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Yâall know what time it is!
Commander Spotlight!
Tonight weâll be highlighting one of my favorite Boros commanders: Tajic, Legionâs Valor! He might look underwhelming at first, but let me tell you, Tajic will lead you to more victories than even the blessing of Iroas would get you!
As some of you may know, Boros Soldiers is one of my favorite combos to play, and Tajic makes it all the more fun! Just look at his spellbook:
(Note: You can also run these cards separately in your deck, so you have double the Soldiers! Just watch out for the Legend Rule with Aurelia though!)
If that isnât a fantastic lineup of cards, I donât know what is, yâall. And whatâs even better is when you pair him up with someone like Odric, Lunarch Marshal (who will get his own Spotlight in a future post).
With Odric at Tajicâs side, not only are you getting Indestructible for your whole board, but youâre also creating more creatures with more keywords for Odric to share around! They really are a winning pair, game-ending even!
(Tajic got returned to my hand/command zone after combat started, but Odricâs buff lasts until end of turn, so I kept my Indestructible here!)
Unfortunately, due to the conjuring and spell book requirements, Tajic is really only playable on Arena. But, if youâve got a Wildcard to spend and a willingness to run the best army Boros has ever seen, then Tajic is the commander for you! Give him a try the next time youâre looking for a new deck to build, and feel free to reach out for some of my favorite cards to pair with him!
Redrawing art I made for Ravnicademy's five-year anniversary, for the tenth anniversary part 4: Avacyn, Lavinia and Tajic. I'mma be real, I pulled this trio out of my entire ass. Lavinia and Tajic originally weren't even supposed to be anything more than glorified cameos. Like everything else- every character and pairing- was planned from the start, but everything about this ship was developed during the part of the story that had zero planning, on the fucking fly.
(Also, side note, to me five years ago: QUIVER at my ability to draw MEN you FUCK!!!!!!)
Hey! Looks like you survived the invasion!
Yeah, but is only being able to be a commander in Brawl really living?
Ravnica for Goblins
More Awesome NPCs of Ravnica
NPCs are one of the most important tools in a DMâs campaign. Your assorted guards, informants, bartenders, hench-persons, random civilians, and, of course, your quest-givers. Optimistically, you hope to have certain NPCs stick around for a while to have the party build a relationship with them, as opposed to getting murder-hobo-ed because your party doesnât like their attitude. Which is why itâs so great that Ravnica is filled with cool NPCs who are definitely stronger than your party (for a while)!
A couple notes; I already did a list of Awesome NPCs, focusing on the Ladies of Ravnica, so this time I thought Iâd try and give the boys (and Melek) some spotlight. Secondly, as Iâve by now made annoyingly apparent, Iâm focusing on characters in the modern era of Ravnica, i.e. after the Decamillennial, because everything before the Decamillennial is a nightmare to figure out and you donât need that headache.
Tajic, Blade of the Legion
You canât have the Boros without Tajic. Well, you can, but you donât want to. Tajic is the Legionâs Champion as well as their Mazerunner, and embodies all the ideals the Legion stands for. Unity, strength, passion; an unbreakable shield against all who would threaten Ravnicaâs citizens. He is technically considered a Firefist, but special considerations should be made to give him the flavor he really deserves. Both of Tajicâs MTG cards have had some manner of protection against damage when involving other creatures. In addition, Firefists are actually primarily spellcasters, whereas Tajic is never seen without a blade in his hand or his name. So, to sum up, take a Firefist, add in some manner of damage resistance or even immunity contingent upon having allies present, throw in a weapon trick or two for his big wavy sword, and ta-da! Youâve got Tajic!
Momir Vig, Simic Visionary
I know I said no pre-Decamillennial, but Momir Vig is a special case. Technically, the former Guildmaster is dead, but the shadow of his reign still lingers over the Simic Combine. Momir Vig symbolizes everything Ravnica fears about the Combine; progress without restraint. Vigâs cytoplasts were oozes designed for personalized evolution in subjects to correct flaws and deficiencies (regrowing lost limbs, bolstering weakened immune systems, extra brain cells, etc). The only problem is that the project worked so well that Vig stopped seeing the need for consent, creating a new form of cytoplast that only needs to touch a host to bond with it. This raised some understandable concerns among Ravnican citizens, as well as the other Guilds. These concerns went to 11 when Vigâs Project Kraj, a gargantuan organism composed of thousands of cytoplasts, was activated to purge Ravnica and start over with a fresh slate. They went to a further 12 when Vig was killed, Project Kraj summoned every cytoplasm back to it (maiming, crippling, or killing a large number of hosts), and proceeded to go on a rampage that only ended after it ate Rakdos and went into a coma.
Momir Vig is exactly the kind of mad scientist to escape the grave, go underground, and continue his research unimpeded until itâs ready. A Rogue Guildmaster with no boundaries, or as we like to call it, a ready-made Big Bad.
Melek, Izzet Paragon
As with Vig, Melek is canonically dead, but that sort of âdeadâ that could conceivably be temporary if the story requires it. Melek is a Weird designed by Niv-Mizzet himself to be the Izzet Mazerunner. A certain sparkmage had other ideas however, so he absorbed the sentient being of pure elemental energy into himself at the start of the Maze and took its place, then tried to shock the other runners to death because, you know, winning. But following the physics principle that energy cannot be created or destroyed, only changed into a different form, itâs believable that Melek could return someday. Probably with a grudge against said sparkmage. Melek is a fascinating build, combining high-level spellcasting with complete elemental resistance or possibly even immunity. Basically, a wizard who can tank. Even more intriguing, any lab run by a being composed of pure energy would be calibrated to channel said energy, possibly allowing short-range teleportation within said lab. This is a brilliant exercise in lair mechanics, so donât hold back. Lest we forget Melek is a personal project of the Firemind, aka, the single most brilliant, powerful, and egocentric fire-breathing ancient dragon wizard in Ravnican history.
Tomik Vrona, Distinguished Advokist
Given the Orzhov Syndicateâs seeming fascination with being a faceless hierarchy of priests, lawmages, ghosts, tax collectors, etc; itâs nice to have another face with a name. Tomik Vrona is a lawmage who apprenticed under Teysa Karlov herself, making him a master of Ravnican law. It also makes him uncharacteristically open to relationships with other Guilds, as he is effectively Teysaâs link to the outside world during her imprisonment. Tomik carries a strong respect for the law, but is a passionate lover of interesting & creative loopholes. In short, heâs not inherently evil/greedy like most of the Syndicate, but still has ambition in spades. He prefers to use gargoyles for transportation, treasures every book he owns, and is canonically dating/living with that hot-tempered sparkmage mentioned previously. Whether the relationship is public or not is up to you. I personally see it as a measure of trust between the NPCs and the party; itâs a pretty controversial pairing of Guilds. It could even be a Romeo & Juliet (Julio?) kind of affair, just putting that out there.
Vorel of Hull Clade
If Momir Vig represents the dark side of the Simic Combineâs experiments, Vorel represents the infinite possibility they can offer. A former Gruul shaman, he made the decision to give up a piece of his clanâs territory to a Boros Legion garrison to better fortify their home turf, and was nearly killed when they turned on him for perceived cowardice. Vorel escaped and joined the Combine, where he was given Merfolk traits and an environment that embraced his ideas & strategic thinking. Vorel is extremely grateful to his new Guild, and believes himself to be an example of how anything is possible through the Simic, no matter oneâs origins. His strong passion & drive have led to great breakthroughs, but heâs definitely more emotionally-driven than most Simic researchers. Here is a Biomancer that isnât afraid to get dirty or bloody in combat. This could be a fun experiment in crafting a Simic Melee Weapon.
Tolsimir Wolfblood, Ledev Guardian
You know that one leader elf in fantasy stories who everyone else takes orders from but never fights themselves? Yeah, this isnât that elf. This is what you wish that elf was, a warrior archer who leads his soldiers into battle atop a giant dire wolf and kicks some serious ass. The Ledev are Selesnyaâs elite mounted force, skilled fighters, archers, swordsmen, and even spellcasters. They are the cavalry, the breaking dawn on Hornburg, the âoh shitâ in an enemyâs mouth. Please donât make the mistakes of countless fantasy novels by being on bad terms with such badass warriors. Having any member of the Ledev behind you should be a boost to the partyâs courage & resolve. Having Tolsimir fight alongside you should be one of the greatest honors of your life. The chance to finally recreate that âbestiesâ relationship between Legolas & Gimli as you see who can kill the most enemies in battle.
Domri Rade, City Smasher
I hesitate to include Domri, I genuinely do. Heâs a scraggly little punk who nearly brought about the destruction of the Gruul (and all of Ravnica) ultimately because he was too weak and too stupid. I include him here out of respect for the lore, but you can honestly do better. Domri Rade was considered too small & weak for any Gruul clan, so he instead bonded with the savage animals of the Rubblebelt, eventually discovering he could incite them into stampedes at will. This new power finally granted him admission into Borborygmosâ own Burning Tree Clan, but he panicked during the burial rite of passage and planeswalked away for the first time. Eventually he learned to control his powers, returned to the Rubblebelt, challenged Borborygmos for leadership of the Burning Tree clan, and won by sending wave after wave of stampeding boars to trample the cyclops Guildmaster. He was enlisted by Nicol Bolas to help destroy Ravnica, and failed to realize that meant him too as an eternal ripped out his Planeswalker Spark, killing him. Domri Rade is basically a cheap knockoff of Garruk Wildspeaker, only smaller and weaker and dumber and infinitely less dangerous. He is, however, considered by many to be an omen of the End-Raze, heralding the return of the Boar God Ilharg and the burning down of Ravnica by the Gruul who follow the Old Ways. So maybe play up that angle if you include him in your campaign.
Ral Zarek, Izzet Viceroy
If you only include one NPC from any of my lists in your Ravnica campaign, you must include Ral Zarek. Failing to do so is denying your players the opportunity to interact with the single coolest character in Ravnica. He beats out Vraska for the sole reason that heâs a much more public & accessible figure than the Gorgon Assassin, and an unexpected encounter with him is significantly less likely to end in your death/petrification. Between his good looks, cocky grin, brilliant mind, and lightning powers that put Thor to shame; Ral is certain to make any situation more interesting. Heâs a great contact to have within the Izzet, a brilliant researcher, extremely talented with designing gadgets or magic items, an astonishingly powerful magic user, and a fun guy to hang around with. He can definitely have a temper on him, so understand when to back away. Hint: His hair turns from black to white when his electromancy powers are activating. Youâll also probably notice the sounds of static discharge building up around him, perhaps a faint smell of ozone, crackling energy coming from his gauntlet, and, oh yeah, his eyes glow and his smile turns into a growling grimace of death as he fills you with lightning. Whether by design or accident, Ral is basically the mascot for Ravnica, and itâs almost unthinkable for him to be absent from a campaign set there.

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Teysa is not evil and she and Tomik are good friends
Canon! Tomik is Teysa's close advisor. The Orzhov aren't perfect, and the reformation of the guild isn't as smooth as they would like, but they're working very hard!
Also, Teysa and Tajic have tea every Sunday, despite their busy schedules. They play chess, and are fairly evenly matched so each game is a close match!
Tajic, Legionâs Edge
If youâd like to help support me to keep doing what Iâm doing, as well as request your own card conversions, check my page or the notes for the links to my Patreon.
Tajic
âThe guildmage Tajic is the highest-ranking non-angel in the Legion, and he maintains close communication with Aurelia. However, he is not in perfect agreement with her, and recent events in Ravnica have set them at odds. Tajic believes in the idea of peace among the guilds, but after a brief collaboration with Teysa Karlov of the Orzhov that led to his imprisonment, he is convinced that no great peace can be achieved so long as the other guildmasters are uninterested in the rule of law. Aurelia quickly secured Tajicâs release, but the relationship between them has soured significantly.â - #MTGGRN Playerâs Guide
Art by Anthony Palumbo