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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Super Nintendo style “3D” is now my favorite thing.
It also provides the most accurate visual representation of what’s happening with the game’s physics, because it’s projecting the top-down 2D sim objects into a 3D perspective 1:1
Ten pin Bowling Love it !
New 🎳 Patch from @meanfolk. Available now, shop link in their bio. Illustrated by @neatgoodjob. . . . @MEANFOLK . . . #meanfolk #neatgoodjob #pins #bowling #lanes #gutterslut #tenpinbowling #patchcollection #patchesofinstagram #patches #patchesofig #patchoftheday #embroideredpatches #patch #patchcollector #patchgame #patchgamestrong #merchdrop #embroideredpatch #pingame #bowlingball #patchstyle #flair #patchesandpins #embroidered #patchlife #patchgameproper #bowlingteam #bowlingpins #🎳
Bowling

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
.@theartemc enjoying leisure time w/ his best friend @jared_murillo at 🎳 last night! Haha! Poor Artem, still getting only 1 Pin standing! 🙈🙊 keep practising & you'll get a STRIKE! 😉👍🏼🤞🏼 (vids/pic cred: Jared via instastories) #artemchigvintsev #leisuretime #tenpinbowling
Every day my game gets closer to the game I imagined in my head in January!
I finally have the dialogue system roughly ported to the bowling gameplay, after lots of weird glitches and sifting through bad code I wrote in March.
I can’t wait until I’ve finished the animations for each character’s rolls and taunts, and have implemented the reactive dialogue depending on the player’s performance.
In the bowling sequences I want to capture the feeling of hanging out with close friends, telling stories, joking around and having fun.
It’s going to be tricky to balance the lighter and darker aspects of the story but I think I can handle it without making the tone feel all over the place. I’m up to the challenge, and I’m going to get a lot of my relatives and artist friends to play-test the game for me constantly to really get a good handle on the story.
Finally added the ability to change the angle you throw the ball at. I want bowling to feel arcade-y but I also want it to be super precise so you can do impressive feats like picking up a 7-10 split.
So that brings the bowling mechanics to:
-Position
-Angle
-Spin
-Power
-And ability to tweak position during the approach
Feels good that I have a somewhat fully-featured bowling game right now. VIsuals are still temp graphics and all of these mechanics and the physics still need to be modified heavily, but I’m fairly confident that I’ll be able to accomplish that with lots of time and play-testing ✨