Initial thoughts on the Warframe F&F campaign under the cut now that we've come to the final day:
So, that was something. I think what's most striking to me is the difference in quality between the KIM chat and everything else surrounding the chat. For the amount of effort and detail that obviously got put into the F&F characters, the setting and the vibes of the update, I was pretty surprised by how little F&F play was actually in the campaign chat.
I was excited when it looked like they would lean into the KIM system, and envisioned maybe some one-off chats with Amir as the Fablemaster. Or, perhaps, some group chats where the party tries to scheme without the Fablemaster having eyes on things. The KIM system provides a really neat platform for storytelling, and yet it felt like it was given barely any thought.
Lastly, Amir's characterization was just strange. Drifter and Amir have had some pretty intense conversations about trauma and fears, and for Amir to use what is obviously one of Drifter's darkest traumas as the basis for a cartoonish villain in a tabletop game feels very OOC. And then to put that little jab at the end about Amir not actually liking being a Fablemaster? After how excited he was when you get everyone to play? After he put that little one-off together for Drifter? After people reset their games to try to ensure they got all the Hex members to join the game? That almost felt like DE saying, "Don't expect anymore of this."
Other than the KIM chat, this update has been fantastic. Unfortunate that was the thing that fell short.
















