Strongtown Church: Church of Moradin
Knowledge (local) DC15: This fine marble and granite structure was newly built in summer 1421 by the mountain dwarf cleric9 high priest Oskar Strakeln, Guildmaster of the Deathwalkers, and is growing fast. It represents the culmination of one of Oskar's lifelong goals, and is frequented by local dwarves inspired by his heroic deeds. The church also maintains genealogical records of the dwarven families in town, and has its own forges and masonry workroom. The following organization details apply for those wishing to join the church:
Associated classes: Cleric, paladin, druid, ranger, favored soul, adept, expert, fighter, warrior, dwarven defender
Associated skills: Concentration, Craft (any metal or stone), Heal, Knowledge (history), Knowledge (religion), Perform (oratory), Profession (minister), Profession (miner)
Special requirements: must worship Moradin or be a dwarf
Duties: 20gp/month tithe, 2 days/week performing religious services or teaching the dwarven way of life, observe all of Moradin's holy days, provide spellcasting services to supplicants (20% of payment goes to church) and free aid to dwarves, accept quests given by church leaders.
Contact: Audhild Lutgehr, hill dwarf cleric3 Favor: +4 assist to Craft (any metal or stone) Frequency: 2 weeks/year
Basic benefits: +1 sacred bonus to saves against poisons, spells, and spell-like abilities, +2 sacred bonus to Diplomacy checks with dwarves. 15% discount on spellcasting services from the church (comes from their cut). Room and board are common upkeep level.
Favored benefits: gain access to an additional domain of Moradin's (Avarice, Craft, Dwarf, Earth, Good, Law, Pride, Protection, Wrath)