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Looking for players interested in a rules-light, modified D&D game as a literate RP!
My initial plan is a collaborative writing campaign set in Theros (Mythic Odysseys of Theros). I have a basic idea of how to simplify ability scores, dice rolling, leveling up, and gameplay overall so it works well with a writing-focused dynamic.
The main focus is collaborative writing, character development, and story development. The rules should be light enough to not take away creative freedom. They're there to add dynamism only when it's needed.
We'd be starting the campaign from scratch, meaning we can adapt the original setting/module however we like.
It would run on Discord. 21+ only. No need to be super active: post daily or once a month, whatever suits you. The more you post, the quicker your character levels up, but it's totally up to your pace!
Upon the high hills stands fair Setessa,
beloved of rich-haired Karametra.
No king commands her steadfast daughters,
for earth and season are their law.
At dawn they follow the lion's trail;
by dusk they turn again to the loom.
The bow and spindle share one hand,
the hunt and hearth one sacred calling.
Thus endures the ancient city,
where beast is brother and harvest blessing,
and every daughter keeps the covenant
of the Grain Mother and the wild.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch • No registration required • HD streaming
Who’s Who on Theros // A guide for the visual learners
Theros has a lot of crunchy lore bits, given that it’s been the setting of multiple mtg sets, novels, and has an entire dnd source book dedicated to it. Here’s a quick run down of the gods (it’s similar to actual Greek mythology but shifted slightly to the left) and relevant heroes.
Theros is currently recovering from being invaded by the Phyrexians (mtg borg); given the way faith works on Theros, as the people were converted, so too were the gods. Heliod’s fate is canonically known; the rest of the gods are not.
Heliod was the god of the sun, and was supposed to be the patron of justice and heroes. In reality he was a paranoid narcissist who thought he should be the only god on Theros. He set Gideon up for failure, murdered Elspeth out of jealous, and brainwashed Daxos into becoming his chosen killer. Notably, Elspeth defeated him in single combat, and Erebos was so amused, he let her out of the Underworld. Heliod died during the Invasion after being compleated; thankfully, Kaya the Ghostwalker ended him.
Erebos, the god of the dead, is no better than his brother, petty and vindictive, tormenting the people in the Underworld until their memories fade and they turn to nothing. He tortured Elspeth with a vision of what her life on Bant could have been, betrayed the boon he owed her by returning Daxos as a memory-less zombie, and murdered all of Gideon’s friends after Gideon threw Heliod’s spear at him.
Nylea is the goddess of the wild places, and a good friend of Elspeth and Daxos.
She also gay as hell.
Pharika is the snoddess (snake goddess) of both poison and medicine. She's cold, calculating and uses everyone and thing to experiment buuuuuuut:
Karametra is the harvest goddess, and Nylea's long suffering sister. She is the patron of Setessa, the all-female, Amazonian inspired polis.
Thassa is the sea goddess, turbulent and moody. She is not a fan of planeswalkers after Kiora of Zendikar literally stole her identity. And some of her krakens.
Keranos is the storm god of sudden insight. Also moody. Likes to use death by lightning.
Purphoros is the god of the forge and fire, and is: moody af. When in doubt, set the volcanos off.
Ephara was the one god who wasn't complaeted in the Invasion, and was in charge of the resistance during the Invasion. She is the patron of Meletis, the Athens of Theros.
Iroas is the god of victory, who is locked in eternal stuggle with Mogis, the god of slaughter.
Athreos is the ferryman of the dead, and hates his literal deadend job. During the Invasion, Athreos released Kroxa, the titan of death's hunger, to handle the phyrexians, sending his three headed dog with the titan to monitor the situation. This strategy worked, but the Kroxa is still at large. The dog in question:
Phenax was the first mortal to escape from the Underworld, and became the god of lies, deception and the Returned- the other mortals who have escaped the Underworld by following his path. The Returned are sapient undead who have lost their identities in exchange for their freedom- their memories form separate entities known as eidolons, while the Returned themselves operate purely on instinct, habit, and their muted emotions. Erebos and Athreos particularly hate the Returned, as they're insulting to their existence.
Kruphix is technically the guy in charge here, as the eldest and the god of time, mysteries, and horizons. He can summon the other gods and force them to stay in their starry heaven (Nyx), and out of meddling in the mortal world, if he thinks they're overdoing it. He is very worried about the planeswalkers and the things the planeswalkers fear. He's incredibly difficult to get in touch with.
Klothys is the other eldest, the goddess of fate and destiny. After Elspeth killed a usurper god, the revelation that the gods were replaceable/could be killed caused an uprising among them, and in the chaos, more souls than ever slipped past Erebos's grasp and back into the world of the living. Klothys was enraged, and sent agents of fate to round them up; she created a specific Nyxborn masterpiece to handle Elspeth herself: Calix, the Fatehand, who cannot rest until she is returned to her place in the tapestry of fate, and who sparked to chase her across the planes.
Heros
Daxos was born with a unique gift; unlike other oracles, who only hear the voice of one god, he can hear the voices of them all- making him a rare prize amongst the pantheon. As a child, his mother died to save him from Erebos's clutches, and right after, the boy Daxos encountered a strange girl in the woods, who claimed a sword that fell from the heavens before vanishing again.
Daxos grew up and was claimed by Heliod as an oracle- though Daxos never got a choice in the matter.
Elspeth came back as an adult, magic sword Godsend in hand, and under Daxos's tutelage in all matters Theran became the champion of Heliod and Savior of Theros.
Directly after they consumated their relationship, Elspeth was striken with insanity magic, went berserk, and killed him. He saw it coming through his oracular powers, and forgave her ahead of time.
Elspeth bartered her life for his with Erebos, but Erebos tricked her- sending Daxos back as a Returned, who only endlessly searched the earth for her, remembering nothing else.
When Heliod declared war on the other gods, he picked a champion, and raised Daxos to demigod status, and wiped his memory completely.
Elspeth ended up fighting and having to kill him again- even with his memories restored, as Heliod was controlling his body- to finally have a crack at Heliod himself, and escape the Underworld.
Elspeth thought he's dead, but the comics indicate he escaped the Underworld afterward; then Ashiok told her in their letter that Daxos is still wandering- mindless by day, tormented by her memory at night. But their lying ass could be lying about that.
Elspeth is now an archangel, is famous on Theros for many, many things, and has never gotten a break in her entire life. Here she is, god slaying, which at this point is just like, a Tuesday for her.
Tymaret, the Murder King, is a Returned and a demigod of Erebos. His specific mandate is that he's supposed to find and kill Phenax, to put him back into the Underworld where he belongs. Tymaret has deeply misunderstood the assignment, and decided that he's going to just murder everything in his path, as logically he'll eventually have to kill Phenax. Right?
Kytheon Iora, later known as Gideon Jura, was a Champion of Heliod, who in his hubris, threw the Sunspear at Erebos. Erebos returned it to sender, killing all of his friends, and in his pain and despair, he sparked. Gideon spent the rest of his life trying to make up for his sin, ultimately sacrificing himself to free the one person he'd always believed could save them all (even when everyone else did not).
Gideon died on Ravnica, and as such did not enter the Underworld on Theros. He does have a memorial statue there, where his friends held a funeral. (The woman who actually did save them all, that he died for, was not invited.)
Here's the statue, I believe its in Kytheon's native mountainous Akros, the Sparta of Theros.
Anikthea is a demigod of Erebos, from the Amazonian inspired city of Setessa. As a "reward" for her tremendous skill, she fights at the gates of the Underworld eternally, protecting Setessa from the unceasing hordes of the undead that might break through and threaten the city if she ceases, in exchange for a promise that when Setessa needs her most, she can finally go home.
Before understanding the magical traditions of Theros, one must understand a secret known only to Kruphix: The gods did not create the world, they emerged from it.
Kruphix, the oldest among the gods, witnessed the emergence of the others from the collective belief of mortals. First came the concrete domains: the sun, the sea, death; and then more abstract concepts emerged. Each was born when an idea came to occupy enough space in Nyx to acquire form and a will of its own.
Upon emerging, however, the gods came to believe that they had always existed. Heliod did not record himself from a time before the Sun; for him, the Sun always belongs to him.
Magic, therefore, was not granted to the gods. It precedes the gods themselves. What the gods did was organize it, name it, and claim it as part of their domains. Kruphix is the only one who knows this truth. This is also why only he can seal the boundaries between Nyx and the mortal world: he understands that this division is not a natural law, but a construct.
Theurgy:
Theurgy is magic legitimized by the gods and practiced in their name. Priests, oracles, and champions receive power through representation and exercise it publicly as an expression of divine order.
What defines theurgy is not the nature of the power, but its legitimacy. A priest of Heliod who invokes the sunlight upon a battlefield practices theurgy. An oracle of Iroas who also receives visions during a ritual. Both act under the authority of a recognized institution.
Theurgy is the magic of the polis. It presupposes position, tradition, and belonging. The god grants, the priest interprets, and the community receives. Its practitioners possess temples, titles, and public recognition. In Theros, most mortals consider all legitimate magic a form of theurgy.
The Art of Thaumaturges:
Thaumaturges occupy a unique position. Unlike priests, they do not attribute their power to devotion, but to study. They are philosophers, engineers, astronomers, and scholars who treat magic as a discipline amenable to observation, recording, and teaching. The polis of Meletis confirms their art and grants them legitimacy. Yet, their position remains unstable. Many priests view thaumaturgy with suspicion, as it suggests a question few dare to ask:
What if power does not belong to the gods?
For now, thaumaturges are tolerated because their discoveries protect the cities. But their pursuit of knowledge brings them dangerously close to truths that the gods prefer to keep hidden.
Goetia:
Goetia is everything that exists outside the legitimacy of the polis. It has no temples, rules, or unified doctrines. The term itself is an accusation, used to describe magical practices that operate without divine or institutional authorization.
What defines goetia is not power, nor its intention, but its position on the margins of society. A witch who prepares the funeral rites for an abandoned dead person may perform acts almost identical to those of a priest of Athreos. Yet, one will be called liturgy and the other witchcraft. The difference lies not in the magic, but in the authority of the one who names it.
The traditions associated with goetia are older than the gods themselves. Curses engraved in lead, formulas written on papyrus, rituals of transformation, divination, and communication with the dead date back to a time when mortals negotiated directly with the invisible forces of the cosmos.
Kruphix witnessed this time; he saw the gods emerge and claim as divine domains practices that once belonged to everyone. He saw theurgy gradually replace the old traditions.
The knowledge rejected by the polis did not disappear. It survived in the swamps, in the empty lands, and in the tombs.
Kruphix and the Memory of Mysteries:
Kruphix does not practice goetia. He predates the very distinction between legitimate and illegitimate magic. Of all the gods, however, he is the only one who understands their true nature. The hidden papyri, the lead tablets, the forgotten names, and the magical languages preserve fragments of knowledge that predates the temples, predates the city-states, and, in many respects, predates the gods themselves.
Kruphix's Omphalos belongs to this era. More than an artifact, it is a vestige of a world in which the horizon remained open and no deity claimed authority over the unseen.
“Hmph. The third round of uninvited guests in as many days. Well, hold still, and I’ll-”
“I don’t think so, witch.”
With a flick of his wrist, the new arrival summoned chains of light to bind the sorceress before she could enact her curse. Startled by the sudden display of magic, she spat angrily at the man, while surrounded by her previous swine victims.
“Hixus! I should’ve known!”
“Hello, Joanna,” smirked the prison warden. “Still cursing trespassers, I see?”
“Not just trespassers, warden! Warriors, seeking to attack me!”
“Attack you…” Hixus arched a skeptical eyebrow. “Surely not for cursing their fellows?”
“No! Or, well…I’m not sure.”
“And why is that?”
“Because-” Joanna winced as she struggled, in vain, against Hixus’s chains of light. “Because they fought over who would get to fight me!”
“…Oh?”
The bonds around Joanna’s arms loosened ever so slightly. Not enough to escape, but enough for her to gesticulate as she explained, “Yes! Men came to besiege my home. Then a flight of sphinxes came and scattered them.”
“And, I don’t suppose you’ve cursed any sphinxes lately, hmm?”
“No!” Joanna grinned as her bonds grew even looser. “Well, not until today.”
“So, those sphinxes are…these boars?” Hixus turned, and looked to the swine that still surrounded him and Joanna.
“Yes…!” Joanna tore herself free of the steadily loosening restraints. She waggled her fingers, already preparing a spell for Hixus. “And now you-”
“Well. It seems like you actually were just defending yourself…this time.”
Joanna paused, silent, but with a spell still prepared in her hands.
“I apologize for my harsh action.”
“…Do you, now?”
“I do. I suppose I’ll leave you to your…livestock. That is, of course, unless we have some other business…?”
“Uh. No!” Joanna immediately dispelled her prepared magic and hid her still-glowing hands behind her back. “No problem here, warden!”
“Good,” Hixus smirked, back still turned. “Congratulations, by the way, on finally getting to hex a sphinx.”