I’m having too much fun with XCOM2 lately, just, in general. Downloaded a bunch of mods that added in Mass Effect species and playable aliens as a thing, and then I proceeded to go into their files and tweak the numbers so that they’re all way more powerful, because humans are weak and stuff. :B Then cause I’m trash, I was like, I’ll write vorish biographies for everybody because why not it’s fun. (Though unfortunately, the playable aliens can’t get saved to the character pool for some reason, so, just the ME aliens carry over from game to game.) So then because they were all overpowered I was like, alright, let’s do a higher difficulty. Then Ironman. Now another difficulty again because seriously wow I overpowered those guys. Add in a few starter mods to help get things going (and boost starting guns a bit), custom enemies, squad size boost, more maps, and I’ve sort of got a little custom/challenge thing going on right now.
- Legend difficulty (aka the hardest)
- “Ironman” mode, where I’ll save at the beginning of a mission and only roll back if it’s going to be a complete wash (chosen after repeated failures at the first mission, because wow it’s super-hard whether it’s ironman or not)
- Only 1/2 of the squad can be the overpowered aliens, might bump down to 1/3.
- 1/3 of the squad (rounded up) must be lowest-ranking recruits
- Anyone who dies gets a little snippet of text (because the xcom text field for it is tiny) in their epitaph about what happened to them, depends on who nabbed them. Trying to branch out from just vorish bad ends too, but since only 2 have died so far, to grunts, not much cause for writing yet.
Pretty fun so far. Not lost too many people, but there’s more of a challenge and a lot more risk than my normal playthroughs. So we’ll see what happens once things get going and harder enemies are a norm. :o When I was doing biographies for the aliens, bunch of fun characters came from that too, haha