh, maybe there's a palette sprite in the files" and there was! (that would've been about when @freemonngo had offered assistance (thanks again btw!)) And being me, I decided to fiddle with the sprite. At first i tried a gradient across the whole thing to see if that'd work.
Not the best method, (I did end up finding the skin colour with that tho) Then i tried something similar to what @youtube-fucker said in the tags, (except i didnt use 9-10 colours, i used my usual palette in 2x6 areas across the entire thing... but it made it alot easier) so Astrea went from purple and yellow to this:
From there i screenshot and colour picked the colours until Astrea was looking good!
So now i can say that i've got the palettes done! yay! (Of course, adjustments shall be made whenever necessary once i playtest those areas, and i'll possibly need to fiddle with it some more when testing geno)
You could also consider this post a mini-guide for anyone else who has this issue too?? idk Now i just gotta look at the code and figure out how to get Astrea all chatty. Hopefully without breaking anything! If I can't figure it out i'll have to stick with her as a silent protagonist.
I had fun with the UndertaleModTool and changed Kris's bedroom's colors (Deltarune) from orange to a pale blue; it's so satisfying to see the changes applied when you play! But then I realized I changed the mood of the room adding a cool color, so i made a third version with green walls - I think it's my favourite out of the three! Do you think I improved it? Or do you preferred the original? Either way, I think I'll modify some more assets in the future!

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Hey everyone, this isn't related to WR and instead a personal project. I want to ask that if anyone reading this know's how to replace tilesets in Pizza Tower using undertale mod tool community edition, could they please explain how in DM's? (User: rampanteggsman)
I was just trying to open deltarune debug mode and whu- What is this? can anyone explain? Please? and explain how to get rid of it?
I just want to get past that dam car puzzle