Why did I like it in the first place? What about it worked? Where do I go from here?
I have decided to give up Harry Potter.
J.K. Rowlingās reputation now stinks to high heaven. At this point, she is quite indefensible. And even if that werenāt the case, she is not someone that I would want to associate with anyway. Meanwhile, the internet has not only turned against her, but againstĀ Harry PotterĀ itself. An innocent question on Reddit, about which Hogwarts Houses the ATLA characters would be in, got downvoted to oblivion. Innumerable Tumblr threads insist that fantasy fans should get into literally anything else (suggestions includeĀ Discworld, Earthsea, The Wheel of Time,Ā andĀ Percy Jackson).Ā And now thatĀ Harry PotterĀ is no longer a sacred cow, there has been a recent slew of video essays that rip it to shreds, attacking it for its poor worldbuilding, unoriginality, and the problematic ideas baked into the original books (like the whole SPEW thing), etc. Those criticisms always existed, but now theyāre getting thrown into the limelight.
It pains me to see such an ignoble downfall ofĀ Harry Potterās reputation. If Rowling had just kept her damn mouth shut,Ā Harry PotterĀ would have aged gracefully, becoming a beloved childrenās classic. I'd still plan to introduce it to my own kids one day (after Rowling dies and the dust settles). Itās not surprising that not all aspects of it have aged well, since itās been more than twenty years since its original publishing date, and everything starts to show its age after that long. I acknowledge that most of the criticisms of the series that Iāve seen lately are valid, and Iāve read plenty of better books. And yet, when I return to the books themselves, even with the knowledge of who JKR really is inside my head, I still really enjoy reading them! Thereās still a lot about them that I think works!
None of the other things Iāve read have had as collossal of an impact upon my identity, my values, and my own writing asĀ Harry Potter. Itās hard to move on from it, not just because itās something I enjoy, but because I have to literally extract my identity from it. I donāt know who Iād be withoutĀ Harry Potter.Ā I donāt know what my work would look like withoutĀ Harry Potter.Ā I donāt know how to carry it with me as just another piece of media that I like, as opposed to a filter for who I am as a person. So, with all that in mind, I have to ask myself why I likedĀ Harry PotterĀ so much in the first place. If Iām going to move on from it, then I have to be able to define and isolate the things about it that I want to keep with me.Ā SomethingĀ about it obviously worked, on a massive scale. So what was it?
Itās not the worldbuilding. The worldbuilding is objectively quite terrible, especially in comparison to that of other fantasy writers who knew what they were doing. At best, itās inconsistent and poorly thought-out, and at worst itās insensitive or even racist. Is it the characters? The characters are, in my opinion, one of the stronger parts of the story. But I feltĀ veryĀ called-out by one of the many online commentators, who said that anyone who identifies with Harry is too cowardly to write self-insert fic. (I do not remember who said it or even which site it was on, but I distinctly remember the phrase, āRejectĀ Harry Potter,Ā embrace Y/N.ā) The reason why people get so invested inĀ Harry PotterāsĀ characters is because theyāre easy to project upon, and itās possible that my love of Harry comes more from over a decadeās worth of projection than anything else. The incessant arguments over characters like Snape, Dumbledore, and James Potter ultimately stem from the fact that these characters do not always come across the way Rowling wanted them to. As for the writing itself, itās decent, but not spectacular.Ā Harry PotterĀ is something of a sandbox world, with less substance than it appears to have and a crapton of missed opportunities, making it ripe for fanfic. For more than ten years, Iāve been doing precisely that ā usingĀ Harry PotterĀ as a jumping-off point to fill in the gaps and develop my own ideas, some of which became my original projects.
So what doesĀ Harry PotterĀ actually have that sets it apart? Why are people so desperate to be part ofĀ Harry PotterāsĀ world if the worldbuilding is bad? What, specifically, is so compelling about it? I think that thereās one answer, one thing that is at the center of Potter-mania, and that has been the underlying drive of my love of it for the past decade and a half:Ā the vibe.
Harry Potterās vibe is immaculate.
You know what I mean, right? Itās not actually a product of any specific trope, but rather a series of aesthetic elements: The wizarding school in a grand castle, with its pointed windows and torches and suits of armor, ghosts and talking portraits and moving staircases, its Great Hall with floating candles and a ceiling that looks like the night sky, its hundreds of magically-concealed secret doorways. Dumbledoreās Office, behind the gryphon statue, with armillary spheres in every single shot. Deliberate archaisms that evoke the Middle Ages without going as far as a Ren Faire: characters wearing heavy robes, writing with quills and ink on parchment instead of paper, drinking from goblets, decorating with tapestries. Owls, cats, toads. Cauldrons simmering in a dungeon laboratory. Shelves piled with dusty tomes, scrolls, glass vials, crystal balls, hourglasses. Magical candy shaped like insects and amphibians. A library with a restricted section. A forbidden forest full of unicorns and werewolves.Ā ThatĀ is the Vibe.
There are five armillary spheres just in this shot. They are unequivocally the most Wizard of tabletop decor.
Thereās more to it than just the aesthetic, though. The vibe is present in something that writers callĀ soft worldbuilding.
Thereās a phrase that writers use to describe magic systems, coined by Brandon Sanderson:Ā hard magicĀ andĀ soft magic.Ā Sandersonās first law of magic is, āAn authorās ability to solve problems with magic is directly proportional to how well the reader understands said magic.ā A hard magic system has clearly-defined rules ā you know where magic comes from, how it works and under which conditions, how the characters can use it, and what its limitations are. Examples of really good hard magic systems includeĀ Avatar: The Last AirbenderĀ andĀ Fullmetal Alchemist.Ā If the audience doesnāt understand the conditions under which magic can work, then using magic to get out of any kind of scrape risks feeling like the writer pulled something out of their ass. It begs the question, āWell, if they could do that, then why didnāt they do that before?ā
You may come away from that thinking that having clearly-defined rules is always better worldbuilding than not having them, but this isnāt the case. Soft magic isnāt fully explained to the audience, but that doesnāt matter, because it isnāt trying to solve problems ā its purpose is to beĀ evocative.Ā Soft magic enhances the atmosphere of a world by creating a sense of wonder. If your everyman protagonist is constantly running into cool magical shit that they donāt understand, then the world feels like it teems with magic, magic that is greater and more powerful than they know, leaving lots of secrets to uncover.Ā Harry Potter,Ā at least in the early books,Ā excelsĀ at this. The soft magic inĀ Harry PotterĀ is what got me hooked, and I think itās what a lot of other people liked about it, too.
The essence of soft magic is best summed up by this scene in the fourth film, in which Harry enters the Weasleysā tiny tent at the Quidditch World Cup, only to find that itās much bigger on the inside. His reaction is to smile and say, āI love magic.ā
Thatās it. Thatās the essence of it. You donātĀ needĀ to know the exact spell that makes the tent bigger on the inside. You donātĀ needĀ to know how Dumbledore can make the food appear on the table with a flick of a wand, or how he can make a bunch of poofy sleeping bags appear with another flick. You donāt need to know how and why the portraits or wizard cards move. You donāt need to know how wizards can appear and disappear on a whim, or what the Deluminator is, or where the Sword of Gryffindor came from. You donāt need to know how the Room of Requirement works. Knowing these things defeats the purpose. It kills the vibe, that vibe being that there is a large and wondrous magical world around you that will always have more to discover.
One of the best āsoft magicā moments in the books comes early inĀ Philosopherās Stone, when Harry is trying to navigate Hogwarts for the first time:
There were a hundred and forty-two staircases at Hogwarts: wide, sweeping ones; narrow, rickety ones; some that led somewhere different on a Friday; some with a vanishing step halfway up that you had to remember to jump. Then there were doors that wouldn't open unless you asked politely, or tickled them in exactly the right place, and doors that weren't really doors at all, but solid walls just pretending. It was also very hard to remember where anything was, because it all seemed to move around a lot. The people in the portraits kept going to visit each other, and Harry was sure the coats of armor could walk.
āPhilosopherās Stone,Ā Chapter 8
Many of these details donāt come back later in the series, which is a shame, because this one paragraph is super evocative! It establishes Hogwarts as an inherently magical place, in which the very architecture doesnāt conform to normal rules. Hogwarts seems like it would be exciting to explore (assuming you werenāt late for class), and it gets even better when you learn about all the secret rooms and passages. The games capitalized on this by building all the secret rooms behind bookcases, mirrors, illusory walls, etc. into the game world, and rewarding you for finding them. The utterĀ fascinationĀ that produces is hard to overstate.
Another one of the most evocative moments in the first book is when Harry sees Diagon Alley for the first time, after passing through the magically sealed brick wall (the mechanics of which, again, are never explained). This is your first proper glimpse at the wizarding world and what it has to offer:
Harry wished he had about eight more eyes. He turned his head in every direction as they walked up the street, trying to look at everything at once: the shops, the things outside them, the people doing their shopping. A plump woman outside an Apothecary was shaking her head as they passed, saying, āDragon liver, seventeen Sickles an ounce, they're mad....ā
A low, soft hooting came from a dark shop with a sign saying Eeylops Owl Emporium ā Tawny, Screech, Barn, Brown, and Snowy. Several boys of about Harry's age had their noses pressed against a window with broomsticks in it. "Look," Harry heard one of them say, "the new Nimbus Two Thousand ā fastest ever ā" There were shops selling robes, shops selling telescopes and strange silver instruments Harry had never seen before, windows stacked with barrels of bat spleens and eels' eyes, tottering piles of spell books, quills, and rolls of parchment, potion bottles, globes of the moon....
āPhilosopherās Stone, Chapter 5
What works so well here is the magical weirdness of wizardishness juxtaposed against normalcy. Eeylops Owl Emporium is just a pet shop to wizards. A woman makes a very mundane complaint about the price of goods, but the goods happen to be dragon liver. Broomsticks are treated like cars. All of these small moments contribute to the feeling of the wizarding world being alive, inhabited, and also magical. It gets you to ask the question of what your life would be like if you were a wizard. What do wizards wear? What do they eat? What do they haggle over and complain about? What do they do for fun?
In Book 3, Harry enjoys Diagon Alley for a few weeks when he suddenly has free time, and we get to experience the wizarding world in a state of ānormalcy,ā when he isnāt trying to save the world. He gets free ice creams from Florean Fortescue, gazes longingly at the Firebolt, and engages with delightfully weird people. Heās a wizard, living a (briefly) normal wizard life among other wizards in wizard-land. And that isĀ fun.Ā Itās so fun, that people want that experience for themselves, enough for there to be several theme parks and other immersive experiences dedicated to recreating the world ofĀ Harry Potter.
One of the greatest things about Universal was its phenomenal attention to detail. You can hear Moaning Myrtleās voice in the womenās bathroom, andĀ onlyĀ the womenās bathroom. The walls of the Three Broomsticks have shadows of a broom sweeping by itself and an owl flying projected against the wall, so convincingly that youāll do a double take when you see it. Knockturn Alley is down a little secret tunnel off of the main street, and thatās where you have to go to buy Dark Arts-themed stuff. Itās really well done.
Another thing that contributes to the vibe, in my opinion, is that the wizarding world is slightly macabre. They eat candy shaped like frogs, flies, mice, and so forth, and they have gross-tasting jellybeans. In the filmās version of the Diagon Alley sequence above, thereās a random shot of a pet bat available for purchase. In the third film, when Harry is practicing the Patronus Charm with Lupin, the candles are shaped like human spines. In the first book, this is Petuniaās description of Lilyās behavior after she became a witch:
Oh, she got a letter just like that and disappeared off to that-that school, and came home every holiday with her pockets full of frog spawn, turning teacups into rats. I was the only one who saw her for what she was ā a freak!
āPhilosopherās Stone,Ā Chapter 4
I remember reading this for the first time, and it just kind of made intuitive sense to me. I suppose it fits into theĀ āeye of newt and toe of frogāĀ association between magical people and gross things, but somehow it works. Unfortunately, this is retconned later with the knowledge that wizards canāt use magic outside school, but before that limitation gets imposed, the idea of Lily amusing herself by turning teacups into rats seems like an inherently witchy thing to do.
That association between magic and the macabre shows up elsewhere, as well. InĀ The Owl House,Ā Luzās interest in gross things is one of the things that marks her as a āweirdoā in the real world. When she goes to the magical world of the Boiling Isles, weird and gross stuff is absolutely everywhere. That worldās vibe leans more towards the macabre than the whimsical, but it works because you sort of expect the gross stuff to exist alongside the concept of witches, and that they would be an intrinsic part of the world they inhabit. You donāt question it, because itās part of the vibe.
(The Owl HouseĀ is one of the few things Iāve encountered that has a similar vibe toĀ Harry Potter, but itās still not the same vibe. In fact,Ā The Owl HouseĀ outright mocks the expectation that magical worlds be whimsical, and directly mocksĀ Harry PotterĀ more than once. The overall vibe is much closer toĀ Gravity Falls.)
TheĀ Harry PotterĀ films utilize a lot of similar soft worldbuilding with the background details, especially in the early films that were still brightly-colored and whimsical. For example, the scene in Flourish and Blotts in the second film has impossibly-stacked piles of books and old-timey looking signs describing their subjects, which include things like āCelestial Studiesā and āUnicorns.ā When Harry arrives in the Burrow in the same film, one of the first things he sees is dishes washing themselves and knitting needles working by themselves, taking completely mundane things and instantly establishing them as magical. In that Patronus scene with Harry and Lupin, the spine-candles and a bunch of random orbs (and the obligatory giant armillary sphere) float around in the background. One small detail that I personally appreciate is the designs on the walls above the teacherās table in the Great Hall, which are from an alchemical manuscript called the Ripley Scroll:
Itās all these little things that add up to produce The Vibe.
Obviously, much of the vibe is expressed very well in John Williamsā score for the first threeĀ Harry PotterĀ films. The mystical minor key of the main theme, the tinkly glockenspiel, the strings, the rising and falling notes that mimic the fluttering of an owl, the flight of a broomstick, or the waving of a wand. That initial shot of the castle across the lake as the orchestra swells, as the children arrive at their wizarding school:
If you grew up withĀ Harry Potter,Ā just looking at this image gives you The Vibe. The nostalgia hit is definitely part of it, but The Vibe was already there, back when you were a child and you didnāt have nostalgia yet.
In my opinion,Ā onlyĀ Williamsā score captures this vibe ā the later films, though their scores are very good, do not. But the soundtrack of the first two video games, by Jeremy Soule (the same person who didĀ Skyrim)Ā absolutely nails it. This, right here, isĀ Harry Potterās vibe, condensed and distilled:
This is why I feel invalidated by the common advice ājust read another book.ā IĀ haveĀ read other books. Iāve read plenty of other books, many of which are wonderfully written and have left an impact on me. But thereās still only oneĀ Harry Potter.Ā To date, thereās only other book that has filled me with a similarly intense longing for a fictional place, and that isĀ The Night CircusĀ by Erin Morgenstern.Ā That book deliberately prioritized atmosphere over everything else in the story, and actually lampshades this in-universe.Ā The Night CircusĀ has a plot and it has characters, but itās notĀ aboutĀ its plot or characters. Itās about the setting and its atmosphere. It swallows you up and transports you to a fictional place that is so evocative and so magical that you just have to be part of it or youāll die. And even then,Ā The Night CircusĀ has a different kind of vibe fromĀ Harry Potter.Ā In this particular capacity, thereās nothing else likeĀ Harry Potter.
The thing is, I donāt think Rowling was being as deliberate as Erin Morgenstern. (In fact, given many of Rowlingās recent statements, I question how many of her creative choices were deliberated at all.) She was throwing random magical stuff into the background without thinking too hard about it, which works when youāre writing a kidsā story, but stops working when you try to age it up. Actually, scratch that ā soft worldbuilding is definitely not just for kids!Ā The Lord of the RingsĀ has a soft magic system, for crying out loud, and Tolkien is the original archmage of worldbuilding. Donāt listen to anyone who tells you that prioritizing atmosphere over meticulousness is bad worldbuilding. ThatĀ isĀ a valid way to worldbuild! Not everything needs to be clearly explained, not everything needs to make sense. The problem is thatĀ Harry PotterĀ doesnāt balance it well. Certain things do have to be explained in order for the magic to play an active role in the story (and the setting of a magic school lends itself to that kind of explanation), but no rules are ever established for the kinds of magic that need rules. When you begin thinking about the rules, youāre no longer just enjoying the magic for what it is. At worst, you begin running up against the Willing Suspension of Disbelief.
It wasnāt actually the āaging upā of the story that did it in, per se, but rather, the introduction of realism. The early books wereĀ heavily stylized, and the later books were less so. A heavily stylized story can more easily maintain the Willing Suspension of Disbelief. Thatās why, for example, you donāt ask why the characters are singing in a musical ā you just sort of accept the storyās outlandish internal logic, and the inherent melodrama of it doesnāt take you out of the story. Stylized stories are more concerned with beingĀ emotionallyĀ consistent over being logically consistent. The laterĀ Harry PotterĀ books changed their emotional tone, but without changing the worldbuilding style to compensate.
In addition to the more mature themes and darker tone,Ā Harry PotterĀ introduced more realism as it went, but Rowling did not have the worldbuilding chops to pull this off. Thereās the basic magic system stuff: When you begin thinking about it too hard, something like a Time-Turner stops being a fun magical device, and starts threatening to break the entire story. Then thereās the characters: Dumbledore leaving Harry on the Dursleysā doorstep in the first book is an age-old fairy tale trope that goes unquestioned, but with the introduction of realism in the later books, it suddenly becomes abandonment of a child to an abusive family. The exaggerated stereotypes of characters like the Dursleys become tone-deaf. The fun school rivalry of the House system is suddenly lacking in nuance. And then thereās the shift in tone: The wizarding world that we were introduced to as a marvellous place is revealed to be dystopian. You start thinking about how impractical things like owl messengers are, you start wondering if Slytherin is being unjustly punished, the bad history appears glaringly obvious, the quaint archaisms become dangerously regressive. Oh, and the grand feasts are made through slave labor! The wizarding world suddenly feels small and backward instead of grand and marvellous. J.K. Rowlingās bigotry throws it all into an even harsher light.
This is why Iāve always preferred the early books and films to the later ones. Thereās a lot of things I like about the later ones, but theyāre not as stylized ā they donāt have The Vibe. Thinking about things too hard is just a necessary condition of adulthood, but itās still possible to tell a dark, mature story that is highly stylized. I really think JKR could have better pulled off that shift if she was a more competent worldbuilder. But it is painfully obvious that she did not think things through, and probably didnāt understand why she had to. In her defense, she did not know that her story would end up being one of the most scrutinized of all time. As it stands, her strength in worldbuilding was in the softer, smaller, deliberately unexplained moments of magic that were there just to provide atmosphere. And there were less and less of those as the books went along.
Pretty much all theĀ Harry Potter-related content released since the last film ā includingĀ Cursed Child, Fantastic Beasts, Hogwarts Mystery, Hogwarts Legacy, Magic Awakened,Ā and that short-lived Pokemon Go thing ā have been unsuccessful attempts at recreating The Vibe. In fact, the only piece of supplemental Potter content that I think had that Vibe down pat was the originalĀ Pottermore,Ā back when it was more of an interactive game. And of course that got axed. That was right around the time things started going downhill.
Some of the art from Pottermoreās original Sorting quiz.
So what now? Well, thatās the question.
I think I can safely say that The Vibe was the reason I likedĀ Harry Potter. Itās the thing I still like the most about it. Iāve spent years chasing it, like an elusive Patronus through a dark wood. If I can capture and distill that Vibe, and use drops of it in my own work, then perhaps I wonāt needĀ Harry PotterĀ anymore.
I'm gonna write the story that I wish Harry Potter was, and when I'm a famous author, I won't become a bigot. I'll see you on the other side.
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(So far this is only Professor X, Magneto, Cyclops, and Phoenix. I am going to do the rest of the o5 + Polaris and then the second team over this next month (probably))
Professor X- Moissanite
He was made on Homeworld and was a part of the royal guard. He was an expert in technology and gems. In an accident during a battle, his gem was cracked, and despite it being able to heal, the damage still affects his physical form.
His weapon is a shield. His gem power is telepathy and mind control (obviously).
His role is the teacher and leader
Magneto - Magnetite (yes I know that's a metal and not a crystal. I do what I want)
He was made in a kindergarten on a Obsidian (Black King) colony. He was trapped under the control of Black Diamond for thousands of years, before the colony was abandoned and he was able to escape on his own. He went to the home world to get revenge on Black Diamond, when he met Moissanite. Moissanite convinced Magnetite to run away to Earth with him, and he eventually relented.
His weapon is a chain. His gem power is magnetism.
His role is a leader
Phoenix - Fire Opal
She was made in a White Diamond (White Queen) colony that Moissanite helped dismantle and freed her, bringing her back to Earth.
Her weapon is her wings. Her gem powers are telepathy, mind control, telekinesis, and pyrokinesis.
Her role is Savior
Cyclops - Rutile
He was made on Earth, while it was a Pink Diamond (Shadowcat) colony, and was the first to join the rebellion with Moissanite.
His weapon is Beam. His gem power is Beam.
His role is field leader
(And that's all the ones I have done so far! I'm not trying to be super loyal to either source material, as you can probably tell. I'm also probably going to rework all of these designs at least eight times.)
The seal-folk as the selkies are often referred to, tend to live in hte northern seas, closer to the Arctic Circle. Their defining characteristic is their ability to take the form of a seal at will--but only with their talisman. They must guard this talisman from those who wish to do them harm. If another steals a selkie's charm from them, it places the selkie in the thief's thrall.
As a result, in their human shape the selkies have become fearsome warriors, swift and strong as the riptide. They wield blades forged from moonlight and seawater, their secret magic of creating selkie-silver.
Selkies live in pods where they answer to seal-lords who establish their palaces where selkies can exist freely in human form. These palaces become grand underwater metropolises and surface on full moons for selkies' revels.
In human form, selkies have pale blue hair which turns silver when they are separated from their talismans. Baby selkies and selkie children have silver hair until they craft their talisman of selkie-silver as a coming-of-age ceremony. A half-selkie may also be identified by their silver hair.
The selkies were not always warriors. Once they lived on the island of Adlivun where a lineage of Selkie Queens ruled over their kind. The island was abandoned when the last Queen of the Selkies was stolen away by a mortal man, her talisman successfully hidden away from her until her final breath.
The survivors of the disaster swore to learn the art of combat and craft their silver into blades and armor so none would ever be taken again.
what if we lived in a kinder world? hard to imagine right? op talks about how a kinder world is possible to exist using the film "Kiki's Delivery Service" as a example. a kinder world does not mean there is no sadness or conflict.
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I would love to have the dmc: devil may cry world explore their ancient past a bit more, how angels, demons and perhaps other creatures reacted with one another.
i really believe lore is the only major aspect that devil may cry actively doesnāt get into and unfortunately that went to the ārebootā strain, which mustāve been limiting for Ninja Theory since their games are mythology-based.
devil may cryās world is the softest soft worldbuilding fantasy iāve encountered so far but i guess itās an action power fantasy
APOCALIPSIS #0012 or Universe of the Six Moons.Ā a world parallel to ours where the differences lay on unexplained but normalised surrealistic fantasy.
āĀ Ā There was word of the unsynced phases of the moons on clandestine radio stations, the sort that aired only after 2:15AM, all the talk on the month-long empty sky that had brought mixed feelings because it was easier to see the stars but the oceans started acting up. It was only the late afternoon ā but it was winter so the lampposts around the lake were already illuminating despite the sun only just brushing the tops of the tallest conifers ā and so the radio crackled in and out a generic music station.Ā Ā ā
Why #0012?Ā Originally, I was going to use the date of my birth #0725 but decided I didnāt want that. The number 12 is recurring everywhere: twelve months, two sets of twelve hours, twelve greek olympians, twelve apostles, twelve titans, and this world has 6 moons and 6+6=12. Does the #0012 imply this is the twelfth time the Apocalypse has happened or that this is the twelfth dimension? Who knows.
Created because... I wanted more liberty when it came to setting. Real geography wasnāt agreeing with me so I made this to mold it any way I wanted. No place mentioned is anywhere in particular, they are all a combination of things, but because I am central american latina I am most comfortable borrowing from here. Also, I made the decision to never set a story in USA as a matter of principle and this can help me work around it whenever I need certain scenery.
The [fantastical].Ā Placeholder name.Ā The closer we get to the end of the world, the more numerous the fantastical becomes. This is a little vague but encompasses everything that simply wouldnāt be possible through scientific logic, such as the following:
ā Ā That is how it felt to see a trail of light thread itself through the forest, a thousand white butterflies playing to be the flowers of a tree, a whale and her calf swimming up in the clouds, seeing an impossible blue star fall from the sky and land on a field with the grace of a paper lamp. Ā ā
Inspiration.Ā NausicaƤ of The Valley of the Wind, Shadow of the Colossus, The Raven Cycle, Kikiās Delivery Service, Colorless (webcomic), His Dark Materials, Spirited Away, Realismo MĆ”gico Latinoamericano (genre)
WIPs in this universe.
post-apocaluptic (the fantastical is decreasing slowly): a murder mystery with witches set in a small nondescript town
Princess Gloria saw bad omens everywhere, on the four-winged birds and which moon was on quarter that night. [ . . . ] And the four-winged birds would perch on the trees as they went barren and they would be all black and they would sing their wind-howl song just to scare all the locals.
post-apocalyptic but ghibli style: creatures that steal eyes hide in plain sight like pretty birds or butterflies, wear an animal mask to hide your face and decieve them
Foxglove laughed and through her teeth came a cloud of smoke, cat-shaped mask pushed to the top of her head. Bluebell stared at her from behind the face of a sparrow.
closer than to the Apocalypse (the fantastical is numerous): a ragtag group of dreamwalkers flee from crimes they committedĀ
If you think we dreamed all the fantastical, youāre wrong, even if we potentially could have. The fantastical has always been there. Although, then you could argue the dreamers have also always been there.
during the Apocalypse: a group of young adults go on a roadtrip to choose how they want to die
Fae watched the burning ocean from over the short leap between the sand and the sidewalk, a sky of orange and crimson above with six moons stuck in different phases and the sun sinking eastward instead of the western horizon.
is this during a previous apocalypse? a post-apocalypse? juryās still out: survival with guns and animal masks
The chimera issued an otherworldly howl. Something that belonged in Miriamās nightmares. She was nowhere near the elevator they had locked it in, but she heard the rattle as it barged against the metal doors. Miriam tied on the mask.Ā