First Piece of commissioned work, character design and rendered by the very talented Colo ( http://colodraws.tumblr.com/ )

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First Piece of commissioned work, character design and rendered by the very talented Colo ( http://colodraws.tumblr.com/ )

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Protokrieg 3.07
Uberkrieg prototype 3.07
https://www.dropbox.com/s/o1qzdocvfmp9c67/Protokrieg%20%28v3.07%29.rar?dl=0
featuring: - Mouse Controls - New Radio range check graphics - 3 prototype COs
Craig’s listed a computer a couple of weeks ago to be used as our starter server!
(2019.12.15) Ksop(Infantry+) Vs. Me(Intel+) on a very big map
(2019.12.08) - AM Fixing some major graphic/intel bug: Deploying regular and decoy units will now check for kreigskill and Uberkrieg activity!
Major changes to CO-01: Vision+ - Uberkrieg now deploys a pre-hidden Covert Operative instead of decoy units - Kriegskill charges can now be spent to hide any ally unit or deploy decoy units
Reminder to self: might can use Script_execute function for network handling

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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2019.12.07. Moved a bunch of math from draw events into step events hoping that it’ll be a quick fix to the lag issue when running large maps the prototype on slower computers like my laptop. affects were negligible. the lag is only noticeable when maps are large enough to require scrolling....think i should come back to this later :/
been working on light tank explosion. The first draft was very energetic, but I’d like it to be a bit rounder and softer. also I’d like to try and reduce the number of frames it needs. Godda reduce that scope, every little bit counts.
(2019.11.16) Me Vs. Wilford: move/atk+ vs. Cost+