Bite Sized Social Deduction
In the town of Salem, witches hide amongst the townsfolk, lurking, casting evil curses. As the humble townsfolk of Salem, you must find these witches and sentence them to death, or the town shall face destruction. Here is a tiny social deduction game meant for a small group of friends. I made this due to the fact that I absolutely LOVE social deduction but often don’t have enough people for werewolf or blood on the clocktower. This is a way to run 3-4 players and if you are in person, you don’t even need a narrator to run it.
- Townsfolk: You win if the witch is voted out of town
-Witch: You win if you manage to not get voted out of town.
Setup: place the hex toxen (anything thats easy to move somewhat quietly) in the center of group. Then using cards or similar tool, secretly determine who the witch is. For my games i have all the cards as hearts with one spade and whoever secretly draws the spade is the witch.
Phases: The game takes place over 3 phases
Day 1: a minute will be put on the clock in which to begin throwing accusations around. Feel free to roleplay this as much as you want, try to sus out any suspicious behavior. Once the minute has elapsed all players will go to sleep.
Night: the witch will wake up and quickly move the hex token nearer to the player they wish to kill. They should do this quickly whilst trying to be as quite as possible. After about 10-20 seconds all players should wake up.
Day 2: During day 2 the player who the hex token is closest to dies and is eliminated from the game. However, they now can come back as the dead townsfolks relative, coming to town to find out who killed their relative. Another minute will be put on the clock for the living players to accuse one another and defend themselves from accusation. After a minute is up, the dead townsfolks relative will now vote on who they think the witch is. If they correctly guess it, the townsfolk win, if they do not guess it, the witch wins.