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RIP, Assata Shakur. She passed away yesterday in Havana, Cuba. She died free!
The U.S. government, after decades of pursuit, never got the satisfaction of putting her in a cage. They wanted her bound, broken, and paraded as an example, but instead, she slipped their grip and lived out her life in exile, surrounded by people who honored her struggle and her survival.
For racist white America, she was a fugitive. For us, she was a freedom fighter who refused to bow.
Assata leaves this world with her dignity intact, her story unbent, and her defiance ETERNAL. She was never theirs to claim. She belonged to history, to the people, and to the ongoing fight for liberation. And now, she belongs to the ancestors.
Pairing: Oberyn Martell x Reader x Ellaria Sand
Rating: M
Notes: I hope y’all had a good week! 🧡
Warnings: Cursing...Angst™
Summary: Arguing with the rep on the side of the Ecological Society gets you absolutely nowhere.
The news comes too late for you to do a damn thing to stop it.
The Dornish Ecological Society has received clearance to attempt to open the right fork at the cove.
You had been teaching a class when the email had come through—an overly-chipper missive directed to you, the Dean, and the President of the University, with the entire school’s board CC’d. It had been laden with exclamation points, notice that some of your dig crew was already being commandeered for the effort, and that they’d begin working away at the rock that morning.
You didn’t know whether to scream, warn Oberyn and Ellaria, or to reach out to the Society to stop them. You manage to dial your phone with a shaking hand, raising it to your ear. Arguing with the rep on the side of the Ecological Society gets you absolutely nowhere—insisting that the possibility of the cave falling in is a hazard to Society members, and to your crew; telling them that they have no right to take your crew members from the dive site. The Ecological Society insists that the Dean had reassured them that you would be pleased to clear the fork out, the explore it, to volunteer your crew.
As you slam the phone back into the cradle, you seethe with tears. You hear the door opening, glance up to see Ellaria smiling in your doorway. Her face falls at the sight of you, and she hurries inside, shutting the door behind herself.
“What’s wrong?” She asks, striding deeper inside. She holds her arms out to take you in, but you catch hold of her arms, catching hold of her. You know that if she draws you close, you'll never manage to tell her what you need to.Â
“I can’t stop them,” You shake your head, the full force of your panic crushing in on you, “They—they—” You step back, pointing her to your computer, “I can’t stop them.”
You lean back against your windowsill, frustratedly pushing away tears as she reads. You see her shoulders go rigid, and you bury your face in your hands, sinking into yourself and hiding your sniffles. You expect her to yell. You expect retreating footsteps, the sound of the door slamming.Â
When she runs her hands over your shoulders and shushes you, and draws you in regardless, you’re stunned—but you go, and lean into the comfort desperately.
“We’ll figure something out, my love,” She murmurs, “We always do.”
But you can hear the hint of uncertainty in her voice.
--
“Well?” Oberyn asks.
You understand the expectant looks that he and Ellaria give you as you come back into their living room, but you feel yourself wilting under them.
“They’re...Through for the day, they’ve left. They’ve made it through the first layer of rock that I put up, can see the other side,” You tell them. Your voice is quiet; raw from the crying you’ve been doing on your own. Ellaria had left to find Oberyn, and the two of them had canceled their classes for the rest of the day. You’d taken a touch more time to meet them at their apartment. You’ve needed to process this a bit; marinate in the fact that you may have just destroyed their secrecy.
“Is there security at the cove?” Oberyn asks, “The way there was at the Old Palace?”
“No,” You shake your head, “It’s so remote, and the left side of the fork has had all of the artifacts cleared out, so...They’re not worried.”
You glance up to see Oberyn and Ellaria sharing one of their little looks. As they turn back to you, you lower your eyes to the ground again like a chastened child.
“Come here,” Oberyn urges gently. You hesitate before you do as you’re told, shuffling around the coffee table and plopping between them when you’re urged. They cuddle you in, wrapping you up in them, and you close your eyes, reveling in their warmth.
“What’s going to happen?” You mumble. You hear Oberyn sigh softly.
“We...Have a few options. But no matter what, we...We will leave. Soon.”
It's said with such finality that you know there's no dissuading them. A new wave of panic crests over you—worse than the email caused. You feel yourself fold over their arms where they’re wrapped around you, your eyes squeezed shut, your hands lifting hide your face from them.
“I didn’t want this to happen—” You mumble.
“We know—”
“I don’t want you to go—”
“We have to,” Ellaria warns, “Even if we’re able to destroy our likenesses. It’s not the first time we’ve gone underground.”
They’re quiet, careful as you regather yourself.
“...Where will you go?” You mumble.
“We haven’t decided,” Oberyn admits, “We’re hoping to have decided by tomorrow morning.”
You lean back against the couch.
“But—Your lives, your—Your things…” You flounder for reasons they can’t leave Sunspear—why they can’t leave you here.
“It won’t matter,” Ellaria offers breezily, “We’ll come back in a hundred years, it’ll be forgotten.”
She means to reassure you, she does, but all it does is make desperate tears well in your eyes. You blink them out, but they don’t make it to the apples of your cheeks before your hands raise to furiously scrub at them.
“I didn’t want this for you,” You mumble, “I just…” You trail off, twisting your hands.
“Go on,” Oberyn urges quietly, stroking your cheek, snagging a tear that you've missed.Â
“Just wish we had more time.”
--
Ellaria finds herself shivering as she holds the flashlight steady, pointing it toward the opening in the rocks.
“She did a damn good job sealing it,” Oberyn grunts, glancing up at the wall of rock that the archaeologist built up to ward off advances. He reaches out, taking his flashlight from Ellaria before he ducks through carefully, shining the light around.
“Quickly,” He urges. Ellaria joins him in a moment, peering around.
“We’ll pay our respects, destroy the likenesses, go home,” Oberyn murmurs, shifting his bag on his arm. He glances at Ellaria.
“What’d she get up to, do you know?”
“No,” Ellaria sighs, “But I told her to make sure she had an alibi.”
“Good.”
It doesn’t take them long—they know the passage as well as they knew the Old Palace—as well as they know their apartment now. It takes them both to lift the glass cases, to chisel off the features on the likenesses, to erase the words on the temple walls and sweep them away to avoid their reconstruction. It's aching, damnably tiring work, and it feels like they're truly destroying bits of themselves—the resting places that Doran had carefully constructed and left behind for them. Now and again, each of them leans away to mark their progress, and they stop, eyeing the chamber meant to hold them for eternity.
When the work is completed, Oberyn is careful as he reseals the backpack with the wall and paint chips. He lets Ellaria duck out through the hole in the rocks first. He takes one last look around before he follows through.
--
It’s a moonless night over the bay. Ellaria gratefully takes Oberyn’s hand, letting him help her onto the catamaran. She sighs softly, plopping onto the netting and peering out over the dark water.
“I wonder what she’s gotten up to,” Ellaria says after a moment, looking down at her hands.
“I’m sure that whatever it is will be sufficient. She’s a clever one,” Oberyn reassures. He pauses, considering his next words carefully for a moment before he turns to look at Ellaria.Â
“We...We couldn’t...” He starts carefully as she turns to look at him. Ellaria knows what he’s asking. It’s a dangerous possibility; she’d be lying if she said that she hadn’t thought about it herself.
“It would be a temporary fix and you know it,” She tells him. Oberyn sighs, looking out over the water.
“We can’t just leave her here."
“And who’s to say that she would come with us? She has something here, Oberyn—in a way that we don't, and haven’t for a long time. We can disappear and rebuild as we like. We have the means. She has a career, and a life—she’s built so much. Could you ask her to leave that? For what? Ducking from doorway to doorway in Braavos, or Volantis, or Lorath? We can’t stay in Westeros, and we won’t be back until this has passed over.”
“...You know that there are still priestesses of the Lord of Light that practice.”
He doesn’t need to look to know that Ellaria is staring at him; he’s certain that her face is a blend of shock and concern.
“You cannot be considering—”
“It would be possible—”
“What I did, I did because I saw no other way!” Ellaria snaps, “You were gone, and I could not lose you!”
“And could you lose her, now? Could you see our lives without her now?” Oberyn turns to Ellaria. She recoils; he can see her lower lip wobbling. She forces herself to press her lips together.
“We would adjust,” She insists quietly.
“...But how bleak it would be."
“Oberyn,” Ellaria turns her body fully to look at him, “You must consider—We are used to this. Think about what you are asking her to leave—”
“She can rebuild her career in the future—”
“Not just that,” Ellaria shakes her head, “Think of the lives we led. The family, the children. What if that’s something that she wants? She’d never be able to experience that with us. If she doesn’t want it now, she could later. Would you take that from her?”
Oberyn considers for a moment. His daughters had brought so much joy into his life. He wasn’t sure if that was something that you would want, but Ellaria was right—he couldn’t bring himself to take that from you.
“We’ll raise it to her,” He decides, “And she’ll choose.”
He turns to Ellaria, waits for her bickering, but he sees her nod a little.
“Tomorrow we’ll pack, decide where we’re going,” Ellaria tells him.
“Essos.”
“...But where in Essos, lover,” Ellaria rolls her eyes pointedly. She sighs heavily, raking her hand through her hair. “Do you remember when the world seemed vast?”
“It still is,” Oberyn reassures softly, “Depending on how you look at it.”
Ellaria shakes her head, sighing.
“We’ll have to sell the boat,” She groans, flopping back onto the netting.
“We’ll get another.”
“And the car.”
“Mm.” Oberyn dips his head, pressing a tender kiss to Ellaria’s lips before standing. “I’ll take us back to shore.”
Ellaria reaches up, patting Oberyn’s cheek.
As he moves away, she finds herself staring up at a scattering of stars. She can imagine it—an eternity drifting this way with their archaeologist. She wants it. Oberyn wants it. But…
Ellaria closes her eyes, taking in a deep breath.
She doesn’t know what’ll terrify her more—a yes or a no.
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Nymeria: Obara would make Oldtown our father's funeral pyre, but I am not so greedy. Four lives will suffice for me. Lord Tywin's golden twins, as payment for Elia's children. The old lion, for Elia herself. And last of all the little king, for my father.
Doran: The boy has never wronged us.
Nymeria: Only royal blood can wash out my father's murder.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Sunspear, also known as the Old Palace, is the seat of House Nymeros Martell and the capital of Dorne. The castle is located on the Broken Arm, north of the Greenblood on the far southeastern coast of Westeros and is surrounded on three sides by the sea, and by the shadow city on the fourth side. The palace of the Water Gardens lies three leagues away on the coastal road.
Sunspear is a walled settlement, protected by three massive Winding Walls, encircling one another and containing miles of narrow alleys, hidden courts, and noisy bazaars. The Threefold Gate, where the gates are lined up one behind the other, avoids the labyrinth, instead allowing straight passage on a brick path to the Old Palace.
One of Sunspear's chief structures is the original stronghold of House Martell, the Sandship, which is a large, ugly, dun-colored building that looks like a dromond. Over time, towers in Rhoynish fashion sprung up around the keep. Two other chief structures are the tall and slender Spear Tower and the great, domed Tower of the Sun. The Spear Tower is a hundred and a half feet high, and can house noble prisoners. In the Tower of the Sun, the high seats of the Prince of Dorne can be found: two twin seats, one with the Martell spear inlaid in gold upon its back, the other bearing the blazing Rhoynish sun. These two towers are the first things visitors see when they arrive at Sunspear, whether by land or by sea.
The closest thing to a true city that the Dornishmen have, the shadow city is no more than a queer, dusty town. Built against a wall of Sunspear, the shadow city spreads westwards. Closest to Sunspear's walls, mud-brick shops and windowless hovels can be found. Stables, inns, winesinks and pillow houses are found west of those, with walls of their own. More hovels have been build against those walls, which in has led to the city becoming a labyrinth of narrow alleys, homes, and bazaars.
Around 400 BC, the three Winding Walls were raised, running through the shadow city, forming a defensive curtain. Only the Threefold Gate provides a straight path to the Old Palace, allowing visitors to pass all three of the Winding Walls directly, without having to pass through the labyrinth of the shadow city. If need be, these gates can be heavily defended.
ARTIST'S NOTE: This depiction of Sunspear was drawn with Micron pens on paper and later colorized in Photoshop.