Iris Build Set
Brighten up your builds with the Iris Build Set for Sims 4! This collection is designed to bring clean, modern minimalism and beautiful natural light into your Sims' homes.
What’s Included:
9 Windows
4 Doors
Ealry Access on my Patreon
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Iris Build Set
Brighten up your builds with the Iris Build Set for Sims 4! This collection is designed to bring clean, modern minimalism and beautiful natural light into your Sims' homes.
What’s Included:
9 Windows
4 Doors
Ealry Access on my Patreon

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Windows - Basic And Colored Glass
2 items: -Window 01 (32 swatches) -Window 02 (32 swatches)
DOWNLOAD! (Free)
Patreon Early Release - Charlotte part 3: Classic windows
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This is a set with French windows and doors ! It's very modular with windows available in one, two or three tiles, with our without grid for
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SIMS 4 - ARCHED STAINED GLASS WINDOWS - STRANGERVILLE REQUIRED
This is a project I've wanted to complete for a long time, and now it's finally done! StrangerVille is required for these to show up in your game.
There are 8 packages, each with a distinctive stained glass portion, and all 8 come with the 11 original frames colours. The glass opacity has been set at 75% so you can still see through them but also still see the pattern at the same time.
The package names are pretty self-explanatory, but you can match them up in the images if you have trouble figuring out which one(s) you want to install. Feel free to install them all! You never know what builds might benefit 😊
You'll find the following:
Brown Flowers
Butterflies
Cherry Blossom
Crystal
Cupcake
Orange Geometric
Pink Floral
Sunset Beach
COST: 30 Simoleons
LOCATION: Build>Windows
You can also search for them in game by typing in "Arched Stained Glass"
I can't wait to see what you build with these!
NOTE: Facing the windows directly you get a shiny effect, as with most windows, that makes it seem like the texture disappears, but it doesn't. This is just the game's way of showing a realistic shine. It's not to my particular taste, but I left it for the sake of consistency. This is also why you see the windows from an angle in several of the attached images.
DOWNLOAD FREE HERE
Leeds Constructionset Part 1 by mutske
Created for: The Sims 4
This set contains several windows, doors arches and blinds to create a contemporary or a little Victorian look. Make sure that your game is fully patched and up to date for this set to show and work correctly in the game. Have fun playing!
DOWNLOAD (TSR) | Mar 14, 2022
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Leeds Constructionset Part 2 | Mar 14, 2022

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HOW TO FIX YOUR CC DOORS AND WINDOWS by Xineas
**NOTE: This is a tutorial written by my wonderful husband who got tired of hearing me complain about the broken CC windows and figured out how to fix them. Feel free to share this around. I am hoping for a batch fix but in the meanwhile, if you can calculate, you can fix the windows yourself. If you have questions, feel free to send me an ask and we will get back to you.**
The issue:
EA added a "ModelResourceCutout" item for every object that needs to cut out a piece of wall to show up correctly. The actual object is actually there, you can see the door handles in the example picture above. (beautiful doors by @peacemaker-ic )
The Sims4Studio developer is working hard to get a batch fix working so the creators don't have to manually add the correct values for each item, but it's unsure when this'll be ready and if it will fix all windows and doors. Some are quite eccentric from a shape perspective, meaning ROUND, CURVED or otherwise not a rectangle.
All that is needed is a bit of math and a bunch of trial and error. Oh, and patience is useful. I'm warning you, doing this 40 times over is tedious, but once you get the hang of it, it's easy. You just need to do a bit of basic math and to be able to think in 2 dimensional space.
The math
There are three height variants when it comes to walls. Short = 3 units high Medium = 4 units high Tall = 5 units high
Regular walls are 1 unit wide, diagonal walls are Sqrt(2) wide (Pythagorean theorem), which is 1,414. When making these cutouts, 1 decimal place accuracy is generally plenty. The frames of the doors and windows give you a little wiggle room. When you are making more interesting shapes, use 2 or 3 decimal places to give yourself a bit more accuracy.
Let's apply this magic to a real world example. EA wants you to add an item called "ModelCutoutResource" item to your object, which consists of any given number of lines in a 2D plane. Remember, this is a 2 dimensional cutout, depth is nonexistent, it just cuts out the whole wall, wherever we tell it to by connecting the dots.
Each line consists of two points, a start and an end. I could tell you how to do it all day long, but doing it and getting it are more important. On to the example. This door with it's entire frame is 2 units wide and about 2.4 units high. You want your cutout to be IN THE FRAME, however. If you put your cutout at the outside edge, you will have an ugly gap on the sides of the frame an nobody wants that. So guesstimate (or extract from Blender, but I have no 3D modeling knowledge so will not go into that) the correct values, place your objects in game on a blank wall, look at them from the side and put a ruler to your screen if that makes your life easier.
With our door here we need to make a rectangular cutout. This is easy, just 4 points to define. The points do in fact have a third value (x,y,z) but the z-value is always 0. Perhaps EA has wild plans with this in the future, but for now every single z-value is 0.
Using our gathered knowledge, we can now define 4 clear edges for our door. I always start bottom left, it's a habit, it doesn't matter, as long as you make a loop with your lines.
Your lines will now be as follows:
A to B, B to C, C to D and D to A. Let's put this into Sims 4 Studio.
Editing the package:
Open your package in Sims 4 Studio.
Select the Warehouse tab.
Select the Model item (don't do anything with it, just click it, this way S4S knows the "Instance" value and you don't have to copy-paste it)
>>> projects which have a separate model for diagonal walls will have TWO model items, you will have to make a cutout resource for both, which their respective instance values.
Click the ADD button bottom left.
Select the type ModelCutoutResource, check that the Instance is the same as your Model and smash the OK button. You will now have a new Resource called "ModelCutoutResource", all the way at the bottom. So scroll down and click it. ;) You will see "Edges", which we'll be adding soon. But first, very important, your cutout will not work if this is not set correctly..... Set "Version" from 00000000 to 00000001.
Now click the "Edit items..." button so we can add the edges with our previously done math.
For objects that are rectangle, just click the add button 4 times, then we can fill them in.
Each "Edge" has a PointA and PointB, which I've shown in the image below for A, B, C and D.
We can now fill in the values.
Make sure to destinguish commas and periods. Very important. Periods are used for decimal values, commas are used to separate values. Click Save. Then click Save again.
If you have multiple doors/windows that are the exact same shape, LUCKY YOU, click the export button to export your "ModelCutoutResource" resource and save it as a binary. This way you don't have to keep entering tedious coordinates into PointA and PointB. On your next door/window you can then select Model, add the ModelCutoutResource, select it and then click the import button to import your previously exported binary. This way you can skip all the other steps and make your life easy.
CHECK AGAIN: - "Instance" value is the same for Model and ModelCutoutResource - "Version" of your ModelCutoutResource is set to 00000001 and NOT 00000000
Test it in-game:
Did you do it correctly? Check it in game. When I fix a set for my wife's simblr, I usually first place all items in my game, then scribble some calculations on a piece of paper, then edit the packages and then check in game at the end. Then you can do some minor adjustments if necessary and fix those before doing a final inspection.
Once you get the hang of it, it is easy. You get a feeling quite quickly for which numbers make sense and which don't. Plus, if you do it wrong, it will just show you a weird cutout in the game and you learn from it.
Now on to the more interesting objects, curves and circles:
Windows, doors and arches which have curves are no different, they just have more points and thus more lines/edges you need to connect to make a loop. You can even make two loops if your window or door needs two cutouts.
For these more 'advanced' cutouts, it does help if you have at least some knowledge of Trigonometry. It certainly makes your life easier if you're going to attempt this. I studied in Uni to become a Maths teacher, so that's clearly an advantage. You at least need to understand how to find out points on a circle to make arches.
Alternatively, you can export the coordinates from Blender, but that's not my cup of tea.
I'll make a separate tutorial on round or arched cutouts.
**So again, all thanks to my husband for this tutorial... please pass it forward. You don’t need meshing knowledge, math will get you through it... oh and also, @peacemaker-ic if the batch fix doesn’t work out, let us know.**
@maxismatchccworld
here’s a short list of cc creators who i’ve found fix their broken doors and windows! i will add more as i find more :p
mutske*
severinka*
buffsumm*
kkb
chicklet*
syboubou*
mincsims
tsr doors*
tsr windows*
*for the tsr links, make sure you are checking the revisions tab to see if they have been updated for the september patch!
EA-Mesh, div. Colors
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