More Misty Island Musings
First of all have a Ferdinand with his antler flute. Side note those are elk antlers. Yes they look too small next to Ferdinand, but next to a human they'd be entirely too large.
And now some more ramblings/headcanons/au stuff for the Logging Locos:
The Trio:
Ferdinand's "woodland traits" are pulled from the American badger and elk. The twins pull from island foxes, fishers, and black-tailed deer.
These animal traits slowly fade once they're back on solid reality and start settling. It's a slow process, and some things stick, but a lot of the more obvious things simmer down a bit.
The antlers shedding is... a process. They do end up "bleeding", though it's this viscous golden ambery stuff rather than blood, and almost looks like tree sap. It hurts a bit, but also it's a relief for the antlers to be gone - they're a lot heavier this side of the veil (especially for Ferdinand, that poor engine). Said antlers just kinda... stick around as an ordinary set of antlers after the fact.
As per the above piece, when the locos shed their antlers on Sodor, they turn them into things! Ferdinand turns his into a flute. Not sure what the twins turn theirs into yet.
Ferdinand was built six years later than the twins, but settles the oldest of the three. Bash and Dash are "settled" at a younger age frame (late teens, sometimes younger, early twenties maximum), partly because they've been alone so long and partly because it's easier to not go crazy when you've got the endless imagination of a child.
Ferdinand is comparatively more grounded. Once on Sodor, they get to settle a little more properly, and experience growth normally instead of being trapped in Neverlandish stagnation. Being trapped on a dream-warped island for decades doesn't exactly do wonders for one's sanity. The twins are doing worse than Ferdinand. Or at least Ferdinand has internalized more stuff (insofar as a dream land lets one internalize things, that island haunted his waking moments more than once).
Bash and Dash have some flavor of California accent (whatever that would have been in the 1900s). Ferdinand has a bit of an accent from Corry, plus the Washington/West Coast American accent. He mostly sounds like the twins and the twins sound like him, by now.
They are unfairly good at mimicking bird calls. They 1000% use this to mess with people.
They're lumberjacks. Of course they wear flannel. (Also it's warm and comfy don't @ them.)
Ferdinand is the only one you should trust with an axe. Dash has a lovely scar on one ankle from chopping wood with bad form. He's learned the lesson sufficiently that he's allowed to split wood, but Ferdinand is the one in charge of any chopping. Bash had a rather magnificent gash in one shin for a while - almost all the way through - until Ferdinand managed to scrounge together repair materials. Bash was firmly out of commission during that time, and the cabin fever was Not Fun.
Speaking of which do not coop these three up for too long they will be menaces and cause problems.
The inside of their hobbit hole* looks like a log cabin and it is so cozy.
While on Misty Island, they spent most of their time in golem form - they had no crews to operate them. They did figure out how to operate themselves, and it comes more easily on the Island than it normally would, but it's still tiring. They swear it burns fuel faster too.
They're a snuggly bunch. Ferdinand is usually the mattress. The twins have fallen asleep to him singing or telling campfire stories many a time.
* The engines of Sodor have "hobbit holes" they live in as a secondary residence of sorts. They aren't literal hobbit holes, but they have that same earthy, cozy feel.
Ferdinand:
Ferdinand's voice is absolutely gorgeous by the way. It's enchanting. He's equally entrancing on his pipes. Sit back, snuggle in, and let the tension seep out of your body while he sings, you will be out cold in the next five minutes and sleeping like a log.
Ferdinand is a very thoughtful fellow, and takes his time to choose his words. When he does speak, it's worth listening to. "That's right!" and all variations thereof are his way of both affirming whatever's being said, and also of making it clear that he's tracking with the conversation, just not actively participating. He's more of a listener, generally.
As a countermeasure and addendum to not talking/saying "that's right" all the time, he also has a small roster of ready-made phrases and responses that, once varied with inflection, cover most situations.
His face is typically reactive enough to fill in the rest (the guy has a killer bombastic side eye when he wants to). He's not a dramatic reactor in general, but he knows how to use his face to convey several sentences worth of information with nary a word.
He is also so, so sassy once you're around him enough to pick up on it - he's got a solid streak of that mid-west two-tone flavoring where certain phrases can mean a few things (most of them derogatory) depending on how exactly he says it. He can say the sweetest sounding phrase as a lethal insult, don't test him. (That's also how he gets more use out of his "stock phrases". The twins translate when people don't get it.)
Such phrases include but are not limited to "bless you/your heart", "you're adorable/sweet/cute", "ain't you special", and "oh honey". "You're adorable" has kneecapped a few people before. No one ever expects those words in that tone to come from dear, sweet Ferdinand.
Ferdinand is also very much the brother/mama bear of the three, and both keeps the twins in check and provides the "Scary Dog Privilege". He may be a veritable teddy bear most of the time but that badger-resemblance does come from somewhere. Angry Ferdinand is not a good time. The twins have witnessed it exactly once (directed at someone else, thankfully), and have no desire to see it again.
Ferdinand has a couple nicknames depending on how the twins are feeling. "Ferdie" and "Andy" are the two most affectionate/teasing, while Fern is more all-purpose. "Nando" is very situational.
Bash and Dash:
"Bash" and "Dash" were also technically nicknames, but they've long forgotten what their actual names were for lack of use.
Bash has the highest injury count from "hasn't adjusted to real-world physics yet". It's not even that he's being careless, it's just hard to adjust, kinda like finding your sea legs.
Bash and Dash's yarding mechanisms vary in form as golems. When they're present at all, their most frequent format is a wheel the twins travel on, either adjacent to a unicycle (sort of), or like a barrel they roll beneath them. It's entertaining. They can vary the size though, and sometimes swap it to those larger wheels you can do gymnastics inside, or something much smaller they can fidget with. In the right frame of mind they show up as "halos" or framing around their lanterns. On Sodor, they manifest as some additional ornamental gearwork on their shoulders and upper arms.
Bash and Dash have quite the mischievous streak, though they're not so much pranksters like Bill and Ben as they are story-spinners. They like to mess with you verbally, and will make you feel like you're on the outside of an in-joke. They don't tend to be mean-spirited, at least not intentionally. Sometimes their frontierish bluntness and practicality leaves them scratching their heads at others though. They keep expecting everyone to have thicker skin and discovering they don't the hard way. Social mores are hard, man.
Also they can and will - if you let them - get you laughing so hard you can't breathe.
The twins retain some of that unfair agility from Misty Island. They can and will outrun you in a foot race. They also have this habit of moving like bones are optional. They should be light enough to pick up with ease, but if they don't want to be picked up they will simply liquefy. No grabbing for you.
Now and again they'll make little vocalizations - chirping, barking sounds - and it throws the other engines for the hardest loop until someone finally registers "oh, that sounds like a stoat of some kind", and Thomas remembers that yeah, they had some fisher adjacent traits back on the island. They can have whole conversations in chirps, communicating entirely by inflection.
They still finish each other's sentences. That never changes. They're disturbingly seamless about it and whether it's creepy or awesome depends entirely on who's listening.
The references I used:











