More pathfinder maps. These are the heart of the nightmare realm.

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More pathfinder maps. These are the heart of the nightmare realm.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Getting into the fun parts of procedurally generated mapmaking. This week's video is all about urban geography, hierarchies of places, and how to assign populations to cities.
I made a few simple battle maps for my group's pathfinder game. These were used in a dream realm, where things get progressively more scary as the group approaches the core of the nightmare.
Enjoy a very rough draft of place name generation complete with some awful fantasy placeholder names.
The walls of Gorodzuba were created in an early era of elevated magic, by stone-melder Duerrgar, not long after the initial dwarven immigration into Zhuttsgraad. The interior of the wall is its own complex of rooms, ventilation, utility and storage.
After widespread flooding in the area triggered the unveiling of the unreflecting mirror and its resonance with the waking elemental temples, the countryside of Sergach was ravaged, and led to refugees setting up camps within small towns outside the wall. As a result, entrances into the higher part of Gorodzuba were choked with these camps, with a hastily organized lottery system to determine who gets rations.
I was going to have a combat here, but I had a headache day off so I settled for a tense interrogation, and the interior of the wall citadel was left unexplored.
Using Foundry features it's possible to draw roofs on buildings. I had a hard time getting this to work, though.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Working on settlement placement and yeah this is the part of the whole fantasy mapmaking software that I've wanted to get to the whole time. The dots are potential settlement locations and the rings are the radius around them they need to control to be viable.
I got OBS working again so here's another video! This one is about biomes, but it's really about clustering algorithms, and also the worldbuilding iceberg. Let me know what you think!
Also, this is the last video where I'll be talking about physical geography. From here on out its going to be cities and polities and trade routes for the next couple months at least. That's the part of the project I've been excited to get to this whole time.
Don't know if I've ever shared this here but built a map for the Campaign I'm writing, heavily inspired by Irish mythology I hope to one day run a game set in.
The campaign takes place on the world of Talamh centred around the island nation formally known as Themiscyra birthplace of the Elves before the Empire of the Dark Star invaded & pushed into what is now known as the Blighted Lands to the West