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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
some advice from software engineers for beginners!
source
be aware that you will never feel completely prepared. avoid bouts of anxiety and be wary of self-deprecating thoughts. keep studying consistently, as this will bring progress.
understand the business rules of the problem you are solving (i.e. clearly understand what the code needs to accomplish in the real world).
more important than speed is direction. take your time, but move forward with purpose.
avoid studying only by copying tutorials or code snippets. this approach limits your development and increases the chance of being easily replaced by artificial intelligence.
seek out as much experience as possible and don't be afraid to make mistakes - they are part of the process.
take pleasure in learning and exploring. try to create things that you really want.
one of the biggest mistakes is to create the same projects that everyone else is doing. look for innovation, originality and solving real problems.
networking: participate in groups and communities, genuinely contribute to discussions, get involved with open source projects and make yourself visible in the field.
be patient. learning and professional development are continuous.
feel free to follow or ask me anything!
Why Raspberry Pi Continues to Power Innovation? 🚀
Innovation doesn't always begin in a billion-dollar laboratory. Sometimes, it starts on a desk, in a classroom, or at a workbench—with a credit-card-sized computer called the Raspberry Pi.
Since its introduction, Raspberry Pi has transformed the world of embedded computing by making technology more accessible to students, hobbyists, educators, startups, and professional engineers alike. What started as an educational platform has evolved into one of the most trusted computing solutions for prototyping, automation, AI applications, industrial control systems, and edge computing.
One of the biggest reasons behind Raspberry Pi's popularity is its incredible flexibility. Whether you're just learning Python or developing a commercial product, the same platform can adapt to your needs. Its extensive GPIO interface allows seamless integration with sensors, motors, displays, cameras, communication modules, and thousands of electronic components, making it suitable for projects of every scale.
What Can You Build?
The possibilities are nearly endless. Raspberry Pi is widely used for:
🤖 Autonomous robots and robotic arms
🏠 Smart home automation systems
🌱 Agricultural monitoring and smart farming
📷 AI-powered computer vision applications
🌐 IoT gateways and remote monitoring solutions
🎮 Retro gaming consoles and media centers
📊 Industrial data acquisition systems
🛰️ Edge computing and machine learning deployment
🎓 STEM education and electronics training
💻 Personal servers, NAS, and cloud storage projects
Why Developers Love Raspberry Pi
Unlike many development platforms, Raspberry Pi combines powerful hardware with an enormous global community. Millions of developers continuously contribute tutorials, open-source software, libraries, and project ideas, making it easier than ever to solve problems and accelerate development.
Some of its key advantages include:
✔ Compact yet powerful computing platform
✔ Excellent Linux operating system support
✔ Python, C/C++, Java, Node.js, and many other programming languages
✔ Extensive GPIO for hardware interfacing
✔ Camera and display compatibility
✔ Wi-Fi, Bluetooth, Ethernet, and USB connectivity
✔ Large ecosystem of HATs, accessories, and expansion boards
✔ Reliable platform for education, research, and industrial applications
Beyond Learning
Today, Raspberry Pi is no longer just a board for beginners. It powers digital signage, factory automation, AI inference devices, kiosks, surveillance systems, laboratory equipment, environmental monitoring stations, and countless commercial products around the world. Businesses rely on it for rapid prototyping, while educators use it to inspire the next generation of innovators.
Its affordability, reliability, and versatility have made it one of the most influential pieces of hardware in modern electronics.
Whether you're designing your first LED blinking project, building an intelligent robot, deploying an IoT network, or creating an AI-powered edge device, Raspberry Pi provides the perfect foundation to turn ideas into reality.
Every breakthrough begins with curiosity—and sometimes, all it takes is a tiny computer to build something extraordinary.
✨ What are you creating with Raspberry Pi? We'd love to hear about your latest project, your biggest challenge, or the idea you're bringing to life.
Kay guys, so, one of my dreams is to hopefully make a game, although that'll probably take a quadrillion years to do so...
But, I wanted to ask...
Which game engine is best to use?
Godot Engine
Unity
Unreal Engine
For more context, I'm a beginner and will probably watch tutorials when I start on a software, the only game creating software I have is RPG Maker right now, and I also want to like, create maybe fan-games too, like Pokemon, (even though Nintendo will probably kill me,) and I hope to add stuff like walking with Pokemon, bonding with them, and maybe even a Camp re-creation...?
(Maybe even a Splatoon fan-game since I'm really getting into it...? 🥺)
Don't get me started on the Kirby fan-game ideas I had.
If you have any other engines you think would be good, please recommend them to me in the comments.

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if you're still making the visual novel thing, do you have any advice on starting one? I really want to make one, but don't know how
Sorry for the delay in my response on this! Wanted to take some time to collect my thoughts and it took longer than expected!
So yep still working on on my game, but I have some bugs that I haven't been able to fix, so no updates yet. Hopefully I'll get some free time to work on those soon! And for the advice, I'm happy to share! Click read more to see my thoughts:
how did you start making your game? did you have prior experience of doing anything like that or did you spontaneously learn it? was making it easy?
Weeeellll... (really long post warning now lol) in 2018, I heard about Doki Doki Literature Club. I played it, thought it was a magnificent game, and heard it was made on an easy-to-use software called Ren'Py. In 2020, I decided to give the engine a try. I wanted to make a silly visual novel. Kind of a... romcom thing? Here's some screenshots from it:
I gave up on it after a few weeks because I was learning to code with no help. No YouTube or anything, so I got frustrated pretty quickly. That, and it just... looked ugly to me after a while.
Then, in around May of 2022, I was bored and I was like, "Hey, remember that engine I used 2 years ago? Yeah, we could do something with that", and I did research this time into the engine and how to actually USE it. Thusly, A Wolf In Sheep's Clothing. I'll admit though, I was still AWFUL with the engine until I made the deluxe edition. I'm hoping with AWISC 2/Aesop's Fox, I can really try to demonstrate what all I've learned since I made the first. It ultimately isn't very difficult after a few tutorials. I'd say it's the absolute BEST program for beginner coders if you don't have the money for RPG maker.
May i ask how you learned blender and specifically 2d animation on blender? I know there’s a lot of sources and it’s an annoying question but theres limited videos on the 2d part of it on youtube, and the interface is so confusing to me i love your work so much and in need of a direction of where to look sorry :(
Hey no worries! It's a very good question (^v^)b
Learning the 2D side of Blender is still on my to-do list, so unfortunately I don't know much about it, but I'll gladly offer any help I can.
Blender is foremost a 3D program, so if you're learning the interface and the controls, I feel it may be better to start off with that side of it to at least get familiar. While dealing with complex software like Blender or Unity, the learning curve with always be on the steeper side, especially in the beginning. For me, getting the hang of its internal logic (like where everything is and how its organized) as well as getting to know the terminology is a good first step. Even after years of getting to know the program, I'm still learning something new and discovering curve balls I never knew even existed, so knowing what questions to ask to solve a problem becomes imperative (if you have a friend who knows Blender, you can also go pester them. Sometimes solving problems can be more fun together, though beware of headaches.)
Start with an easy project, something simple that focuses on one thing. Get a hang of each thing individually and once you start feeling comfortable with them, you can start combining them. Experimenting with each functions can also be pretty fun. While it's easy to jump into big projects, they tend to get overwhelming pretty fast, especially once you start encountering things you don't know.
Take for example my animation (big project):
Each individual part required a different set-up, and you'll notice there's actually very little 2D in this, haha. Here's a Youtube turorial playlist for all kinds of cool 2D-like effects which are secretly 3D. I've referred to a lot of these to make this.
End results are really satisfying.
For the Pterosaur itself, I've actually done the 2D animation in Clip Studio Paint, saved it as a .avi and imported it in Blender as a flat plane. Here's the node set-up:
There's the .avi as an Image Texture node, where instead of having it as a "single image," it's put in as a "movie" (Blender will usually recognize so on it's own), and I made sure Cyclic and Auto Refresh were checked. The rest of the nodes are just there so that it appears as transparent (also don't forget to go into you Material Properties > Settings and put Blend Mode and Shadow Mode to Alpha Clip, or transparency won't work. Note: this is for the Eevee Render Engine)
To get started with blender, here's a really good beginner tutorial that goes over all the basics.
If you wish to only do 2D without any 3D, Blender may not be the best program. Something more specialized and focused on 2D will be far easier to learn, but Blender does have its own benefits (plus it's free :D hooray!)