Master Kioptrix technical writing with safer lab notes, evidence logs, and portfolio polish. Avoid this mistake before your next writeup.
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Master Kioptrix technical writing with safer lab notes, evidence logs, and portfolio polish. Avoid this mistake before your next writeup.

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Why is it so seemingly common to see crunchy gamebooks (not just D&D, lots of games) follow a method of writing where game terms that are invoked dozens or even hundreds of times will have only one passing mention of the term's definition.
Never repeated, never pointed to by any other passage, not even given in an index or glossary, just secreted away in a seemingly random spot like a game of Where's Waldo in a 200+ page text.
This isn't meant to be venting, it's genuinely perplexing that an approach so specific and so counterproductive seems to happen so often. What's the deal?
Most tabletop game designers are very bad technical writers.
(This isn't a knock against game designers in particular; most people in general are very bad technical writers, even among those whose job is to be good at it. It turns out that assessing how your own writing will read from the perspective of someone who doesn't know the things you know is an extremely difficult skill to learn!)
Today I successfully did a Technical Write. Something that I needed to print for use the next day was just a few lines past the page break. So I rewrote bullet points on it, cutting excess details and simplifying phrasing, and I successfully got it within one page, without having to change any formatting. It still fills the page with adequate amounts of information.
How Nigerians Can Earn Dollars as Remote Technical Writers or Grant Writers for US Non-Profits in 2026 (High-Paying & Respected)
How Nigerians Can Earn Dollars as Remote Technical Writers or Grant Writers for US Non-Profits in 2026 (High-Paying & Respected) While many chase quick gigs, serious hustlers are earning consistent dollars through **Remote Technical Writing and Grant Writing** for US non-profits, NGOs, and small organizations. These clients need clear proposals and documentation but often lack in-house…
Prokopetz will complain about how hard it is to make layouts work sometimes and then White Wolf just does this.

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Some old technical writing advice I got from a certain Prokopetz is that you can usually shave off about a quarter of the word count of something you've just written without losing meaning, as an amateur. And some old game design advice I got from the same is that you should map out what the narrative of your game is before mapping out the mechanics that will create that narrative. So I wrote a 554 word narrative, pared it down to 434. 22% word count reduction. Basically true information.
I should probably apply this to the rest of the several thousand words in the document, but that seems somewhat exhausting.
I think that every word is terrible and I will no longer be using any of them thanks for your patience
Writing Formats
Last week I talked about technical writing as a role, and I figured I’d run with that theme for a minute. One of the things I mentioned was that we tend to write in other formats, and I wanted to expand on that – if you’re used to a “What You See is What You Get” (WYSIWYG) system like Microsoft Word or a Rich Text Format (RTF), or online editors, you might not think about writing formats much –…