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season 3
I feel the intense need for someone to write a Walking Dead AU where its the normal start and plot, but add in Frank Castle and Karen Page. Maybe they’re in the same place at the start, maybe he accidentally runs into her, maybe he even is looking for her.
And here’s the important thing. You keep Shane Walsh and all his messiness. Twitchy eyed sketchy Shane, with Frank all calm and steady, keeping an eye on things but minding his business so long as the guy isn’t causing any major problems.
Maybe Shane latches on to Karen after Rick comes back, maybe he just can’t stand her and is constantly hassling her, maybe they both can’t stand each other. Maybe Shane even puts Karen at risk, could be before the farm or while they’re there.
I want Frank to step in and deal with Shane, I want Frank to pull Rick’s head out of his butt, and if you wanted to do a full series, HAVE A NEGAN x FRANK SHOWDOWN/FACE OFF.
Someone, please 🙏🏻
Re-watching twd for the first time in years (after dropping it at season 8 or something) and my god, I'd forgotten how good this show is
It's so crazy to watch the earlier seasons again when uk what's gonna happen
Lost it at Rick honouring the dead walkers and wasting bullets by mercy killing them. And the way it took lyk 5 of them to beat up one walker on that first day in the camp lolll
The way the first 2 episodes show "Guest star: Norman Reedus," lyk damnn, they had no clue how he'd become one of the best characters there
Seeing them splitting up with Morales knowing how it ends....ooooffff
Also Merle cutting off his own hand and cauterizing it, all while killing walkers?? Holy shit, the guy was an ass but he was tough as hell
"We don't kill the living" boy do i have some news for u
The whole CDC plotline was so good. Jenner's "the day will come when you won't be" that will go on to become the name of the episode where negan absolutely brings rick to his knees and makes these hardcore survivors we've followed more desperate than they've ever been.....ahhhhhhhh i can't
Coral is still so small, he's just a baby 😭😭
Just started with the farm arc, my goat Hershel's finally here
Shane killing Otis....just....my god. Bald Shane's finally here, let's gooooo. His arc is one of my absolute favourites
PPL should really think more before fucking during an apocalypse. At least glen and maggie used protection. Lyk what were these mfs thinking lol

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What Remains: Chapter 2 - Shadows of the Living
Summary: Rick leads a small team back into Atlanta to search for Merle and recover the bag of guns. But Merle is gone, tensions with Daryl run high, and a dangerous clash with the Vatos forces the group to risk everything. By nightfall, tragedy strikes back at camp, leaving the survivors shaken and grieving.
Warnings: Graphic violence, gore and blood, injury detail, threats of torture and intimidation, weapons use, kidnapping/hostage situation, death of minor characters, grief and trauma depictions, zombies, mild strong language
This is a work of fanfiction based on The Walking Dead. I do not own The Walking Dead or any related characters or settings; all original material belongs to their respective creators.
Chapter 3
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The camp woke with the sun, but there was no peace in the morning air. The night’s relief at reunion had long since faded, replaced by unease.
Daryl Dixon stomped into the centre of camp, crossbow slung over his shoulder, his expression thunderous. He’d been pacing since dawn, chewing at his lip, eyes burning with restless energy. Finally, he snapped.
“We ain’t sittin’ here any longer,” Daryl barked, voice carrying across the camp. “My brother’s out there, chained up like a dog on a damn rooftop. We’re goin’ back for him. Today.”
His words cut through the camp like a blade. Everyone froze – children looking up from breakfast, adults exchanging uneasy glances. The memory of the rooftop in Atlanta still hung heavy, and no one wanted to face the danger of going back.
Rick stepped forward, shoulders squared, meeting Daryl’s glare head-on. “I said I’d go,” Rick reminded him calmly. “I keep my promises. But we need to think this through—”
“No time to think it through,” Daryl snapped, jaw tight. “Merle ain’t gonna last another day up there. He’ll be dead ‘fore we finish talkin’ about it.” His voice cracked slightly under the anger, and you caught the raw edge of fear beneath his fury.
Shane pushed off a tree stump, crossing his arms. “Going back into that city is suicide. You bring walkers down on yourselves again, you won’t be savin’ anybody.” His tone was sharp, protective. His eyes flicked to you briefly, as though to remind himself of what almost happened the last time Atlanta was mentioned.
Rick didn’t flinch. “We also need that bag of weapons I dropped. More guns, more ammo, more chances to protect everyone here. If we’re going back for Merle, we don’t come out empty-handed.”
The camp erupted in murmurs. Some agreed with Shane, others with Rick. Daryl’s lip curled in disgust. “Fine words. You wanna play soldier, go ahead. But I ain’t leavin’ Merle.”
You felt the weight of the moment – fear, loyalty, desperation – pressing down on all of them.
Rick finally cut through the noise. “We do both. We go back, we look for Merle, and we take the weapons. But we do it smart, and only with those willing.” His eyes swept the camp, resting on Daryl, Glenn, T-Dog, and finally you.
Daryl nodded curtly. “Damn right.”
Shane muttered a curse, clearly unhappy with the decision, but he didn’t stop them.
Preparations were made quickly—guns checked, blades sharpened, water bottles packed. Within minutes, the rescue party was climbing into the van, the weight of what lay ahead pressing down on every step.
You clutch your rifle tighter as the van rumbles toward Atlanta. The early morning sun casts long shadows over the highway, and an uneasy silence fills the vehicle. Rick drives with white-knuckled focus, Daryl mutters under his breath while sharpening his knife, and beside him, T-Dog fidgets anxiously. Glenn sits in the back with you, mapping out a plan in his head. You can almost feel the tension crackling in the stale air – everyone knows this mission is a risky one. But Merle is one of ours (however rough around the edges), and nobody can stomach the thought of leaving him behind to die.
The van slows to a stop a few blocks from the department store where Merle was left. The city’s once-bustling streets are now eerily quiet aside from distant shuffling and the occasional echoing moan of walkers. Abandoned cars clog the roads. “We go on foot from here,” Rick whispers, cutting the engine. “Stay alert and stick together.”
Daryl is out first, crossbow at the ready. You follow close behind, doing your best to step quietly on the littered sidewalk. Glenn and T-Dog bring up the rear. The plan is to get to the department store, reach the roof where Merle was last seen, and then retrieve the bag of guns Rick dropped on his initial escape from the city. Every sound seems amplified in the deserted streets – the crunch of broken glass under your boot might as well be a gunshot. You hold your breath as a pair of walkers shambles far down the road, but they don’t notice your group. With a silent wave of Rick’s hand, you all slip into the alley beside the department store and make your way up the fire escape stairs to the roof.
At the top, Daryl peeks over the edge of the roof cautiously. Seeing no movement, he hauls himself up, and the rest of you follow. The sight that greets you stops everyone in their tracks. Near a pipe at the roof’s edge lies a dark, dried pool of blood – and in the centre of it, a severed hand.
It’s Merle’s right hand. He must have cut it off to escape the handcuffs. You feel bile rise in your throat at the grisly scene. T-Dog curses under his breath, looking stricken. He’s the one who accidentally dropped the handcuff key, and guilt is written all over his face. Daryl’s eyes go wide with shock and horror. He rushes forward with a strangled cry. “Merle… oh God.” He falls to his knees by the bloodstain and gingerly picks up the severed hand – his brother’s hand – staring at it in disbelief.
T-Dog steps closer, voice trembling. “Daryl, man… I’m so sorry. I never meant for this to happen,” he begins. But Daryl’s grief is already boiling into rage. In one swift motion, he pulls a hunting knife from his belt and raises it, his other hand dropping Merle’s to the gravel.
“You!” Daryl snarls, surging to his feet. For a heartbeat you think he might actually stab T-Dog. You and Rick both lunge forward. Rick draws his revolver in a flash, training it on Daryl.
“Back off, Daryl!” Rick barks, tone low but firm. The morning light glints off the barrel of his gun. “Don’t even think about it.”
Daryl’s chest heaves, eyes wild and wet. He swings his knife toward T-Dog, his grief seeking someone to blame. “You cuffed him to the damn roof! You dropped the key!” he shouts, voice cracking. T-Dog raises his hands, face full of remorse and fear.
“I tried to secure the door,” T-Dog pleads hurriedly. “I chained it shut so walkers wouldn’t get him. We came back for him, Daryl. I came back. I never wanted this.” He swallows hard, and you can see tears of frustration in his eyes.
You carefully step forward, putting yourself partly between Daryl and T-Dog. “Daryl, listen,” you say gently. “We’re all on the same side here. Merle’s your brother – we understand why you’re upset. But T-Dog is telling the truth. He risked his life to come back and help find Merle.”
For a tense moment, Daryl’s gaze flicks from you to T-Dog to the muzzle of Rick’s revolver. His knuckles are white around the knife. Finally, he lets out a shuddering breath and lowers the blade. The fight drains out of him, replaced by a hollow pain. “Damn it,” he growls, voice ragged. He blinks rapidly as if fighting tears and looks away, jaw clenched tight.
Rick lowers his gun as well. “We will find Merle,” Rick says quietly but with resolve. “He might still be alive. Let’s not lose our heads. Not here.”
Daryl nods tersely and stoops to retrieve the severed hand. He wraps it in a scrap of cloth – a grisly keepsake, but perhaps he can’t bear to leave any piece of his brother behind. You exchange a concerned look with Glenn as Daryl stalks off.
“Trail’s not cold,” Daryl mutters, already moving toward a metal door that leads down into the building. Sure enough, smeared blood leads that way – Merle’s path. The rest of you fall in behind him as he cautiously opens the door and heads inside.
The stairwell is dim and reeks of stale urine and rot. You wrinkle your nose, stepping carefully over a walker corpse sprawled on the landing. The walker’s skull is crushed – a bloody handprint on the wall suggests Merle fought his way out. He was alive and on the move. Daryl’s pace quickens, hope fighting with anger in his eyes.
On the next floor, you all find a small utility room where a gas stovetop sits against the wall. The room is a mess of blood, and the lingering stench of burnt flesh turns your stomach. Rick grimaces, holding a sleeve to his nose. “He cauterised the stump here,” Rick observes, pointing to the stove. The burner is smeared with gore and bits of charred skin. It’s a horrifying makeshift first-aid, but it would have stopped Merle’s bleeding.
“Son of a bitch is tough, I’ll give him that,” Daryl says under his breath, equal parts pride and anguish. He kicks aside an empty bottle of alcohol on the floor — likely used to sterilise or dull the pain. Merle certainly didn’t go quietly into the night.
Glenn peers out a shattered window in the hallway beyond the utility room. “If he got this far, maybe he made it out,” Glenn suggests optimistically. You join him and scan the alley below. A second walker corpse lies crumpled near a dumpster, an arrow sticking out of its skull. Daryl spots it and lets out a short, wild laugh. “My crossbow bolt,” he says, pointing. “Merle must’ve dropped it from the roof and then used it here.” He quickly slings his crossbow off his back and checks his ammo – sure enough, he’s one bolt short. “He’s alive. Stubborn bastard’s alive,” Daryl says with fierce certainty. You can’t help but smile a little; his faith in his brother is unshakeable.
Rick looks down the alley, where a long smear of blood trails off toward the street. “He left on foot,” Rick notes. “Possibly stole a vehicle if he could.” He holsters his revolver and turns to all of you, face grave. “We’ll keep an eye out for Merle, but our priority now has to be those guns. If we get that bag of guns and ammo, we’ll have a much better chance back at camp – especially if Merle didn’t make it and we’re coming back empty-handed. Understood?”
It’s a bitter pill for Daryl to swallow – focusing on something other than finding his brother – but he jerks his head in a nod. “We ain’t giving up on Merle,” he growls. “But yeah… we need those guns too.” T-Dog and Glenn voice their agreement. You double-check your own weapon, steeling yourself for the next task. The bag of guns is likely still where Rick dropped it: in the street near the tank downtown. That area was teeming with walkers last time. Getting in and out quietly will be the trick.
Glenn clears his throat, drawing everyone’s attention. “I have a plan for the guns,” he says. Glenn’s eyes dart between each of you as he explains in a hushed tone, “We can’t all just roll up to the spot – too many walkers might still be around. But we also can’t go in blind. So here’s my idea: I’ll go for the bag alone, since I’m the fastest. The rest of you set up cover positions.”
“Cover positions?” you ask, leaning in. Glenn hastily sketches a map on the dusty floor with a piece of chalky rubble. “This is the street with the tank,” he explains, drawing a line. “There’s an alley here,” a mark to the left, “and a storefront with a busted façade here.” A mark to the right. He points to Rick and T-Dog. “Rick, you and T-Dog could take the storefront. If any walkers notice me, you fire or distract them.” Then to you and Daryl: “You two take the alley on the other side. Same deal – just pick off any geeks that get too close to me.”
You study the rough map. It’s risky for Glenn to go alone, but any more people out in the open will draw a bigger crowd of geeks. Rick seems hesitant. “You sure about going solo, Glenn?” he asks. “I could go with you. Two guns are better than one if—”
Glenn shakes his head firmly. “No. The whole point is not to cause a swarm. I sneak in, grab the bag quick, and get out. If something goes wrong, you all have my back from hidden spots. It worked before… sort of.” He flashes a quick, tense grin, referring to his past success as a supply runner.
Daryl grunts approval. “Kid’s got guts. Fine. Just be quick about it.” You exchange a nod with Glenn. “We got you covered,” you assure him, patting his shoulder.
The group moves out, alert and quiet. Together, you make your way through side streets until the intersection with the overturned tank and military debris looms ahead. Hiding behind an abandoned car, you peek out. The scene is eerily similar to how Rick described it: bullet casings, dead walkers littering the pavement, and in the distance, the tan duffel bag of guns lies in the open, smack in the middle of the sun-baked street. A few corpses slump near it – some re-dead thanks to Rick’s earlier shooting spree – but you also count half a dozen walkers shuffling about 30 yards beyond the bag, distracted by some distant noise. For now, none are near the bag, but that could change fast.
Rick taps your arm and gestures. Time to move. He and T-Dog break off to circle toward the storefront on the west side. You and Daryl creep toward the alley on the east. Glenn gives one last look to confirm everyone’s in position. You perch behind a dented dumpster in the alley with Daryl at your side, both of you scanning for any movement. From this angle, you have a clear line of sight to the duffel bag. Across the way, you can just make out Rick’s sheriff’s hat tucked behind a broken window – he’s in place.
Glenn catches your eye. You inhale sharply and give him a thumbs-up. Go.
Glenn darts out from cover, crouched low and moving lightly on his feet. He’s impressively fast. In a few heartbeats, he’s made it to the duffel bag. He snatches it up and slings it over his shoulder. For one blessed moment it seems the plan is going off without a hitch – the walkers nearby haven’t even noticed him yet.
A sudden cry shatters the silence: “¡Ayúdame! Help!”
You whip your head toward the shout. At the mouth of your alley, a young man – barely older than a teenager – comes stumbling in as if from nowhere, heading straight for you and Daryl. He’s Latino, scrawny, and his eyes are wide with apparent terror. Not now… Where did he even come from?
“Please, help me!” the youth yells again, limping toward you. Daryl immediately raises his crossbow, aiming at the stranger. You step in front of the young man, trying to shush him. “Quiet! Are you crazy? Keep your voice down!” you hiss, glancing nervously over your shoulder. In the street, a few walkers have heard the commotion – throaty moans echo as they begin turning your way. Glenn freezes for a split second, startled by the unexpected yelling, then resumes his sprint back toward cover with the bag.
The young stranger grabs your arm in feigned panic. “Please, please, my brother, he’s hurt—” he babbles dramatically. Something about this feels off. Before you can react, two figures burst out from behind a parked car down the block. They barrel straight toward Glenn.
“Glenn, look out!” you shout. But it’s too late – the two attackers tackle Glenn hard. He hits the asphalt with a cry, the bag of guns flying from his grasp. One of the attackers, a wiry man in a dirty baseball cap, snatches up the duffel. The other, a heavyset guy with a tattoo on his neck, hauls Glenn up by his collar. Glenn struggles, kicking, but a quick punch to his stomach doubles him over.
Gunshots crack from the storefront – Rick and T-Dog are engaging the walkers now shuffling toward the noise. You spin back to the young decoy in front of you. He’s trying to bolt away, seeing that his buddies have the bag. “Oh no, you don’t,” Daryl growls. Thwang! Daryl looses a crossbow bolt that embeds itself in the kid’s backside. The youth howls in pain and collapses, clutching his rear. Daryl strides over and yanks him up by the scruff of his grimy shirt. “You set us up, you little shit!” Daryl barks, roughly manhandling the writhing kid.
You’re torn – help Daryl with the prisoner, or help Glenn? You see the man with the bag sprinting toward a car that screeches to a halt nearby – their getaway vehicle. Glenn is being dragged toward it by the other thug. Heart pounding, you raise your rifle and aim at the thug holding Glenn. You can’t fire too wildly or you might hit Glenn…
Before you can get a clear shot, a cacophony of snarls erupts behind you. Walkers, drawn by all the shouting and gunfire, are closing in from the alley’s far end. Damn it, this is getting worse by the second. Daryl, noticing the same, curses and hoists the injured youth over his shoulder like a sack of potatoes. “Come on!” he shouts at you. With a last desperate look, you see Glenn being shoved into the car. The thug with the duffel dives into the driver’s seat. Tires squeal – the car speeds off, Glenn trapped in the back seat, his fists banging helplessly against the window.
“Glenn!” you scream, panic flaring in your chest. The car swerves around a corner and is gone, along with your friend and the guns.
You grit your teeth and sprint after Daryl, who is hauling the squirming, whimpering decoy back toward the department store alley. Rick and T-Dog come tearing down the street toward the rendezvous point as walkers flood the intersection behind them. There’s no choice now but to retreat and regroup.
Back on the department store’s rooftop, you slam the metal door behind you and help T-Dog wedge a pipe through the handle to bar it. Fists and bodies thud against it moments later – a few walkers must have followed you up the stairwell, but they can’t break through for now. Everyone doubles over, gasping for breath. Rick’s face is flushed with exertion and fury. Daryl all but tosses the captured youth onto the gravel. The scrawny teen – maybe 17 or 18 years old – scoots back against the ledge, eyes darting fearfully between the armed, enraged survivors encircling him. Daryl’s arrow still protrudes from the kid’s left butt cheek, and he’s bleeding and whimpering in pain.
Rick looms over the prisoner, revolver drawn. You’ve never seen Rick this enraged – his jaw is clenched, arm shaking as if he’s resisting the urge to pistol-whip the kid. “You’ve got five seconds to start talking,” Rick growls, voice deadly calm in that way only a lawman can manage. “Who the hell were those guys? Where are they taking our friend?”
The youth holds up his hands, eyes wide and terrified. “I-I don’t know, man! I swear!” he sputters. “They just – they told me to scream, to draw you out. I didn’t wanna do it, ese! They made me!” He’s near tears, whether from fear or the crossbow bolt lodged in his behind (probably both).
Daryl isn’t having it. He steps forward, roughly grabbing the arrow and giving it a twist. The kid yelps in agony. “Try again,” Daryl hisses, face inches from the teen’s. “I ain’t afraid to hurt you, kid. I’ll start by pluckin’ that other eye out if you lie.” You notice Daryl has his knife in hand again, and with his other hand, he suddenly shoves something in the kid’s face – Merle’s severed hand, still wrapped in its cloth. The gruesome sight makes the boy wail in terror. Daryl’s bluff is clear: this came from the last guy who crossed me.
You share a quick, uneasy glance with T-Dog. Good cop, bad cop – Daryl is definitely the bad cop here. To reinforce his threat, you step forward and level your rifle casually at the prisoner’s knee. “My friend asked you a question,” you say coldly. “Start talking before he loses his patience.”
The teen’s composure crumbles. “Okay! Okay!” he cries. “Don’t hurt me, man. They’re called the Vatos – it’s just what we call our crew. It’s a group, like a gang, okay?” He winces, shifting his weight off his injured backside. “The two who took off with your buddy… that was Felipe and Jorge. They wanted that bag of guns too. We’ve been scoutin’ the city for supplies just like you.”
Rick exchanges a quick look with T-Dog. “How many in your group?” Rick demands. “And where did they take our friend?”
The kid – who blurts that his name is Miguel between pained gasps – shakes his head frantically. “I dunno, maybe twenty of us in total?” he answers. “They took him to our place – it’s just a few blocks over. An old brick building by a courtyard… 229 Bunker Street. That’s where G is.”
“‘G’?” you interject. “Who’s G?”
“Guillermo,” Miguel says. “Our leader… or, well, he likes to act like he’s the leader. Look, he’s gonna want those guns. That’s why they grabbed your friend. Probably wants to trade.” Miguel’s voice cracks. “Please, just let me go? I’m nobody, I’m just the bait!”
Daryl sneers. “Fat chance, chico. You ain’t goin’ anywhere till we get Glenn back.” He yanks Miguel up by his collar, causing the kid to howl as the arrow in his butt shifts. “Daryl,” Rick says sharply. He puts a hand on Daryl’s arm. “He’s cooperating. That’s enough.” Daryl scowls but lets Miguel slump back to the ground, still keeping a murderous glare fixed on him.
Rick holsters his revolver and looks at all of you. “Alright. Glenn’s been taken by this ‘Vatos’ gang. They want the guns. We need to figure out how to get Glenn back alive without handing over everything that keeps our camp safe.” He rubs a hand over the stubble on his chin, thinking hard. “Maybe we can negotiate… trade Miguel here for Glenn.”
T-Dog lifts his chin toward Miguel, who looks like he might faint from pain and fear. “Not sure this scrawny kid is much of a bargaining chip,” T-Dog says doubtfully.
“Still, he’s one of them,” you point out. “They don’t know what shape he’s in. They might want him back.” You catch Rick’s eye. “But if they won’t trade… we need a Plan B. They have our guns now, too. We could be walking into a shootout.”
Rick nods grimly. “I’m aware. We’ll try to end this peacefully if we can. Nobody needs to die over a bag of guns.” He then crouches down in front of Miguel. “Listen to me. We’re going to your hideout. You’re going to help us get our friend back. If you do that, we’ll let you go. No more trouble.” Rick’s voice softens just a fraction. “We’re not killers. We just want our man and we’ll be on our way. Understand?”
Miguel sniffles, nodding rapidly. “Sí… yes, I understand.”
“Good.” Rick straightens up and looks at each of us. “Let’s move. Quiet and careful.”
A short time later, your odd little procession makes its way down Bunker Street. Rick and T-Dog lead, guns drawn. You and Daryl follow close behind, half-carrying, half-dragging Miguel between you (Daryl had unceremoniously yanked out the arrow and slapped a crude bandage on the wound before we left, telling the kid to “suck it up”). Everyone sticks to cover where possible, ducking behind wrecked cars and around rubble. The building Miguel indicated soon comes into view – a dilapidated brick structure that might have been a nursing home or community centre once. The courtyard out front is overgrown with weeds and scattered with debris. It looks quiet… too quiet.
Daryl narrows his eyes. “I don’t like this. Could be an ambush.” His knuckles tighten around his crossbow. You edge closer to Rick and whisper, “I could try to circle around, get a higher vantage on that balcony.” You point to a second-story terrace overlooking the courtyard.
Rick considers it, then shakes his head. “No. Let’s stick together. Show of force, but not aggression.” He steps forward to the mouth of the courtyard and calls out loudly, “We have one of yours! We want to talk!” His voice echoes off the brick walls.
Almost immediately, shapes emerge on the far side of the courtyard. Half a dozen men step out from behind pillars and overturned furniture, all armed – you see pipes, pistols, a baseball bat, even a shotgun in their hands. At their centre is a stocky man in a sleeveless shirt with tattooed arms. He looks around 30 and carries himself like he’s in charge. This must be Guillermo. He sizes up your group with hard eyes.
The man with the shotgun (you recognize him as the heavyset thug who grabbed Glenn) snarls, “You got a lot of nerve comin’ here!” He brandishes the shotgun. “And you brought Miguel. Man, you idiots hurt him?” The man – Jorge, presumably – takes a step forward, anger in every line of his body. Miguel, still held by you and Daryl, whimpers at the sight of his comrades, probably relieved they’re here but scared of what happens next.
Rick keeps his gun pointed at the ground, a gesture that he’s not here to start shooting – yet. “We found Miguel after your people ambushed us,” Rick calls back evenly. “We just want our man, Glenn. Nobody else needs to get hurt. We can work something out.”
Guillermo steps forward, holding up a hand to still his men. His expression is unreadable. “You got Miguel, we got your boy. That sounds like an even trade to me,” he says, voice calm but with an unmistakable edge. “Bring Miguel here, take your friend, and get the hell out of our home.”
T-Dog mutters near your ear, “That sounds almost too reasonable…” Indeed, Guillermo’s making it sound simple. Rick, however, isn’t budging yet. His eyes flick to the duffel bag of guns lying at Guillermo’s feet. That bag could change the fate of your camp – you can’t just walk away without at least some of those weapons.
“And the bag?” Rick calls, nodding toward the duffel. “Those guns are ours. We need them back.”
At this, the thug with the shotgun – Jorge – steps forward angrily again. “No deal, pendejo! We lost people tryin’ to get those weapons. They’re ours now!” He pumps the shotgun for emphasis. Around him, the other gang members raise their weapons a little higher, tension crackling in the air. You tighten your grip on your rifle. Daryl, beside you, quietly draws an arrow and notches it, aiming low for now.
Guillermo doesn’t tell Jorge to back off. Instead, he folds his arms across his chest. “Your buddy’s life for the guns – that’s the deal,” he says flatly. “Otherwise, Glenn gets a bullet, and we take all your stuff off your corpses after.” A couple of the Vatos nod in agreement, their faces cold. Your pulse jumps. This is about to go bad fast.
Rick’s jaw flexes. “We’re not doing that,” he shouts back, steel in his voice. “No guns, no deal!”
There’s a beat of silence. Guillermo tilts his head, considering. Then he shrugs. “Okay. No deal.” He makes a sharp hand gesture. In an instant, two of his men shove forward a familiar figure – Glenn. He stumbles into view, hands bound in front of him, a nasty bruise purpling his cheek but otherwise looking unharmed. One thug keeps a tight grip on Glenn’s shoulder; another presses a pistol to the side of Glenn’s head. Glenn’s eyes are wide with fear, but they light up a bit at seeing us.
“Rick!” Glenn calls, voice strained. Relief and terror battle within that single word. The thug with the pistol snarls and digs the barrel harder against Glenn’s temple, and Glenn falls silent, swallowing hard. Seeing that gun against Glenn’s head makes your blood run cold.
“You got five seconds to turn around and get out of here,” Guillermo shouts. “Or my man here splatters your friend’s brains all over the ground. And then we’ll still take those guns off your dead bodies. Your choice, amigo.” His men spread out slightly, preparing for a fight. You and Daryl exchange a tense glance. You have cover and some firepower, but they have Glenn at gunpoint and likely more people in the wings. It’s an awful stalemate.
Everyone’s finger is on a trigger. The courtyard is deathly still except for the ragged breathing of Glenn and Miguel and the distant rasp of a lone walker somewhere blocks away. You can almost feel Rick’s mind racing, weighing options: try a risky shot, lower our guns, what to do? You adjust your aim minutely, training your sight on the thug holding Glenn, ready to fire the second you see an opening.
Suddenly, a new voice breaks the stand-off: “¡Guillermo! ¿Qué demonios crees que estás haciendo?!”
All heads swivel toward the voice. From a side doorway to the left, an elderly Hispanic woman in a faded pink bathrobe comes marching out, completely unarmed and unafraid. She’s tiny, maybe in her 70s, with gray hair and a fierce scowl, and she positions herself right in the no-man’s-land between our groups. Astonishingly, some of the hardened gang members actually step back as she passes – clearly, this abuela commands respect.
Guillermo looks alarmed and a bit embarrassed. “Grandma, go back inside,” he urges in rapid Spanish. “It’s not safe out here.”
“¡Silencio!” the old woman snaps at him, shutting Guillermo up mid-sentence. Then she turns to Rick and our group, her expression softening into concern. In accented but clear English she asks, “You are here for your friend, yes?” She nods toward Glenn, who blinks in confusion at this sudden turn.
Rick, lowering his gun a fraction, nods back. “Yes, ma’am. We don’t want any trouble. We only came to get him.”
She eyes Glenn – bound and held at gunpoint – and then throws an angry glance over her shoulder at Guillermo and his men. “This is how you treat visitors, Guillermo? Pointing guns? Threatening?” She tuts disapprovingly. You can’t help but stare; this elderly lady just sauntered into a stand-off and started scolding the “leader” of the Vatos like he’s a naughty schoolboy.
“Abuela, they were gonna attack us,” one of the young gunmen pipes up. The grandmother silences him with a sharp wave of her hand. “No! I don’t want to hear it. Lower your weapons,” she orders the Vatos crew. There’s a moment of hesitation, but Guillermo relents first – he nods, and slowly the gang members start lowering their guns. The thug with the pistol at Glenn’s head eases back and holsters his weapon. Another pulls out a knife and quickly cuts the ropes binding Glenn’s wrists. Glenn exhales in relief, rubbing his raw wrists as he steps away from his captors, immediately moving toward our side of the courtyard.
The old woman beckons invitingly to Rick – and all of us. “Come,” she says firmly. “All of you, come inside. Enough of this nonsense. Vamos.” She turns and begins walking toward the building, apparently assuming we’ll follow.
We all exchange uncertain glances. Rick half-shrugs, deciding to trust this turn of events, and gestures for us to move. Keeping cautious eyes on the Vatos, we begin to cross the courtyard. Daryl pushes Miguel along in front of him like a bargaining chip until Guillermo waves and says, “Let the kid go, man. We’re cool.” Daryl grunts and gives Miguel a light shove toward his people; Miguel limps off toward a younger guy who rushes forward to help him.
As we close the distance, Glenn practically runs the last few steps to meet us. He’s visibly shaken but grins in sheer relief. You clap a hand on Glenn’s shoulder. “You okay?” you ask quietly. He nods. “Yeah. They didn’t hurt me… just roughed me up a little to scare you guys. I’m okay.” Glenn’s eyes dart between everyone, making sure we’re all unharmed too.
Guillermo and his men usher everyone toward the entrance after the grandmother, albeit a bit sheepishly. It’s like the fight went completely out of them the moment she appeared. As we pass Guillermo, Rick speaks in a low tone, “I’m glad no one got killed over this.” Guillermo nods once, not meeting Rick’s eyes. “Me too,” he mutters. “Almost was real stupid.”
Inside, the building is dimly lit by lanterns and a few solar lamps. And it’s clearly inhabited – makeshift cots line the halls, and you pass a room where a couple of elderly people lie on mattresses, one coughing softly while a younger woman (a nurse, perhaps) tends to them. The realisation dawns on you in an instant: this is a nursing home or some kind of elder care refuge. These “Vatos” aren’t ordinary thugs; they’re protecting those who can’t protect themselves.
The grandmother leads everyone into what looks like an old cafeteria or common room. A dozen pairs of wary eyes follow us – more older folks propped up on cots, some middle-aged women spoon-feeding soup to them, a few young tough-looking guys standing guard. The tension between your groups dissipates into an awkward, uneasy calm. It’s jarring to go from nearly killing each other to standing in a room full of sick grandpas and grandmas with the smell of disinfectant and canned soup in the air.
Guillermo clears his throat. “Look… we got off on the wrong foot,” he says, addressing Rick directly. He nods toward the older people around. “This is what we’re about. When everything went to hell, we stayed to watch over those who couldn’t leave – abuelos, abuelas, patients from the home. Most staff ran off. We… we couldn’t just abandon them.” His tough-guy facade slips a bit; he suddenly looks more like a worried hospital custodian than a gang leader.
One of the Vatos, a younger man with a shaved head and tear tattoos, speaks up defensively. “We had to act like a gang, you know? Scare off real bad guys. Otherwise these people,” he gestures at an old man wheezing on a cot, “they wouldn’t stand a chance.”
Guillermo sighs and rubs a hand over his close-cropped hair. “Yeah. We did what we had to do. Guess we nearly did too much today.” He looks at Rick with a mixture of apology and lingering caution. “We saw that bag of guns as a lifeline. Didn’t know it belonged to some decent folks.”
Rick, taking it all in, slowly nods. “We understand. We have people we’re protecting too. We came back for that bag for the same reason – to keep our group safe.” He unclips his sheriff’s badge from his shirt pocket and fidgets with it thoughtfully. “I get it. In desperate times, we all do what we think we have to.”
T-Dog lets out a long breath and actually chuckles a little, tension releasing. “Man… we almost had a shootout over nothing. Glenn here was probably sipping orange soda while we were out there about to kill each other, huh?”
Glenn laughs, shaky but genuine. “Not far off. They did give me a can of orange soda. And some protein bars,” he says, holding up one of the foil wrappers sheepishly. “Honestly, I was more scared of you guys storming in guns blazing than of them hurting me. Once I saw… well…” He gestures around at the patients. “I kind of figured I wasn’t in that kind of danger.”
Daryl shoots Glenn an impressed, almost proud look. “You got some balls on you, kid. All that planning and you didn’t even break a sweat in there, did ya?” Daryl teases, lightening up. Glenn grins. “Well, I was a little scared… those Chihuahuas in the yard were vicious.” He’s referring to the three tiny, yapping dogs you saw tied out front as you came in. T-Dog snorts a laugh. “We thought you were being fed to wolves or something. Turns out it was guard Chihuahuas.” The mood lifts palpably as both sides share a relieved laugh.
Meanwhile, Miguel has been led away by a nurse to tend his wound (with many scoldings in Spanish for his foolishness). The grandmother has settled comfortably in a chair and waves over one of the young men. “Felipe, trae agua para nuestros invitados,” she says – bring water for our guests. Soon enough, cups of lukewarm but clean water are being offered around. The simple gesture of hospitality really drives home how badly we all misunderstood each other out there.
Amid this strange camaraderie, you remember the duffel bag. It’s sitting on a table where one of Guillermo’s guys dropped it. Those guns and ammo are still desperately needed at your camp. Rick’s eyes meet yours, and you can tell he’s thinking the same thing. He clears his throat and steps toward Guillermo, who is helping the grandma adjust a pillow behind her back. “About those guns…” Rick begins.
Immediately, a couple of Vatos guys nearby tense up, but Guillermo holds up a hand. Rick continues, “We need them as much as you do. How about we split it? Half the guns and ammo for you, half for us. Both our groups walk away better armed.”
Guillermo considers this, glancing at the grandmother (perhaps for guidance). She gives him a pointed look. “Mijo, you listen,” she says to him in a low voice, but we can all hear it. “You don’t need so many guns. And these people… they came for their friend, not to hurt us. Give them what they need.” There’s a gentle sternness in her tone. Guillermo sighs and smiles softly at her. “Si, Abuela.” He offers his hand to Rick. “Half the guns each. Deal.”
Rick clasps his hand, and just like that, the last bit of hostility dissolves. A collective sigh of relief seems to pass through both groups. In minutes, you and T-Dog open up the duffel and start sorting an even split of rifles, shotguns, and ammo boxes. Daryl retrieves the crossbow bolt he shot into Miguel – the tip is a bit messy, but he wipes it off on his pant leg with a smirk and stows it back in his quiver. Glenn secures a fresh handgun for himself from the bag, making a pleased face at having a weapon again.
Watching this all, Guillermo cracks a grin. “Hell of a day, huh?” he says to no one in particular. “All this fuss and nobody died. Count ourselves lucky.” Rick nods solemnly. “Luckier than some,” he agrees, probably thinking about camp and hoping everything is okay there.
As we finish divvying up the guns, the grandmother speaks again: “You all be careful out there. The dead, they are everywhere.” She crosses herself. “Dios los proteja.” (God protect you all.) Then, in English, she adds, “You have a noble heart, like my Guillermo. Protect your family.” She reaches out and pats Rick’s hand. “Thank you, ma’am. We will. You take care of your family here, too.”
With that, it’s time to part ways. Glenn shakes hands with a few of the guys who had held him captive hours before; they even pat each other on the back, an odd male gesture of “no hard feelings.” T-Dog gives Miguel a light, friendly slug on the arm (careful to avoid his bandaged butt) and jokes, “Try screaming a little softer next time, okay?” Miguel laughs and apologises again. Daryl nods grudging respect at Guillermo, who returns it – two protectors who nearly went to war, now silently acknowledging each other.
We say our farewells and step out into the bright late-afternoon sun. The tension of earlier is gone, replaced by an exhausted camaraderie and the sweet relief of having Glenn safely back and the guns (at least half of them) in our possession. As we walk away from the nursing home, Glenn can’t resist quipping, “So… that went well, huh?” You and T-Dog burst out laughing – genuine, giddy laughter born from stress and absurdity. Even Rick cracks a weary smile.
It’s a long walk back toward where we left the van on the outskirts. The sun is dipping low, dusk approaching by the time you near the spot… and then your stomach drops. The van is gone. All that remains are tire tracks in the dust and a puddle of oil. Rick’s head whips side to side as if he can’t believe his eyes. “No… no, it was right here,” he mutters, panic edging into his voice.
Daryl crouches by the tracks, eyes narrowed. He spots a smear of something on the ground – blood? He touches it and grits his teeth. “Merle,” he spits, voice full of equal parts anger and concern. “It’s gotta be Merle. Who else would’ve taken it?” It dawns on you: Merle did survive, made it out of the city, and must have doubled back to steal your van when you were busy with the Vatos. He had motive and opportunity – and now he has wheels.
Rick’s face has gone pale. “If Merle has the van…,” he begins, horror growing on his features. He doesn’t even need to finish the thought. Everyone comes to the same realisation in that instant: Merle knows where our camp is. And if Merle’s nursing a grudge as big as we think, he might be heading there right now – possibly with a horde of walkers in tow, maybe even planning to do something worse.
“We have to warn them,” you say urgently, voice rising. “If Merle’s really out for revenge, he could… he could lead walkers right to camp, or… or hurt them himself.”
T-Dog’s eyes go wide with guilt and fear. “Damn it, Merle… I knew he’d lose it if he got out. But goin’ after our families? There’s women, kids at that camp!” He looks at Rick desperately, as if hoping Rick will say he wouldn’t.
But Daryl, jaw tight, answers instead. “Y’all don’t know Merle like I do. If he blames us – even the folks back at camp – he’s crazy enough to do anything.” Daryl stands, already moving back toward the road. “No more jawin’. We gotta move, now!”
Without the van, getting back to camp fast is a challenge. Glenn curses under his breath and kicks a rusted hubcap in frustration. Then, he had a look as if he remembered something, “T-Dog – remember that box truck we left near the highway exit, the one we drove to Atlanta originally?”
T-Dog’s eyes light up. “Yeah, it’s still hidden behind that gas station off Highway 85.”
“Good,” Rick says. “You three go get it.” He points to Glenn, T-Dog, and Daryl. “That truck can carry all of us back quicker than on foot.” Then Rick looks at you. “You and I will scout for any vehicle nearby in the meantime. Even a motorcycle or something – we’ll take whatever we find and head straight back.”
Splitting up again isn’t ideal, but every second counts. Shane’s voice echoes in your mind – “Stick together” – but right now, covering more ground is the priority. “Alright,” you agree with a curt nod. “We’ll meet at the gas station.”
Daryl clearly hates leaving you and Rick behind, even for a short while – he opens his mouth to protest, but Rick clasps Daryl’s shoulder firmly. “We’ll be right behind you,” Rick promises. “Go.” Daryl gives one terse nod, then he, Glenn, and T-Dog break into a run up the highway, disappearing around a bend toward the truck’s hiding spot.
You and Rick exchange a glance, then dash in the opposite direction, scanning the roadside for any drivable car or bike. Adrenaline surges through you, fuelled by fear for those at camp. The sun has set now; twilight shadows stretch long, and the first stars prick through the indigo sky. You try not to imagine what might be happening back home – if Merle did head there, if walkers are attacking… No, focus. You tear through overgrown yards with Rick at your side, determined to find transportation. Please, let us not be too late.
After a frantic search, luck finally turns: behind an old loading dock, you find a dusty pickup truck with its keys still in the ignition. It’s a beat-up relic, but when Rick hops in and turns the key, the engine sputters to life with a smokey roar. “Get in!” he shouts. You barely slam the passenger door before Rick guns it, peeling out onto the road. The pickup’s headlights blaze on, cutting through the gathering dark as you speed toward the rendezvous.
Minutes later, you spot the box truck’s headlights blinking at the gas station ahead – Glenn, Daryl, and T-Dog got it running. Rick honks the horn twice in quick succession. The box truck’s engine rumbles as it pulls out, and Glenn (at the wheel) honks back. Both vehicles floor it down the highway, side by side for a moment before the truck takes the lead, its greater weight ploughing obstacles aside. You grip the dashboard as the pickup bounces in its wake, the speedometer needle climbing. Faster, faster.
Night has fully fallen by the time you reach the turn-off for the quarry camp. Just as you feared, the sight that greets you is an absolute nightmare. A flickering glow – the campfire, or something burning – illuminates shapes moving frantically in the dark. Gunshots echo through the trees. Even with the windows up, you hear distant screams. You see silhouettes running, the glint of a rifle muzzle flash on the RV’s roof – the camp is under siege.
“Hold on!” Rick snarls. He doesn’t bother slowing for the last stretch of rough road; the pickup jumps and jounces violently as he shortcuts through a field toward the screams. You brace yourself, teeth rattling, until with a skid Rick ploughs through a flimsy wire fence at the edge of camp and slams on the brakes. You’re both out of the truck in an instant. The box truck roars up right behind you, and Daryl, T-Dog, and Glenn spill out already brandishing weapons. The truck’s headlights cast broad beams over the campsite, revealing a scene that sends your stomach into your throat.
Walkers. Dozens of walkers. They’re shambling, lunging, swarming among the tents and vehicles. You see Shane up on top of Dale’s RV, firing down into the herd, face grim and desperate. Dale is beside him, frantically reloading another rifle. Near the picnic table, Lori is huddled with Carl behind Shane’s car, holding her son tightly as they watch in terror. A cluster of people are near the campfire – Morales and his wife have bats and are swinging at a walker to keep it away from their kids, who cling to Carol and Sophia. Jacqui is dragging someone out of a tent, screaming for help – it’s Ed, Carol’s husband, blood gushing from a bite wound in his shoulder as he thrashes in delirious pain. Not far from them, a horrific sight: Andrea kneels beside Amy, who lies on the ground pale and unconscious, blood spurting from a bite on her neck, while a walker is bent over them. Andrea shrieks and empties her revolver into the walker at point-blank range, killing it, but Amy isn’t moving. A few yards away, Jim is wildly swinging a baseball bat, protecting Andrea and Amy from another walker that’s crawling toward them; he slams the bat down repeatedly, a crazed, protective fury in his eyes.
All this chaos registers in a split second under the harsh illumination of the headlights. Then training and instinct kick in. You and Rick charge forward together, guns up. A walker in a torn business suit lunges out of the shadows at Jacqui and the wounded Ed; you fire, and its head snaps back, dropping it mid-step. Rick takes aim at two walkers clumsily climbing the RV’s rear ladder toward Shane and Dale. BAM! BAM! Two precise shots, and both creatures tumble backward off the ladder, their skulls exploding.
Daryl is already in motion too – he lets out a raw, furious yell and dives into the fray like a man possessed. His crossbow twangs; a walker collapses with a bolt through its eye. Not bothering to reload, Daryl flips the bow around and bludgeons the next ghoul in the face with it, then unsheathes the big hunting knife from his belt. With a snarl, he plunges the blade into an approaching walker’s head up to the hilt, then kicks the corpse off his blade and moves to the next target. He’s slashing and stomping like a whirlwind, carving a path toward Carol and the kids. “Get behind me!” Daryl barks at them. Carol, clutching Sophia, scrambles back as Daryl interposes himself, taking down another walker with a vicious stab to the temple.
Glenn and T-Dog sprint toward Andrea and Amy. Glenn uses his pistol to pick off a walker that was reaching for Andrea’s back, blowing a hole through its skull. T-Dog swings his tire iron in a brutal overhead arc, caving in the skull of the crawler that Jim had been beating on, finishing it off. “Andrea, move!” T-Dog urges, trying to get her away from the centre of danger. But Andrea refuses to leave Amy’s side; she’s cradling her gravely wounded sister and sobbing, completely oblivious to anything else. Glenn grimaces and, after checking Amy’s pulse and finding none, he gently pries at Andrea. “Andrea, we have to go, we have to get you safe—” She slaps at his arm, hysterical. “No, no, I won’t leave her! Amy, please…” she wails. Glenn looks at T-Dog, anguish in his face. There’s no time to argue; walkers are still everywhere.
Shane, having cleared some of the immediate threats with his rifle, decides to climb down from the RV to fight at ground level now that reinforcements have arrived. As he descends, a walker lurches out from under the RV right at his landing spot. Shane drops the last few feet and cracks it across the jaw with the butt of his rifle, knocking it flat, then promptly puts a boot on its chest and fires a round straight into its skull. He looks around wildly, spotting Lori and Carl behind the cruiser, and sees that Rick is back – his face flashes with relief and maybe something like validation that Rick did come back at the perfect time. But there’s no leisure for reunions yet. Another cluster of walkers staggers out of the treeline, drawn by the noise. Shane grits his teeth and moves to intercept them before they can reach the vulnerable.
He moves to your flank as you and Rick advance further into camp. By now, you’ve formed a loose semi-circle with Shane, Rick, Daryl, Glenn, and T-Dog, pushing against the wave of undead, trying to encircle the remaining survivors and drive the walkers back.
“(Y/N)! On your left!” Shane shouts from a few feet away, using your name as he takes down a walker to his own right. You whirl to your left to find a decaying woman in a mud-stained nightgown lunging at you, jaw distended hungrily. You hadn’t seen or heard her until she was nearly on you. Heart leaping, you jerk your rifle up, but before you can pull the trigger, BLAM! – a shot from Shane’s rifle booms, and the walker’s head explodes mere inches from you, spattering you with gore. You blink in shock as the corpse crumples at your feet. Shane is already moving toward you, eyes wide with concern. “I got you!” he barks breathlessly. “Keep pushing!”
Back-to-back with Shane now, you press forward again. The two of you become an efficient, wordless team. He fires to cover your blind spots; you swing around and take out any walkers that slip past his line. A corpse in overalls lunges out of the shadows – you bash it in the face with your rifle stock, teeth and blood spraying, then finish it with a point-blank shot to the forehead. Shane spins and brains another with a sharp crack of his rifle butt, then stomps its skull for good measure. “Behind!” you yell as a lanky walker grabs at Shane from behind a tent. Shane drops to a knee instinctively, and you fire the shot, sailing just over his shoulder and straight into the walker’s face. “Nice!” Shane grunts, popping back up.
Gradually, mercifully, the swarm thins. Together, your group’s coordinated counterattack is decimating the remaining walkers. Rick has made it to Lori and Carl, fiercely guarding them with precise shots at any walker that dares to approach. Daryl has taken down the last few near the tents and is now retrieving his crossbow bolts from skulls with brisk efficiency. Glenn and T-Dog finally manage to pull Andrea (still clutching Amy’s body) back behind the now-arrived box truck, getting her out of immediate harm’s way as she sobs. Morales and his family are huddled behind Daryl now, safe at last behind the circle of fighters. One by one, the walkers fall and stay down. The only gunshots now are the deliberate CRACK...CRACK of finishing off any still-twitching corpses.
And then, suddenly, it’s over. A heavy silence descends on the campground, broken only by laboured breathing, whimpers, and cries of the living. You slowly lower your rifle, the adrenaline in your veins giving way to trembling fatigue. Around you, the ground is littered with bodies – at least a dozen walkers lie strewn in various states of destruction. The air reeks of blood, gunsmoke, and the gag-inducing stench of opened bowels and rot. Tents are torn, camp chairs overturned, coolers spilled. It’s like a tornado of death ripped through… which isn’t far from the truth.
You turn to Shane, who is bent over with his hands on his knees, catching his breath. There’s a streak of blood (not his) across his cheek and pure exhaustion on his face. You reach out and touch his shoulder lightly. “Shane… you okay?” you manage between breaths.
He looks up at you, chest heaving. For a second, the tough mask drops, and relief floods his expression. “Yeah… yeah,” he pants. “Thanks to you guys.” He straightens and surveys the carnage, eyes haunted. Then he looks back at you, and that relief softens into genuine gratitude. “We coulda lost everyone,” he says quietly. “You saved our asses.”
“You saved mine too,” you reply, giving him a shaky smile. You gesture to the walker he shot off you. “I owe you one.”
Shane steps closer and, surprising you, pulls you into a brief, tight embrace. It lasts only a second – his arm wraps around your shoulders in a gruff half-hug and then he lets go, clearing his throat. But it speaks volumes. Fighting side by side, you’ve earned each other’s trust. You nod at him, and Shane nods back, a faint, tired smile tugging at the corner of his mouth. “Hell of a team, right?” he says softly.
Before you can answer, a heartbreaking sob snaps your attention away. Andrea has returned to Amy’s lifeless body, which lies pale and still on the blood-soaked ground near the RV. Andrea cradles her little sister in her arms, rocking gently and crying. “Amy, Amy… I’m here,” she whispers in anguish, brushing Amy’s hair back from her face. Amy’s eyes are half-open, staring at nothing. She isn’t breathing. Andrea’s pants and hands are drenched in her sister’s blood. The rest of you stand in respectful, horrified silence – there’s nothing anyone can do or say. This wound can’t be patched.
A few yards away, Jim has collapsed against the front bumper of Dale’s RV. He’s alive, but in bad shape – you now notice a crude bandage tied around his midsection, already soaked through with blood. He’s sweating profusely, skin grey. T-Dog kneels beside Jim, one hand on Jim’s shoulder, face twisted with concern. Jim’s eyes are glassy; he looks in a daze. “Just a scratch,” he mumbles when he sees T-Dog’s worried face. But when Jim shifts, the bandage slips, and you catch a glimpse of a ghastly bite wound on his abdomen. It looks deep. Your heart sinks. Jim’s been bitten. He’s a dead man walking, whether in hours or days.
Rick is holding Lori and Carl in a tight embrace near the RV ladder. Carl is sobbing quietly, face buried in Rick’s chest. Lori strokes Carl’s hair and looks over his head at Rick with equal parts relief and devastation. They’re alive and unhurt, but the cost around them is immeasurable. Rick’s shoulders tremble; you can tell he’s silently crying as he squeezes his family as if he’ll never let go.
Daryl stands a short distance off, scanning the tree line with his crossbow loaded, making sure no more walkers are coming. But the fight seems done. The only movement now is the living… and unfortunately, soon-to-be-undead. You notice Ed Peletier’s corpse slumped half-out of his torn tent – his abdomen and face are savaged, as if he was chomped on by multiple walkers. Carol hasn’t approached him; she’s still clutching Sophia tightly, murmuring reassurance in her daughter’s ear as the little girl sobs. Given Ed’s abusive history, Carol’s expression is conflicted – sorrow, shock, maybe a trace of grim justice – but mostly she’s focused on calming Sophia and not letting her see her father’s body.
Morales is kneeling beside the corpse of one of the lesser-known camp members (one of his relatives, perhaps) who didn’t survive. His wife stands over him, hand on his back, tears streaming as he closes the man’s eyes and covers the body with a blanket. Jacqui and Dale, pale and shaken, move quietly through the campsite making sure all the walkers are truly dead, delivering the final headshots where needed. It’s grim, merciful work.
After a few minutes, Rick gently releases Lori and Carl and steps forward, addressing the group in a choked voice. “Is… is everyone okay? Anyone bitten?” He’s trying to assess who’s hurt, who’s gone. Shane, jaw tight, answers for all, “We lost… Amy, Ed… and…,” he looks to Morales, who nods numbly, confirming one of his family members is gone. “And my cousin,” Morales finishes quietly. “He didn’t make it.”
A heavy, grief-laden silence follows. We all absorb the horror of those losses. Amy’s muffled crying is the only sound; Andrea still holds her and is now humming an old lullaby through her tears, rocking back and forth. It’s a gut-wrenching sight.
Rick’s face crumples. “Oh God… Amy… Ed…” He looks at Jim – one more name likely to be added soon – and he can’t continue. “This is my fault,” Rick whispers, voice cracking. “I… I shouldn’t have left. I should’ve been here.” Fresh tears roll down his cheeks. “I’m so sorry… so sorry…”
Shane’s expression darkens, a storm of emotion brewing – anger, guilt, sorrow. For a second, it looks like he might lash out at Rick. But when he speaks, his voice is restrained, rough but measured. “This ain’t the time for that, Rick,” Shane says quietly. “We’ll deal with what-ifs later.” He steps over a broken tent pole and places a steadying hand on Rick’s shoulder. “Right now, we gotta help who’s left. That’s all that matters.”
Rick meets Shane’s eyes, searching for condemnation or blame, but finds none overt. He nods weakly, wiping his face with a bloody sleeve. “You’re right,” he manages. The two friends share a brief moment of understanding – this tragedy is bigger than their quarrels.
It’s then that Daryl, still adrenaline-fueled and angry, comes stomping toward the group, dragging something heavy. He hurls it down near the fire pit. You realise with a start it’s the body of a walker – or what’s left of it. Its head has been blown apart and… oh God, duct-taped to its belt is Merle’s severed hand, still clutching a handgun by the barrel. The grotesque “message” is clear. Daryl must have found this walker lurking and noticed Merle’s hand on it.
“Found this bastard in the trees,” Daryl snarls, nudging the corpse with his boot. “Merle did this. You see?” He points, jaw clenched in fury and pain. Everyone grimaces at the sight of the severed hand, but the implication sinks in. Merle led at least some of these walkers here and even taped his hand to one as a calling card – a sick joke or a final insult.
“That son of a bitch,” Shane mutters, fists clenching. “He led them right to us. Probably used the van horn, lights, everything, just to draw as many as he could.” It fits; the attack happened after dark, maybe coinciding with Merle arriving and making a ruckus. Now that you think of it, the van itself is nowhere to be seen in camp – Merle likely drove off once the walkers were on you all.
T-Dog closes his eyes. “Merle… what have you done?” he whispers, voice trembling. He looks around at the devastation and then down at his own hands, as if cursing himself. “I should’ve double-backed, I should’ve… I left him alive, and this is what happened.”
“No,” Rick interjects firmly, finding his voice. “This isn’t on you, or any of us here. This blood is on Merle.” He steps closer to the walker corpse with Merle’s hand and shakes his head in disgust. “He wanted revenge and he got it… God help him.”
Daryl stands over the corpse, staring at his brother’s rotting hand. His face contorts through a maelstrom of emotion. Merle was his brother, his blood, but Merle also caused this nightmare. Finally, Daryl swallows hard and spits to the side. “Merle’s gone,” he says in a low, raw voice. “If I ever see him again… he ain’t my brother no more.” The words cost him dearly; you see tears glint in Daryl’s eyes before he angrily wipes them away. No one challenges him on it – Merle crossed an unforgivable line.
Rick reaches down and gently frees the duct-taped hand from the walker’s belt. He wraps it in an old bandana and hands it to Daryl silently. Daryl hesitates, then accepts it with a tremble in his hand. It’s a gruesome keepsake, but also all that remains tangibly of Merle. “We’ll deal with Merle if the time comes,” Rick says quietly to Daryl. Daryl just nods, jaw clenched.
Amid the sorrow and rage, practical matters assert themselves. The dead must be tended to. The living need care. With dawn only a few hours off, you all set to work, numbed and grieving but determined. Dale and Shane coordinate dragging walker corpses into a pile to burn; you and Glenn help, choking down revulsion as you haul the bloody remains and toss them onto the growing pyre. It’s horrible, messy work – the bodies are limp and oozing, some still twitching reflexively – but it has to be done. The smoke that rises is oily and foul, but it keeps insects away and purges the disease.
Carol, after ensuring Sophia is with Lori and out of sight, makes a decision. She quietly approaches Ed’s mangled corpse, which lies just at the entrance of their tent. She kneels and regards her late husband’s remains, tears sliding down her face. Ed was a bastard who caused her and Sophia so much pain, and yet… he was her husband, the father of her child. In death, all of that anger seems to ebb from Carol, replaced by a solemn pity. She reaches out and gently closes Ed’s half-lidded, lifeless eyes. Then, after a shaky breath, she picks up the pickaxe Daryl had been using and, with trembling hands, brings it down onto Ed’s head. Crunch. She strikes again, sobbing openly now. Crunch. And again. She doesn’t stop until Ed’s skull is thoroughly destroyed, ensuring he can’t come back as one of those things. With each hit, years of hurt and fear seem to pour out of Carol. Finally, Jacqui rushes over and pulls the devastated woman away, wrapping her in a tight hug. Carol collapses, sobbing, into Jacqui’s arms. It’s a heartbreaking sight – both a brutal mercy and a cathartic release.
Throughout the remainder of that long, dark night, Andrea refuses to leave Amy’s side. She sits on the ground with Amy’s head in her lap, stroking her blonde hair and murmuring softly about childhood memories. She tells Amy about the fishing trips their dad took them on, about sneaking cigarettes in high school, about how much fun they had on Amy’s 12th birthday at the water park. Andrea’s voice is oddly calm, almost gentle, but the tears rolling down her face never stop. Dale hovers nearby, quietly keeping her company while giving her space. He offers now and then to help or to take Amy’s body, but Andrea just shakes her head. “Not yet,” she insists. “I’ll stay with her… until…” She doesn’t finish, but everyone knows she means until Amy turns. It’s an ugly truth: Amy will reanimate as a walker; she was bitten and died with that infection in her blood. But Andrea seems intent on being the one to handle it when it happens. So Dale simply sits by her, putting a comforting hand on her shoulder and standing vigil through the night.
Jim grows steadily worse. The bite fever has set in; he’s shivering uncontrollably despite the heat of the fire. The reality that he’s a dead man has dawned on everyone. In a quieter moment, Jim speaks up from where he’s propped against a tree. “Hey… hey, Rick,” he calls weakly. Rick immediately comes to his side, kneeling. Jim’s eyes are distant, a strange calm washing over him. “Rick,” Jim whispers, “I remember now… why I was diggin’.” A hush falls as those nearby listen. “I had… a dream. I saw it all happen… the biters, the blood. I… I think I was diggin’ graves.” He lets out a little hollow chuckle that turns into a cough. “Crazy, huh?”
A chill passes over everyone. You glance toward the tree line where four shallow holes were partially dug by Jim yesterday in his delirium. Four graves. And now we have four people dead (if we count Jim himself, soon enough). It’s eerie, unexplainable. Jacqui murmurs a prayer, crossing herself, while Morales looks on with superstitious awe. No one mocks Jim or calls it crazy. In this world, who are we to say what foresight or visions a person might have?
“We’ll take care of you, Jim,” Rick says, voice thick. Jim just closes his eyes and shakes his head. “Don’t… don’t let me turn, Rick,” he pleads softly. Rick grips Jim’s hand, pained. “I won’t,” Rick promises, though his face contorts at having to make that pledge.
By the time the eastern sky begins to lighten, the camp is as under control as it can be. The walker bodies have been burned to blackened husks. The survivors have gathered, weary and traumatised, in the centre of camp. It’s a new day, but nothing feels new – only broken.
In the cool grey morning, four graves are dug atop a gentle rise near the treeline, exactly where Jim started digging them. Perhaps it’s fate, or coincidence, but we fill those very holes with our fallen. Andrea had finally let go of Amy just before dawn, after Amy’s eyes fluttered open in undeath. Andrea, tears streaming, had whispered, “I’m sorry. I love you,” and gently shot Amy in the head with Rick’s revolver (he’d given it to her, knowing she wanted to be the one). Now, Glenn and Shane carry Amy’s wrapped body to her grave while Andrea walks alongside, hand over her mouth, struggling to breathe through the sobs. Carol, face puffy and resolute, helps Morales and Dale lift Ed’s corpse (wrapped in a bloodstained sheet) and lay it in the next grave. Morales’ cousin (the man who died, whose name we learned was Francisco) is placed in the third grave by Morales and T-Dog, with quiet prayers in Spanish. The fourth grave remains empty… reserved for Jim, who sits, deathly ill, watching from a distance with Jacqui by his side.
Everyone stands around the graves as the first rays of sun break over the horizon, golden and indifferent. There’s no preacher to say rites, but Rick steps forward, cap in hand, face etched with grief. He struggles for words. “We… we lost good people last night,” he begins, voice trembling. “Family. There are no words to ease that pain.” He clears his throat. “Amy… she was so young, so full of life. She… she loved drawing, fishing, and she adored her big sister.” Rick’s voice cracks, and Andrea squeezes his arm in appreciation, tears flowing. “Ed… Ed Peletier,” Rick continues, catching Carol’s eye. Carol holds Sophia close, and though Ed was abusive, she gives Rick a small nod to continue. “He… had his demons,” Rick says carefully, “but he was part of our family here and his loss is still a loss for us all.” Carol bows her head, perhaps grieving not the man Ed was, but the marriage she wished she’d had.
Rick goes on softly, “Francisco Morales was a father and cousin and a brave soul who fought to protect his kin until his last breath. We will remember his courage.” Morales sniffs and murmurs, “Gracias,” under his breath.
Rick looks toward Jim, voice catching. “And Jim… Jim isn’t gone yet.” Everyone looks at poor Jim, who musters a faint smile from where he’s propped on a blanket. “Jim saved lives last night,” Rick says. “He… gave us a chance with his warning, even if we didn’t understand it then. We owe him.” Jim’s eyes fill with tears, and he closes them, too weak to speak.
As Rick falls silent, Andrea steps forward to Amy’s grave. She kneels and gently touches the fresh earth with her fingertips. “Amy, I love you,” she whispers, voice thick with tears. “I’m so sorry I couldn’t protect you.” Andrea breaks into quiet sobs. Dale kneels and wraps an arm around her shoulders, lending her strength. The rest of you bow your heads or wipe at your eyes.
Shane clears his throat. “We all… we all gotta stick together,” he says, voice rough. “What happened… it can’t happen again like it did.” He doesn’t explicitly say it, but everyone knows he means being caught off-guard, undermanned. “From now on, we keep watch better, we stay prepared. We ain’t losin’ anybody else.” There’s a hard determination in his tone, and sombre nods of agreement from the group. You silently grab his hand, as if to show your agreement with his statement.
Glenn, eyes red, places a small bunch of wildflowers (plucked from near the creek) on Amy’s grave. T-Dog gently sets Ed’s wedding ring, which Carol had removed, atop Ed’s mound of earth. These little gestures bring fresh waves of tears.
You realise in that moment that despite everything – the walkers, the losses, the terror – you all still have each other. In this broken world, that is everything. These people, bloodied and grieving, are your family now. And like any family, you’ll mourn together, and somehow, you’ll find the strength to move forward together. The shadows of the living linger in the morning sun as you offer silent prayers and final goodbyes.
It’s a new day, and though it begins in mourning, it also dawns with a fierce glimmer of hope: that you will carry on, that you will remember the fallen, and that you will not let their deaths be in vain. As you gently release Shane’s hand and step back from the graves, you make a silent vow – we keep going. The group slowly disperses from the hillside, tears drying, hearts still aching but resolute. In the east, the sun climbs, burning away the darkness. Together, you and your battered family of survivors turn to face whatever comes next, determined to endure – shadows of the living, carrying the light of those you lost into tomorrow.
what if i became a TWD account
The Walking Dead but as Kitty Cats
definitely one of my favorite OG forgotten side characters. we would have NOTHING if not for him ♥







