Do you have any advice for when you accidentally create a character that looks similar to an already existing character?
This happens to me a lot in my initial designphases ( and sometimes, I just leave the characters looking similar. if itâs not used for some kind of official production, and is just for your own collection, having similar characterâs ainât the worst. )
Though, if youâre striving for wide variety in your characters, hereâs some pointers.Â
Weâre actually going to dive into a bit of design method and theory for a moment - to understand the process that goes into designing and optimising anything.Â
The Iterative Design Process
Sound technical?
Itâs actually not as dense as it can sound.Â
https://felix.delattre.de/weblog/2019/03/14/a-strait-agile-coordination-method/
The Iterative design process, as pictured above is a method in which an idea is worked through several times. The cycle starts with an idea, any idea. In this case, an idea for a character.Â
The artist starts out drawing their idea as is, then - they send either set it aside for a while, or - preferably, sends it out for feedback. As feedback comes back and the artist have been away from the design for a bit ,they return with fresh eyes. They evaluate the design based on the criteria of their goals ( in this case: making the character look less like another character ), review feedback, and note things down for potential alternatives.Â
The circle closes when the artist goes back to the drawing board to work another design out based on the results of their evaluation and feedback.
A cycle like that ^ is called an Iteration. And a design process typically goes through multiple iterations. It is inherently a very circular process until someone calls for the project to finish once satisfactory progress has been made, or the deadlineâs coming up.Â
So: for the sake of our little design project, weâd end up with a process looking something like this.Â
In a concept-art process, those iterative cycles might come out looking something like this v
https://www.artstation.com/artwork/X1vBD
Whenever a concept artists makes an attempt at a character, they bring it up to a potential board or director, where the design is discussed and either green-lit or sent back to the drawing board with alterations or improvements to be made. Often, a concept artist will also bring multiple iterations of a design to the table, in hopes of facilitating conversation with the remaining team or director about what works and what doesnât. Making it much easier for them to start a dialogue about what a final design could potentially look like.Â
If you have created a design that leans too close to another, then it might be time to take it back to the drawing board. All the way back.Â
Identify the pieces of the design that you recognize are too similar to another design, and start debating whether or not that particular piece is valueable and important to the design. Certain details that can seem all-defining for a character can sometime end up completely unecessary.Â
Once youâve identified what can be done away with, try putting in new things in its stead. This can be anything from a change of garment, a switch in hair-style or a colour pallette. Killing your darlings is absolutely crucial when doing iterations. Not everything you like may be benefitting the design, and it takes bravery to trim the fat of a design.Â
Remember, when doing your first initial sketches of a new iteration, be light, be quick, be careless. Donât take too much time, or youâd risk getting too attached to a design ( and also stiffling how dynamic it is by getting too detail-oriented ).
Additionally: you can switch things up by shifting reference points. If the design you are trying to deviate from takes a lot of reference from a certain era of clothing, you can either look deeper into said era, and find something that would be right within the context of the era, thusly maintaining the thematic feeling of the design. Or you can switch it up completely and go for an entirely different era, but maintain shapes or colours from the original design. Like this, you are keeping parts of the original design, those that you might favour, while still recontextualizing the designâs themes to yourself and your audience.Â
Once youâve got 9-10 new sketches out, it is up to you to play your own art director as well. Look at your pieces critically, and start picking and mixing until you have something that doesnât look as similar to the subject matter as it was before.Â
After some cycles of this, you should see things start to change. Itâs a long and painful progress, i know this. I just had to go through a very dramatic scale-back of a character design, which removed a lot of features i had grown attached to in a character, but ultimately , it was necessary and it felt much better to draw the character afterwards.Â