I have no idea if you view this as a positive or negative but your characters made it to the official "would you fuck this furry" polling blog
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I have no idea if you view this as a positive or negative but your characters made it to the official "would you fuck this furry" polling blog

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
would you have any the of main character from slarpg to be a guest in a different game like a fighting game or just as an npc
This has already happened! Melody is a secret NPC in @punkitt-is-here's Susan Taxpayer game, partially because Bee's the composer for that game.
So yes, I'm open to this sort of thing.
If SLARPG were given an official Japanese localization, would you have Claire Higsby's name remain unaltered, or would you change it to Claire Higure to retain the Battle Network allusion?
probably the latter
When are you going to add one million-hundred micro transactions to the slarpg game for the Nintendo steam family of systems???1??
Presented above is a totally real question that isn’t facetious at all
the cowkini skin for claire will cost one william dollars
which of the slarpg cast do YOU think is hottest personally
On the one hand it's impossible for me to truly choose because everyone (at least of the characters who are supposed to be cute/hot/etc. and not a funny cartoon) is hot in a different way. On the other hand the honest answer might just be Melody because of course I made the main character the cutest and most fun for me to draw repeatedly lol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
help i bought an old copy of super lesbian animal rpg at a yard sale from an old lady and her cartridge was labeled 'super lesbian aniHELL rpg but the g stands for ghosts' in black sharpie and Melody started listing out my address and Allison started listing out my IP address and even though i thought this was just a glitch hyperrealistic green goosebumps goo started leaking from my crt tv so needless to say i went back to the yard sale but then someone was like "No one's lived here for 15 years!"
is this normal?
yeah that's just a default thing with rpg maker vx ace
I liked SLARPG's combat a lot, but I can't seem to identify what makes turn based combat fun. I like turn based RPGs in general, but in some battles are a chore. What do you think makes SLARPG's combat fun, or what did you have in mind when developing it?
Obligatory disclaimer that this is all subjective and different things will appeal to different people and there are other ways to do it and I didn't do a perfect job etc. etc. But anyway aside from stuff like making the animations quick to keep the pace up, the main things I did to make the combat in SLARPG more fun are the Star Power and Spellbook systems.
The need to build and spend Star Power to use your stronger abilities means that you can't just spam the same abilities on every turn, and you'll have to think ahead and do things one turn to set yourself up for future turns where you get those big hits in. Experienced turn-based RPG players can get this sort of setup and execution satisfaction out of using buffs and debuffs, which SLARPG has a lot of, but famously more casual players will often just refuse to use buffs and debuffs (see: the ten billion posts about people who just attack every turn in Pokemon and never use status moves), so the Star Power system forces them to think more strategically rather than sticking with the most straightforward, repetitive strategy and getting bored more easily.
And then there's also the Spellbook system, which gives you a bunch of different abilities to mess around with and facilitates experimenting with different builds. Often the thing that makes random encounters in JRPGs interesting is less the moment to moment combat and more the high level strategizing about your builds. In hindsight I realize that the Spellbooks immediately giving you all of their abilities the second they're equipped rather than needing to level them up takes away some of that meta progression satisfaction, but my thinking was always that not needing to invest time and energy into the Spellbooks would make players less hesitant to swap to new ones and experiment with different builds. There's always a tradeoff.
(In general I was sure to include a good variety of gear, and no one has a definitive best-in-slot item for every slot so that you still have to make choices about your build into the endgame.)
There's definitely things I think I could've done better, though, especially in terms of balancing, which is on my mind as I currently replay the game to take notes on things to tweak for the hard mode update.
lowkey I would go bankrupt for a revival of ask fluttershy but instead it's the SLARPG cast this time. i loved your blog back in the day and it'd be so awesome to see more comics set in the setting like the one packaged with the game :D
I'm flattered people still think fondly of my silly old ask blog haha
A lot of people have said they'd love to see more SLARPG comics and I'm definitely open to the idea, I just don't know if or when it'll actually happen. The main thing is that most of the ideas I have for further stories with the Novas are ones that would be better saved for an actual sequel. And also my brain's mostly focused on fleshing out the story of my next game right now, rather than thinking of new stories to tell on Reverie. But new stories with the Novas will happen someday, in some form, beyond me randomly drawing them for fun sometimes.
In the meantime everyone should read the webcomic my friend who drew the prologue comic makes. If you like SLARPG you will probably also like Softies and its cast of emotionally constipated gay space animals.