Do you think Ava ever stepped inside the Iron Lung when they built them?
Do you think she ever stood at the control panel of the SM-# and thought about being sealed inside?
Did she run her hands over the levers or buttons and consider that it would be the only thing that would be real? The only thing that would truly respond to you when you were in the blood?
Did she ever look up at the speaker and think that it would represent the only human contact you would know once the ocean was over your head?
Did she ever go into the crawl space, creep through it in an army crawl, and think about what might cause one of the interred to do the same?
Do you think she ran her fingers feather light over the camera button and thought about how it would be your only knowledge of your surroundings?
Did she sit herself in driver's seat, the captain's chair of a solo craft, and let the sobering finality of the expedition wash over her?
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
I’m sure many d&d people have seen this artwork of a carcass centaur concept.
Well I made a stat sheet for it! I made a stat sheet for both the horse and centaur forms in fact. I’ll put the sheets under the cut cause otherwise this post will be ridiculously long. Feel free to use them though!
â–ªCarcass Horse
Large Undead, neutral evil
Armor Class: 13
Hit Points: 54 (4d12+6)
Speed: 60ft
STRÂ 18 (+4) // DEX 12 (+1) // CONÂ 15 (+2) //Â
INTÂ 4 (-3) // WISÂ 12 (+1) // CHA 7 (-2)
Senses: Passive perception 11; Darkvision 60ft
Challenge: ?
Damage Immunities: Poison
Condition Immunities: Poisoned, Exhaustion
Abilities:
Trampling Charge: If the Carcass Horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Carcass Horse can make another attack with its hooves against it as a bonus action.
Actions:
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Tentacles: Melee Weapon Attack: +5 to hit, reach 10ft, one target. Hit: (2d6+4) bludgeoning damage.
The target is also grappled (escape DC 16). If the target is Medium or smaller it is also restrained until this grapple ends. While grappling the target the Carcass Horse has advantage on attack rolls against it and can’t use this attack against other targets.
Absorb: While grappling a target the Carcass Horse can attempt to pull it into its chest cavity. It must succeed on a strength contest to pull the target in.Â
Assimilate:Â When the target is in the chest cavity the skull halves close. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: (2d8+4) bludgeoning damage. The skull halves continue to do damage until they are pried open, DC 14 strength check to force the halves apart.
Once the grappled creature is dead after the skull halves close the Carcass Horse becomes a Carcass Centaur. The Carcass Centaur uses the weapons it used in life and keeps the same proficiencies with them
â–ªCarcass Centaur
Large undead, neutral evil
Armor Class: 14
Hit Points: 72 (6d12+6)
Speed: 60ft
STRÂ 18 (+4) // DEXÂ 14 (+2) // CONÂ 15 (+2) //
INTÂ 9 (-1) // WISÂ 12 (+1) // CHA 7 (-2)
Senses: Passive perception 11; Darkvision 60ft
Languages: Cannot speak but understands the languages it knew in life
Challenge: ?
Damage Immunities: Poison
Condition Immunities: Poisoned, Exhaustion
Abilities:
Trampling Charge: If the Carcass Centaur moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Carcass Centaur can make another attack with its hooves against it as a bonus action.
Psychic Scream: Twice per day the Carcass Centaur can use this ability two let out a piercing scream that will deal an extra 1d4 psychic damage when it makes a successful melee attack against a target
Actions:
Multiattack: The Carcass Centaur makes two attacks
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Pike: Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: (1d10+5) piercing damage
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
So I got behind on Unus Annus content and in a desperate attempt to see as many videos as possible before it's all deleted forever I'm watching the videos at ×1.5 speed and the extra speed adds a whole other level of manic that really just adds to the experience
The fact that we can still recognise people with half their face covered means that superheroes wearing half masks are probably recognised but everyone is just like trying not to notice because like Green Lantern saved me and its obviously Hal but he doesn't wamt me to think it's him amd I dont want to embarrass him