Tevinter Nights Reread Part 4 - "Callback" by Lukas Kristjanson
Sutherland, Shayd, and Voth return to an abandoned Skyhold to find out what happened to its missing caretakers.
This story is such a sweet love letter to Inquisition. It got me dorkily choked up.
Skyhold is perfectly recreated. Everything is exactly where it should be, from the merchant stalls to the staircase to the kitchens. The characters take their time walking through the castle, too, so the reader gets the full nostalgic tour.
The regret demon is so fucking cool. I love art monsters, especially ones that emerge out of a canvas, so having a big dragon/wolf created by the regret that lingers in Solas's unfinished mural is chef's kiss. Mwah! The story may be about the "little people" who kept the Inquisition afloat, but it's also about Solas and the Inquisitor and the regret of their parting.
Other notes:
"Every day [at Skyhold] was the best day" tells you right away what kind of story this is. <3
Voth is called "a free mage by special commendation." Wynne had a similar designation in Asunder, if I recall. Basically, a mage is allowed to wander around free so long as they have a permission slip from the right people.
I praised the loving recreation of Skyhold, but there are some...odd flourishes. It apparently takes a week to climb the mountain pass to Skyhold??? From where???
Also, to get to the castle drawbridge from the valley floor, you have two options: a massive spiral staircase inside the watchtower barbican, or a cable lift. I always assumed there was a switchback pass that led up to the stronghold, but I guess not.
10,000 = the number of Inquisition soldiers, spies, and diplomats spread across southern Thedas.
The story acknowledges that all it would take is a "charismatic monster" to misuse the Inquisition.
The nobility wanted to RAZE Skyhold after the Inquisition abandoned it. The Inquisition refused and instead turned it into a sort of museum / pilgrimage site.
The reason Sutherland and his friends are sent to investigate the missing caretakers is because they don't matter. Sending a larger, more official force would prove that there's a Problem at Skyhold and by extension a problem with keeping the castle intact.
Sutherland acknowledges that the other reason they were sent is because they're expendable. Sutherland doesn't care. He's just happy to be back.
The head caretaker was a Chantry brother. The permanent staff was seven people.
"Fenedhis!" is an elven swear. That it sounds almost identical to the Tevene "Venhedis!" is fascinating.
The cages that once housed Leliana's messenger birds in the rotunda are now stuffed full of severed limbs. Neat!
The Conclave is incorrectly called "the Enclave."
The wolf in the unfinished mural absorbs the dragon, just like Solas absorbed Mythal's power.
"Too many eyes." This was something the Inquisitor said while unconscious at the start of DAI. I always thought it was a reference to the Nightmare demon (big spider), but maybe it was also a reference to Solas in his wolf form.
"A spell that hurt just to feel it cast." I love this. Magic feeling AWFUL to the people near it.
Shayd is from "Dales End." She told her mother, "you'll never be anything!" before running away.
Voth left his clan after a bear escaped a trap he'd build and killed his brother.
The regret demon freezes them in their worst memories. Sutherland slips through its grasp because, as it turns out, he doesn't really have regrets, at least not until the end of the story.
Sutherland stabs the regret demon, and his sword slides out covered in paint. LOVE IT.
Dagna throws a bee bomb at the demon. <3
It's not entirely clear who sent Sutherland? At first, it seems like the Divine sent him, but then maybe also the nobility? He suspects they were sent to fail, in any case, to discredit the former Inquisition.
Harritt! He's now part of an Orlesian blacksmith guild.
Morris! He's a supplier for "the Greater Vals." I assume "Val" is the Orlesian version of the French "Ville." Val Royeaux, Val Chevin, Val Firmin, etc.
Cabot! He now owns a borderland roadhouse.
"Casteless. You have done things." "I'm a bartender. I drown regret."
Elan Ve'mal! The prickly apothecary. She's now in a relationship with Cabot.
Sutherland has a very corny / moving speech about how it was the people who made the Inquisition, and so he'll stand for his friends like the Inquisitor stood for them. It inspires everyone and frees them from the stranglehold of regret.
Kristjanson's language isn't always precise, but his descriptions of the regret demon are wonderful. You can feel it's unbalanced, gloopy weight as it slops around the castle. "It paused, its face trying to look in two different directions, largely succeeding."
Sutherland realizing that he might die near the kitchen steps is sweet, because if not for the Inquisitor, he would have spent his days as nothing more than a kitchen boy.
"I regret acting alone. I regret using my friends. I regret now." Sutherland's words draw the regret demon like a magnet. It notes that they feel "familiar."
"[Regret] had never been accepted. Never owned."
"What started as a leap was now a forward fall, and it flailed against its own momentum. It hit the blade jaw-first, bisecting body and cleaving limbs. The creature split wide. Sutherland was quickly enveloped, surrounded and buffeted by animated plaster. And, for a moment, he had the strangest view of his life in Skyhold. Fragments of the fresco passing before his eyes, corrupted by the demon, now severed again." Rad.
The regret demon could have been a spirit of Contemplation or Introspection.
"This was all their fault. They would learn how smart it was." Okay, Solas lol.
The demon might seek out Solas now? Unclear.
The story ends with a very touching poem about leaving the past behind without regret. You don't have to play Inquisition anymore. Move on. Joke's on them, because I'm going to replay it again next month lol.
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Well, it's only been *checks notes* a full year since I last did this. About damn time, right? This story has been on my mind lately, since receiving an ask about the Agents of Fen'Harel - who, spoiler alert, play an important role here.
This story opens by establishing the main character as a former altus mage in Tevinter. Vadis - no first name ever given - is meeting with a mysterious contractor who knows all about her history; that Vadis is the disgraced daughter of Magister Mareno Vadis, who left nobility behind to run away with her former elven servant and lover.
Vadis bristles at the mention of being former nobility, and is also adamant to to correct the mystery person that her relationship only started after the elf was no longer a servant for her family.
It was an important point. My romantic relationship with Irian Cestes had started after she’d left my family’s employ. Would’ve been weird, otherwise, and a little too Tevinter on my part to ignore the class dynamics in play.
I personally think this single piece of information says a lot about Vadis as a character. It shows that she respects boundaries, respects her lover, and has a disgust for, as she puts it, "class dynamics" in Tevinter. While I think "class dynamics" is far too lightweight a way to describe systemic slavery, it's at least something that shows Vadis is not so ignorant a noble mage as most of her peers.
The mysterious person commends Vadis for choosing Irian over keeping her nobility, as well as her noted skills now working as a thief. But things turn sour quickly when the person subtly threatens Vadis with revealing all the information collected about her, so Vadis in turn says she's leaving. The mystery person says she'll pay half up front just for Vadis to hear them out. Cue title card.
The mystery person reveals an ancient rubbing, and begins to speak of an artifact called Dumat's Folly. Vadis is hesitant to believe it's really what people claim it to be, given she doesn't even really believe in the Maker, truly.
“I guess I have some thoughts about the incompatible idea of a benevolent Maker and all the awful shit that happens here, yeah.”
She nodded.
“Then you know the significance of Dumat’s Folly.” She gestured at the rubbing I held in front of me. So that’s what it was.
“Supposed to be a piece of the Black City itself. A ‘reminder of man’s hubris, and of the unique and glorious divinity of the Maker.’” I snorted.
“Seems like a bunch of nug shit to me.”
“Regardless. The artifact has been stolen. By who, I do not know. For what purpose, I do not know. But I would like you to find the answer to both questions. And for that, I will pay you triple your usual rate.”
The triple rate certainly gets Vadis's attention. Vadis recalls the last time she broke into the Archon's Palace, where the artifact is now kept, and while she's hesitant to try it again due to all the guards and magical traps, ultimately agrees to the mystery person's request: find out who took the artifact, and steal it back.
The mystery person gives Vadis a rune, claiming it was once part of the artifact and will resonate with the true Dumat's Folly, telling her if it's authentic or not when channelled with energy.
Flash-forward to Vadis and Irian's apartment, Irian, who is established as a staff-fighting expert - not a magical staff, she is more like a monk from DnD - is training Vadis. Afterwards, they start talking about the job, and Irian first suggests turning it down. They start to bicker, and Irian points out that Vadis is really motivated by pride over everything else.
She’d crossed a line. I leapt to my feet, started to speak, started to shout—and instead, turned away and walked out, into the study across the hallway.
I fumed, white-hot anger filling my veins with fire. What business was it of hers? What gave her the right to speak of me like that? I knew the answer, of course. It was because she was right.
Second place is the first loser, my father had always told me. He was a cruel man, well suited for life in the Empire, and I hated him—but he wasn’t wrong. I had to be the best.
Ultimately, they end up agreeing on the contract, deciding it would be nice to get out of Tevinter with the money.
The two women successfully break into the Archon's Palace through the servant's entrance, and make their way to the hall of artifacts on display. I personally had to read over this part like, three times trying to understand how exactly they get into the floating palace, and I'm still not sure, sadly. Oh well.
Vadis uses magic to find a tunnel that the thieves used to escape, so she and Irian hop down into it.
The two follow muddy footprints through the tunnel. Vadis finds a bag that includes a bloody note written in Qunlat, suggesting the artifact was stolen by the Qunari.
“Can you read it?” I asked, a little impatiently. The mud was starting to dry out, harden, and I just wanted to get out of there and clean myself
up. She nodded.
“Yes.” She met my gaze and shrugged. “They tried to recruit me a while back. Promised me a life of glorious freedom under the Qun. I went to one of their training camps. Didn’t stick.” I raised an eyebrow at that, but she continued, “It’s orders—well, instructions. Ben-Hassrath. Locations and names are in code, but it’s telling them to get the item and return home. Not to be seen either.”
Irian herself finds a fake version of Dumat's Folly that does not react to the rune magic, as the mysterious person said it would. They conclude that the Qunari must have the real one.
Vadis uses blood magic to gather memories from the person who bled on the note. She describes what she sees to Irian, who is able to identify the location as Kont-aar, in Rivain.
It's a shame the story skips so fast over the fact that Vadis is a blood mage. We so rarely see uses of blood magic, especially from Tevinter of all places, that isn't for evil purposes. But Vadis is painted as a (mostly) good person, who just... happens to know blood magic.
This is also the first to my recollection that we are told a mage can use blood magic to sift through the memories of someone. I think that's quite interesting, and reminds me a little of now Emmrich in DATV can talk to spirits of the dead to recall the person's living memories. Further proof that necromancy and blood magic are two sides of one coin?
Vadis and Irian travel to Kont-aar, which I really wish the story took time to actually describe. There was like, a 2-page long description of the bar that Vadis goes to at the start of the story, but basically a single paragraph just about how Vadis doesn't like Kont-aar because it's a Qunari settlement! Literally the only description we get is that it's "warm" and has nondescript "pleasant scenery".
Also, this bothers me: Epler writes that Irian got people to talk to her by "spreading around a little coin". But... Kont-aar is under the Qun! They don't use coin! What use do they have for coin? Or is this just unique to Kont-aar being a blend of a Rivaini coin system, maybe? Gee, it sure would be nice to have any information at all about Kont-aar!
Vadis and Irian determine that the artifact is being stored on a Qunari dreadnought at the docks. They are able to sneak their way into it with the supplies being loaded onto the ship, where they overhear two people speaking.
“Did anyone get a good look at the two of them?” A male voice. It sounded elven.
“No, sir.” Female. A little deeper. Qunari, maybe.
“Take half the guards. Sweep the taverns and the docks. Find them. They must be here for the artifact. And if they are, chances are they’re working for him. We cannot risk them making their way onto the ship.” I had an idea as to who he meant by them. Not sure who he meant by him, though. But it seemed we’d made our move just in time.
“Yes, Gatt.”
(Yes, it's Gatt from DAI.)
Once they are alone, Vadis and Irian start searching the supplies for Dumat's Folly. But when Vadis finds it and brings the rune to confirm it's real, she's surprised to feel the magic is wild and hungry.
Suddenly, the mystery person from the start of the story appears.
She emerged from deeper into the ship. A lone elf. My client. She’d traded her thick winter clothing for a simple robe, embroidered with an unknown symbol, her hair brushed back, away from her pointed ears.
She strode toward me, calmly, unhurrying. Not that she needed to hurry. I couldn’t move a muscle. A paralysis spell, and a pretty strong one at that. She knelt beside me and gave me a look that mixed pity with contempt. She reached down, pried my fingers open.
The rune that she’d given me—she held it aloft, examining it critically. Muttered a single word over and over again: “Felassan, Felassan, Felassan.” There was a hum, and the rune began to glow a steady and unpleasant red. I’d been around enough magic to know that was probably not a good thing.
Of course the code word is Felassan. Of course it is.
The mystery elf reveals that she works for the Dread Wolf. She also takes this time to share her master plan: she had replaced Dumat's Folly with a fake, baited the Qunari to steal the fake, which is actually a big magic bomb, then hired Vadis to find out where they took it so she could set up the bomb.
Just when the agent is about to kill Vadis, Irian attacks from behind.
“Sorry. I didn’t hear her immediately, and then when I did, I figured I should wait for an opening.” She shook her head. “Each one of those damned Fen’Harel cultists. ‘Ooh, if we blow up enough people, ancient Elvhenan is definitely coming back.’” She caught my questioning glance.
“They tried to recruit me a few years ago. I said no.”
“Is there anyone out there that hasn’t tried to recruit you?” I asked. She shrugged in response. I felt like that was answer enough.
This I have a hard time understanding. Why the goddamn hell are the Agents of Fen'Harel apparently just running around blowing people up? How on earth does it at all relate to their goal? Irian here mocks it, but that doesn't suddenly make it make sense. It smells way too much like superhero villains who are easy to sympathize with, so a writer decides to have them blow up a daycare for... reasons.
The mystery elf then starts to wake, but when Vadis attempts to intimidate her, she swallows a suicide pill and dies.
Vadis and Irian mourn their impending death, as well as the death of the thousands in Kont-aar, once the bomb explodes. Then Vadis remembers that they're on a ship, and ships can, you know, sail. So they take control of the dreadnought and head out into the water.
Now, this is the part that, if you'll allow me, I would like to use my local history knowledge to say, also doesn't make sense... because Epler here specifically writes that Vadis and Irian are only about four miles away from the shore when they stop. Epler, despite being Canadian, has apparently never heard of the Halifax Explosion! I can assure you that Kont-aar would still be a goner at just four fucking miles of distance, if this magic bomb is powerful enough to wipe it out entirely at zero miles of distance. Like, the ensuing tsunami alone would still kill people!
Anyway, it's at this point that Vadis and Irian jump into a lifeboat, and Vadis uses magic to push it back towards the shore, just in time to avoid the explosion. Somehow.
The two are taken in by Gatt, and share what they know about what happened. Gatt then in turn explains that the ship was the replacement Darvaarad from DAI's Trespasser DLC, where they were studying dangerous magical items.
Gatt suggests that returning the Minrathous would be dangerous for Vadis and Irian, as Fen'Harel surely knows about them now. He then offers help from "a dwarf in Kirkwall" (obviously Varric) who is apparently an ally to them. Which to me, sounds like this was all a heavy set-up to have Vadis and Irian appear in DATV.
The story ends with Vadis and Irian promising to go to Kirkwall to meet Varric, after they vacation in Val Royeaux.
All in all, I think this story is decent, but not as well written as Epler's other one in Tevinter Nights (The Horror of Hormak). That said, this one does have more fleshed out main characters. Vadis and Irian are both pretty cute as a couple and interesting as individuals. But the biggest flaw I personally find with this story, is that it always focuses on the things I'm less interested in, and flies past the things I am interested in. Kont-aar as a place and the Agents of Fen'Harel as a group, especially.
I understand that when it comes to the Agents of Fen'Harel, Epler probably wanted to keep things mysterious, in order for there to be some surprises when they were originally going to appear in DATV. But alas, that never happened, so instead we're just left with so many unanswered questions. Very unfortunate.
Tevinter Nights Reread Part 3 - "The Horror of Hormak" by John Epler.
Two Wardens search for a missing mining expedition in the mountains of Nevarra, only to discover horrors beyond their comprehension.
(As a note: the text calls the dwarven ruin "Hormok," while the title calls it "Hormak." Which is correct? No idea!)
This might be my favorite story in the collection. Terrifically grim and atmospheric with a carefully crafted sense of mounting dread. The eyeball scene is, I suspect, a nod to another story about a doomed rescue mission: Event Horizon.
The mural scene is fantastic. Truly nightmarish. At first glance, the carvings seem to depict the Evanuris as benevolent rulers, but the longer Ramesh looks, the more he starts to notice unsettling details. Their smiles aren't smiles but sneers of hatred and disgust. The mages aren’t removing sickness but infecting people with it. The aravels aren't homes but prison carts hauling the condemned toward their fate.
Ramesh and Lesha have no idea what they’re looking at, but the reader does. The elves conquered Hormak and converted it into a laboratory for Ghilan’nain's experiments. Interestingly, the gray goo she used to turn prisoners into monsters seems to have been its own unique substance rather than the Blight.
Other notes:
Warden horses are conditioned not to spook at the scent of darkspawn.
Lesha is a Tevinter mage. It makes me wish we could have learned more about Tevinter Grey Wardens and whether or not they operate differently than the rest of Thedas.
Ramesh’s dream of Jovis walking away from him is an effective little knife twist at the beginning of the story. There’s nothing grand about their love affair. It’s the only real connection that Ramesh has, one that he squandered, and that means he has no choice but to keep searching for his lost partner. Epler does a good job of giving the characters believable motivations for pushing forward despite the growing warning signs.
Lesha mentions that lyrium charges are sometimes used to blast open old tunnels beneath Minrathous.
This is a minor quibble, but I really hate combat scenes in Dragon Age books. They’re extremely protracted and video-gamey.
The fact that the Evanuris hated their own people and felt disgust towards them is very important to me. Maybe because it seems to be a universal trait among tyrants (past and present). They can’t stand being unloved despite having all the power in the world.
The last sentence is such an obvious setup for future questlines. “Destroy all eleven of Ghilan’nain’s laboratories and receive a unique set of armor!”
If I had to guess, this story, along with most of the anthology, was written with a very different DA4 in mind than Veilguard. A lot of the monsters in Joplin's concept art seem to have been related to the sea (like the gray goo) and were likely the products of Ghilan’nain's experiments. All of which was discarded to make the Evanuris servants of the Blight instead.
Can I just say that if Solas had picked a mask that covered up his mouth, no one would have questioned him not drinking the tea. Charter still probably would have figured out who he was, but the biggest tell wouldn't be there.
Tevinter Nights Reread Part 2 - "Down Among the Dead Men" by Sylvia Feketekuty.
I’m gonna be real. I hate the Mourn Watch and how Nevarra is portrayed post-Inquisition.
But! The Chantry actually gets mentioned in this story, so that’s a point in its favor.
A guard named Audric gets put on funeral duty for a Nevarran noble. The corpse gets possessed mid-funeral and bites Audric on the neck. Audric then has to partner up with Myrna to track down the renegade corpse in the Necropolis. Audric turns out to be a possessed dead body himself, and after some spirit shenanigans, decides to become a librarian for the Watch.
This one is fun.
There’s so much texture here that was missing from Veilguard. The descriptions of the Necropolis are beautiful, and Audric’s breakdown once he realizes that he’s dead actually got to me:
"He groaned, and the sound, he now realized, was of a piece with the dead around him. His vision grew dim with a dry, throat-closing anger. This had been his life! And there’d been so little of it! Karn, that demon, whatever that thing was, had ended it without a thought. Audric wanted to rend the man limb from crackling limb, imagined raking his hands across that face, tearing everything and anything at all—"
Myrna is also great. Deadpan and competent and effortlessly cool. I like her here much more than I do in DATV.
Other Notes:
King Caspar Pentaghast II retook Nevarra in 3:65 Towers. I had to pull out World of Thedas to figure out who this was. King Caspar I, his father, employed a Tevinter mage who founded the Mortalitasi (fascinating!). His mummy still resides in the Pentaghast crypts and offers blessings to Pentaghast children who are brought to it. His son, King Caspar II, pushed back an Orlesian occupation during the Third Blight.
Every mage in Nevarra is part of the Mortalitasi??? That seems…impossible.
In any case, the Mourn Watch are the elect fraternity of the Mortalitasi who are in charge of the Necropolis. This begs the question: just what the hell do the rest of the Mortalitasi do?
It’s extremely gratifying to see how freaked out an ordinary person like Audric is by magic. Manfred unnerves him. He’s never even met a necromancer outside of funerals.
“Premature possession” is when a spirit enters a corpse prior to its internment in the Necropolis. Possession of corpses in Nevarra is only a bad thing if it happens early lol.
The Mourn Watch have absolute authority over funerals, which means they can knock on the door of any noble during their investigations and demand answers.
Orlesian fashion was all the rage in the Free Marches forty years ago, so...early Dragon Age?
The thought of burning the dead disturbs Audric. It’s a neat bit of worldbuilding, reiterated by Emmrich in Veilguard.
If a host is powerful enough, it may take over its host body’s “unfinished business,” assuming the personality of the dead.
Audric was studying to become a Chantry scholar but had to give up his education to feed his sick family. I appreciate the attention to class.
Audric’s parents were buried in “the public gardens,” aka the uppermost levels of the Necropolis. The deeper levels are off-limits to everyone except the Watchers.
“The Gardens of Yith in Starkhaven.” Whatever that is.
Audric almost turns into a rage demon when he realizes he was murdered. I love how it’s clear to the reader (and Myrna) what's happening even if he doesn't understand it.
The Nevarran Chantry’s official stance on the Necropolis is that it’s a great place to store the bodies of the faithful. The spirits that possess the corpses are none of their concern—that’s for the mages to deal with.
The Mourn Watch has two prevailing theories about “higher dead” (spirits that take on the memories and personalities of their host bodies): 1) some part of the dead person’s soul still lingers in the body and thus influences the spirit, and 2) there are actually TWO spirits inhabiting the body at the same time, drawn by the most dominant aspects of the dead’s personality (in Audric’s case, Curiosity and Rage), thus creating a dynamic enough range of emotions to pass for personhood.
“Does that…hurt it?” Audric’s concern for the skeleton Myrna leashes is touching. It also digs, ever so slightly, into the question of undead personhood.
“The Flower of Nevarran Chivalry” = King Caspar II.
Audric leashes himself to Myrna at the end, the implication being that she will watch over him to make sure he doesn’t become a demon. It’s meant to be a touching moment…but I find it horrifying lol.
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Lucanis Week 2026 — Free Day (Caterina's Birthday)
Day 1 ✦ Day 2 ✦ Day 3 ✦ Day 4 ✦ Day 5 ✦ Day 6 ✦ Day 7
Day 7 of @datvcompanionweeks
(Lucanis Dellamorte & his family, early 9:53, Dellamorte Villa)
Lace: So, do you think you'll ever let Illario out?
Lucanis: Caterina could use someone else to yell at besides me.
Lace: Are you actually saying you might let him out one day?
Lucanis: Of course not. He'll have to wait for some public gathering. Caterina's birthday, for example. We'll flip some tables, scream and take swings at each other in front of the celebration roast, then either Teia ties us both up and kicks us down the cellar stairs, or Viago poisons us to get some peace.
Lace: Right...
Lucanis: The hard part would be convincing Caterina. Family things.
Inspired by this banter between Lace and Lucanis (again haha), I wanted to draw Caterina's birthday. The party was going as well as it could have, with the palpable tension between these two idiots.
Caterina and Dolores shares their birthday, so I gave them little paper-birthday crowns~ 👑 Alba tries to cover their voices with his songs. Caterina knew it would happen and drinks: nothing will ruin her party. Dolores pouts at her boyfriend, disappointed. (He promised it wouldn't end up like this. It did. XD) Teia is facepalming. And Viago is preparing the poison vial he took by habit. Alba had the good idea of sending his son, Jacobus, away from the table for a little while. (He's bringing the birthday cakes).
For the outfits, I gave Alba and Lucanis their matching outfit I designed last year. Caterina wears Anastasia's grandmother dress. Dolores wears one of her many dresses (she's a tailor/seamstress!) and the matching shirt I gave Illario in 2025. Teia wears a dress I designed for a unpublished-yet art piece, and Viago didn't bother lmao
◈ WIPs (+ textless version)
List of every characters: Alba De Riva, Lucanis Dellamorte,Caterina Dellamorte, Dolores Balazar, Illario Dellamorte, Andarateia "Teia" Cantori, Viago De Riva & Jacobus Egrativi (very mall silhouette in the background),
Day 1 ✦ Day 2 ✦ Day 3 ✦ Day 4 ✦ Day 5 ✦ Day 6 ✦ Day 7
Day 1 of @datvcompanionweeks!
(Illario & Lucanis Dellamorte, 9:51 Dragon, The Wigmaker Job)
Slightly younger cousins, moments before Lucanis left by ship, after Illario betrayed his trust and sold him to the Venatori.
Illario's outfit is an original design I made for last year's Illario Week.
As per Mary Kirby's words, Lucanis didn't have a beard before the Ossuary, nor a mullet!
He looks so baby haha <3