Lotta life happening, so I just remade an oldie from a previous SW (below the cut). It was supposed to be a bubbly magical girl AU type deal, but instinct took over and I did my usual inking style, just with the addition of some half-tone shading to make it a little... friendlier, I guess?
I kept the old designs but adjusted the colors a bit to give them all more of a distinct look.
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Baten Kaitos: Eternal Wings and the Lost Ocean - Episode 2, Part 3 [FANDUB] With help from Palolo III, Kalas successfully breaks into the Ro
Baten Kaitos: Eternal Wings and the Lost Ocean [FANDUB] - Episode 2, Part 3
With help from Palolo III, Kalas successfully breaks into Rodolfo’s mansion, intending to sneak onto Giacomo’s battleship. During his mission, he unwittingly frees two prisoners, a gambling addict named Aljeemo, and Xelha, and not a moment too soon...! Kalas faces his archnemesis at last, but will he be strong enough to best him? Or will he slip away once again?
Had some very large hiccups along the way, but with the Fall 2024 season comes the long-awaited finale of Episode 2! When we meet again, we'll be in Diadem!
I had to render this twice and it took 90 minutes because I accidentally forgot to include a *very important* cast member in the credits, can't have that! Hope you all enjoy, and thank you for watching!
My actors generally do a fantastic job, but they absolutely slayed this episode, and I could not be more proud.
Happy late Spiriter Week, everyone! \\(۶•̀ᴗ•́)۶////
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Presenting today, the cache of images that have been uploaded to the wiki so far:
Character portraits
Primary character art
Enemy art
All magnus images
The portraits and magnus are from the HD remake, while the concept art is from a combination of artbook scans, promotional images, and the rather recent digital Origins artbook.
More to come in the future, but a nice selection so far!
This one I almost gave up on but then another conversation in Discord about the game text inspired me to give it a second look.
The text data for each language is just a giant-ass array of text paired with seemingly random numbers:
The magnus names sometimes have multiple numbers, but all have at least one that falls between 10562 and 11593... that's about the total number of magnus that appear in-game. And as we see above they're counting up in magnus id order.
Also hidden in the Unity bundles is a "TextIDList" file that literally just has this array of gobbledygook. But searching this mess gives us the key we're looking for:
Magnus ids, in the exact format we saw in the "missing number" text, and look at those line numbers on the left: the mysterious numbers in the text data are just the indices from the TextIDList. The game must use this TextID to look up the correct name depending on the language setting. Sure enough, other languages have the same indices:
So all we need to do, then, is add an entry in the TextIDList for it to look up and some values in the language data for it to display, both for magnus name and also a description: