Status Effects
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Status Effects

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Ailments/status effects for my project (WIP) tba...
these were painted with acrylics on my sketchbook :)
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What happens when you pass the controller...
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i have too much power. here's a description i made when i shared this with my friends.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
@butnodamage it's dangerous to give me ideas. If only I was any good at making mods.
STATUS EFFECTS
Hello all, as you may have read from my last post, I have started creating pixelart of status effects for my project. The idea with these, are that if my worldbuilding project with Jom'Gol ever gets to the point I can make a ttrpg game or some other sort of game, these are status effects for the Jomari! As the Jomari are different alien species, the status effects that you could potentially get can vary from familiar ones (like broken bone for example) to alien organs you have no idea (wtf is melon damage??)
The idea behind these status effects is that they would either:
In a ttrpg, you would be handed a card that had this symbol, with some sort of debuff on it (For example, Broken Bone-- reduces melee damage by 2d4 and constitution -1 until healed or something like that idk)
In an rpg game (or even like an Oregon Trail type of game lol), this symbol appears on your screen, and you have to figure out how it affects gameplay
With either of these settings, I want the difficulty to come from the fact that you might not be able to tell what it is other than the picture, and context clues from the fight that might have just happened
The color around the border of the status effect indicates what body system it is affecting (Blood, Skeletal, Nervous, etc).
The type of border around the status effect indicates what INTENSITY the status effect is (Copper, Iron, Bronze you can see for example represents Fractured Bone, Broken Bone, and Shattered Bone)
Anyways tell me what yall think, I have a few more of these in the bank I'll be posting. I haven't done pixelart in literally 4 years so this is fun and exciting to start doing again.
Status Effects
I was surprised to hear they removed it from pokemon in the newer games... but you know that thing with poison where it doesn't clear even after the battle ends? Yeah I added that for all my status effects in my game. It's a bit hostile to the player, but it has some nice benefits like being able to create environmental hazards with greater consequences.
I'm hoping it convinces players to stock up and use their consumables, since you can't use magic out of battle (although I might change that later) and the status effects make the battle of attrition you face while running a dungeon more relevant even if you heal a bit back after each battle. Idk, It's a peculiar set of incentives and punishments... game design is hard :(