i dont remember putting this in the mod
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i dont remember putting this in the mod

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frakensteining together assets from stardew to make Cuter Seasonal Mouse House......... hat mouse is the cutest thing in stardew and u cant convince me otherwise
I downloaded the vanilla facelift portrait mod by siamece for Stardew a while ago but I always missed the Wizard’s hat on the cute version so I went in and edited it along with some of the other characters. Originals on the left and edited on the right.
I fixed Kent’s hair and gave him a Winter hat
I gave the henchman his tongue back cause he didn’t have it in the cute version
And I gave Sam and Sebastian peircings
Sam (Stardew Valley) is a butch woman mod
I made a mod so Sam (SDV) is a butch / masculine woman!
I changed her sprites, portraits, and pronouns, but left her events and personality the same! (The pink UI in the image is from a different mod, Magical Valley). It always annoys tf out of me when a character is genderswapped into a woman and they become more ditzy / timid and shows hella cleavage. I wanted to respect Sam with this mod, so the only text changes are he -> she. Link to the mod with more info is here -> Enjoy!
This mod for stardew is more of a challenge than i thought. For now, enjoy the basic pics I have finished. Until someone teaches me step by step how to make a content patcher mod for the seasonal mod I wanna use, it's not gonna happen. I've tried online tutorials. Now I need someome to talk to me like I'm 3 years old. I'll keep chipping away at the art when I'm bored. But the motivation has died.
I'm more focused on taking care of a chicken now.
Have another picture of Gloria in all of her chicken glory.

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Hey anyone who plays Stardew Valley modded and uses Integrated Minecarts, if you updated East Scarp to 3.0 the change in the unique id of the mod broke the references in IM and it can't see that ES is installed or a vaild travel point
To fix the menu and get the main carts in East Scarp to show up as destinations again you need to go into the mod and change all the references to East Scarp in the code to Lemurkat.EastScarpNPCs or Lemurkat.EastScarp depending on if the original is Lemurkat.JacobEloise.CP or LemurKat.EastScarpe.CP
I believe there are references in multiple files. There's the IntegratedMinecarts subfolder and the manifest.json as well as the [CP] Integrated Minecarts folder and the content.json and a subfolder Code in the [CP] folder that has destinations.json
hello l4d2 fandom
the disease that makes me want to brute force learn new skills and also combine all my interests has led me down the path of stardew valley modding. i plan to add the survivors as custom npcs with their own dialogue, schedules, events, and custom area of the map. i've got quite a few ideas already, but suggestions are super welcome! i'd like to include as many references as possible while still making a coherent, in-character romance plotline for everyone.
i'll be tagging anything i post related to the mod (be it progress updates or general yapping) with l4sdv mod. if all goes well (and i still have motivation), i'm open to making the original survivors as well!
wish me luck. it'll be a journey
the spirit's eve look
my first post! i've been wanting to start posting stardew content and i'm finally getting around to it. todays look is my farmer's spirit's eve costume! she's dressed as cupid for the occasion, if only i had a bow and arrow for her. the packs i used for this look are written above, shoutout to lune for inspiring me to post a look book of sorts. that's all for now <3