
#dc comics#dc#batman#bruce wayne#dick grayson#batfam#tim drake#dc fanart#batfamily




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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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AAAAAHHH v1
Varial - Empty Club / Eurorack Jungle Techno Breakcore Drum and Bass
Back again with another live jam on the modular rig and 1010 blackbox making some nasty jungle! This time you get a close up of how I am mixing everything by hand as it goes into the audio interface which makes for quick editing later. As usual I am using the lower modular case for drums, the upper case as a four voice melodic groove box, and the 1010 blackbox for a pad, soundfx, and vocal samples. I've been enjoying the new song mode on the blackbox, makes it easy to make big changes with one button press and have it keep looping until you press another scene. I'm going to be working more on my liveset and mixing these tracks I've made so I won't have as many singe track videos but lots more videos planned with live set practice and rig breakdowns to come.
My take on the ball animation every animator has to do lmao

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SoundFX naming PSA
This is a message adressed to every person who records, has recorded and will ever record sound effects.
As a very frustrated sound mixer and collector of all kind of odd noises and sound bits, I have perused many a sound bank online. I know that a lot of people who record and post royalty free sound effects (and sometimes even people who sell sound effects for money, ahem) don’t necessarily know how to name them properly.
Naming a sound file is extremely important, as a sound mixer/editor will have tens of thousands of files coming from dozens of different sources and will need to rely on the file names to search quickly for what they need, and renaming every single file you download from a bank is not the kind of work they should be doing.
So how can you make their life easier? There are elements that should be part of the name [with examples].
-> Type of sound [Impact, Footsteps, Whoosh, Stabbing, Crushing, Voice, Music, Ambiance etc...] - What kind of sound is it? Did you hit something, scrape something? If it’s a voice, is it a scream, a laugh, a mumble? -> Object/Material(s) [Metal, Leather, Car, Heels, Rifle, Suitcase, Paper, Wood, Wet, Dirt etc...] - What did you use to make the sound? What kind of material are the things made of? -> Length [Short, Medium, Long etc...] - How long are the sounds in the file? This has nothing to do with the length of the file, just with the sounds themselves. -> Intensity [Soft, Loud, Hard etc...] - How hard did you hit the thing/scrape the thing ? How loudly did you scream/cry?
There are exceptions to this : an ambiance doesn’t need a Length qualifier, a voice might need more information attached to it (gender, high or low pitched, number of people etc...), and music does too. If you’re not sure what to put, imagine that you’re trying to find a sound like this in a big database : what kind of word should you be able to find it with?
Examples of good file names :
“IMPACT_Wood_Axe_Short_Hard.wav” “Jennysounds car engine idle start Toyota Yaris 69 VVT-i.wav” “MUMBAI-CITY-STREET-AMBIANCE-cars-conversations-car horns-soft wind.wav”
There are a few rules to remember :
- You can make the name as long as necessary. Don’t be afraid to add more if you think it can be useful.
- You don’t have to just put the stricly useful things in there, don’t restrict yourself to those if you want to add your name for example. What matters is that the descriptive elements are in there.
- You can and should add what the sound is “supposed to be”, like if you recorded a growl for a monster, even if you recorded it with a human voice, do add “Monster” in the name.
- If you’re precise, be also vague : naming the precise model of gun and ammo you used will help the people looking specifically for this model of gun or ammo, but most people will look for “gun” or “rifle”, so add less precise qualifiers as well.
It might be a little bit of a hassle for you, but remember that it is always worse for the people using your sounds! And if you put in the work to record and upload sound effects, especially if you do so for free, you have all my respect and my gratitude - you make our work possible every day.
Another Toon Boom animation test, compositing in After Effects
My first public musical performance. Performed in the Pace Studio of De Montfort University.
A group of around 20 people helped produce the sound FX and musical accompaniment for the first silent movie of this video. I was apart of this first group playing a bottle and drums. It was a great experience and a little nerve racking, but i was surrounded by friends and got through it really enjoyed it looking back.