Lore Tidbit: The Winter Court Fairies are on average the strongest of the 4 Courts, due to intentionally cladding themselves in harmful metals like Iron and Steel. They do this for several societal reasons including reinforcing the perceived weight of their responsibility as judges and also as self punishment for failings past and present. The problem here is that gradually over time their bodies grow used to it, and when they're unbound from these shackles the ensuing frenzy is difficult to stop.
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Numenera Setting Notes: Points of Interest Part II
Moving over into the Beyond, the less-than-settled area of the Ninth World. This will have to be multiple posts, because the Beyond is huge and weird and woolly, and thereās a LOT out here. Not going to lie, I do think itās cooler than the Steadfast? While the Steadfast has some cool weirdnesses in it, it is generally calmer and more medieval-fantasy toned. The Beyond has a lot more batshit SF vibes, and Iām here for them.
This is all literally just from the first half of the Discovery Corebook chapter on the Beyond. Itās HUGE. But. Some locations/setting details from the Beyond in Numenera that make me happy:
Part II: The Beyond Part I (Numenera: Discovery)
The Cloudcrystal Skyfields. Literally the entire area. This is what I want out of vast science fantasy worldbuilding. Itās a sky full of huge crystals floating over a desert formed from the shattered shards of fallen ones. Thereās a dune sea pierced by crystal shards. Thereās a moving city in there called the Crowd City thatās built/formed of corpses, strange, preserved, possibly petrified corpses, and this whole city crawls around the place, and everyone (sensibly) avoids it. Thereās a lake so transparent itās invisible and the fish seem to be swimming through air. Thereās a mountain in the middle which may or may not exist, because some people can find it and others canāt. Uxphon, the main living, inhabited city in the area, built up off the plain in the Black Riage mountains, is built into a twisting complex of massive ceramic prior-world piping that extrudes out into a canyon. I just. If you have a fantasy, high magic, high tech universe, feel free to go off a bit with the landscaping, you know? Have an invisible lake and a vast field of crystals floating in the sky and a corpse city crawling around the place, why not. Go off a bit. Have fun. Make it big and bonkers and just a little bit horrifying. The Cloudcrystal Skyfields are excellent and I adore them.
Mt. Zanlis, in the Black Riage Mountains. Worshipped as a living being, a god, and Aeon Priests say that the heart of the mountain is artificial and run by a reality-warping AI that makes weird weather, teleports people into and off itself randomly, and generally makes life weird in the vicinity. Because everybody loves a living machine-god mountain that makes weird weather, right?
Hidden Naresh, in the Black Riage Mountains. Basically a hidden fungal skid row, itās a weird writhing creepy bioluminescent fungal city in the mountains whose primary export is psychedelic substances (āmycosā) and despair. Humans and abhumans and all sorts of others find their home there. The cityās leader has a harem of Nibovian Wives, which appear to be basically genestealers, who take human, ahem, genetic material and transmit it to ultraterrestrial (possibly Lovecraftian) entities who use it to make distinctly nonhuman children. So. Weird creepy drug city full of alien genestealers? I mean, why not.
The Slant Milieu, again in the Black Riage Mountains, or rather just below them. Itās a wide strip of land that is blasted flat by a constant wind off the mountains called the welkerwind. As in, trees grow sideways along the ground instead of up, if they grow at all, sort of blasted flat. People live in burrow towns in a network of prior-age tunnels that honeycomb the area, and most of the wildlife in the area is ferociously wind-adapted. And valuable. Thereās a (very dangerous) insect here called a caffa whose iridescent goldgleam wings and golden silk from their cocoons is really valuable, but also really hard to gather, so thereās a whole tense industry around collecting enough of it to trade out to big cities in the Steadfast. Thereās also a whole community of once-criminals and their families who were sent here as forced labour to harvest them, and who realised that this was the perfect land to slaughter your guards and vanish into instead. And the only tall things in the area are two prior-age artefacts. The first is the windmoldens, which appear to be hundred-foot-tall ancient black wind turbines, which would probably power quite a lot, but nobody can figure out how to hook up to them. The second is the Susurrus, which looks like a massive junk sculpture, but is actually an environmental musical instrument, which is played by the welkerwind. I honestly love this entire area as well. Itās the concept of katabatic winds writ really large. I love it.
The Ausren Woods, in the Plains of Kataru. Iāll be honest, I just love the shape of this entry. It takes the form of several excerpts of a diary found in the woods, a ten day arc of a visitor admiring these lovely purple trees and their absolutely delicious fruit, and then getting sick, and then getting too sick to move, and then growths coming out of their stomach, and then the growths burrowing into the soil, and crippling them with agony when they try to cut them, and then the diary ends. And then, after all that, thereās this lovely dry note by the Corebook itself at the end: āThe Ausren Woods are a large forest of purple trees that grow nowhere else. Do not eat the fruit of these trees.ā Thatās it. Thatās the entry. A quick horror short story, and a dry ādonāt eat the fruitā at the end. Excellent.
The Beanstalk, in the Plains of Kataru. Because they wanted to play on one of the class names being āJackā. But. This is why I love Numeneraās playing with POV. To the medieval-era people of the Ninth World, itās a metallic beanstalk up to a giantās castle in the sky. To a modern reader of sci-fi, Iām here wondering is that an orbital elevator? Itās a tower of metal and glass that leads up to the āstalkā a strip of a strange material about 10ft wide and a few inches thick, that just extends beyond view into the sky. The whole edifice causes a local gravitational distortion that has five huge boulders hanging in the sky around it. Not for any apparent reason, so itās possible theyāre just a side effect. And, like. That sounds like a gravity-isolated orbital elevator to me? If I was a Nano in its vicinity, my fingers would be itching. There is a thousand-strong town under the rocks outside, pushing any buttons you might happen to find is likely a bad idea, but gosh I wanna push some buttons. The top end of the elevator, if it is an elevator, could be broken and Iāve just zoomed myself up into orbit to die, which would likely be karma given that I might have just killed 1000 people, but ⦠I wanna push the button, Max?
Dessanedi, the Jagged Wastes. Again, as a region, and for the same reason as the Crystal Skyfields. Itās a sheet of splintered glass. The whole area. Itās a desert that got literally glassed, and then carved up by wind or other forces in the aftermath. I just love when fantasy lets its hair out and gives me some alternate landscapes. Thereās little beetles in there called Warrow Beetles that eat glass and itās gently noted that most things therefore canāt eat them. I love it.
The Great Slab, in the Jagged Wastes. Because itās a jazzed up sci-fi version of the Lost World. The Slab is a vast artificial plateau, whose strange organic synth-metal sides ooze a red-black oil that makes them impossible to climb, and which contains a giant gash on top called the Driftless Valley thatās its own whole little isolated ecosystem that has nearly no contact with the outside world. Nobodyās been up there, because the slab is featureless otherwise, and the sides are impassible. So unless you find a flying machine or ability, you aināt getting up there. So ⦠anyone want to play Lost World/Dinotopia up there?
Druissi, a town in the Ba-Adenu Forest. Itās ābuilt on the visible part of ancient, unknown wreckage that generates a stable, low-level heat year-roundā. Which. Concerns me? I know itās been there for hundreds or thousands of years and itās been fine, but the combination of āwreckageā and āheatā just has me concerned. Like. I would want measurements over time scales. How stable is stable? Is it stable but increasing? Because, yes, making clever use of ancient machinery to live your life, very cool, but also ⦠wreckage. Thatās generating heat. I have concerns.
The Untethered Legion, also in the Ba-Adenu Forest, but towards the swampy, bayou-esque southeastern extremes, where the forest is a morass of red oily mud that dries itself grey and hardens and then liquifies itself in cycles, and births black mutant hounds as it liquifies again. And an army of biomechanical humanoid riders waits to ride them every time, just gathering in the forest, waiting for gods know what. This is one of those ones where I feel like the science fiction perspective makes it worse than the fantasy one. Because the fantasy perspective is just a cursed land birthing demons. The SF one is a vast biofactory manufacturing supersoldiers/supersoldier mounts. I donāt know if itās just me, but somehow that makes it worse.
I really am vibing with the Beyond, over here. The Steadfast, for all its obelisks and inverted cities and telepathic cliff faces, did feel much more āease the audience used to medieval fantasy into thisā a bit, while the Beyond is taking the gloves off and shaking your sleeves out and going, āright, thatās done, now letās get down to businessā. Letās throw some landscapes in here. Some orbital elevators. Some AI mountains. Am I being unfair? Itās possible Iām being unfair. But I just want to get a bit wild and woolly with my hyperworld-SF-viewed-through-a-fantasy-lens over here, and the Beyond feels like it brings that a lot more than the Steadfast does.
Looking forward to the second half of this chapter!
Itās finally time for Marvusā turn in the spotlight!
Marvus is a prodigy of performance working for the interplanetary travelling circus The Midnight Melpomene, but heās a lot more than justĀ some acrobat or clown. Despite being barely into his 20s in human years, heās worked his way up the ranks to become the circusā tertiary ringmaster - in laymanās terms, the Melpomene is a three-ring circus and heās in charge of the third ring. As part of his duties he also handles a lot of sideshows outside of the tent, from smaller parades to the circusāĀ āMarvels of the Universeā freakshow, and has a not-insignificant hand in drawing crowds in in the first place.
You donāt work for a circus like the Midnight Melpomene for as long as Marvus has without incident, though. The Melpomene is legendarily cursed with nightly misfortune and injury;Ā āA Tragedy Every Nightā is their foremost tagline at this point because nothing draws in a crowd like crashes and accidents. Marvus got lucky and avoided getting hit by bad turns for several years but eventually his turn came up. During the middle of a monster-taming performance one of the beasts on display got loose and attacked him, severely disfiguring and dismembering him by the time the rest of the crew got it off of him.
Before the tragedy, he was half-snake and all-charmer. Afterwards, a third of his body had to be rebuilt with mechanical replacements (to his specifications): false abs literally sculpted to perfection, a replacement for his lost left arm, and a glossy off-white face like a clockās bolted into place. Most of his insides are still flesh-and-mintblood, just with some medical add-ons to keep everything running on schedule. The undamaged half is fit as it ever was, from the muscles to the scales.
Ever the showman, Marvus hasnāt let his injuries hold him back and has kept his third of the show running smooth, arguably even better than before. Still, he doesnāt plan on sticking around with the Melpomene forever - heās got a lotĀ of life left to live, and while the circus has been his family for years heās starting to outgrow what it has to offer him. Until the time comes when that golden opportunity to leave strikes heās more than happy to keep being the face of the show.
Would people outside of Vinyl City know of the Trankils? And not just people who live just outside of Vinyl City, but people around the world? Because if Daphne and Jan (those tourists NPCs) are any proof, Vinyl City does attract tourists who would want to see the city run by music. And I'm pretty sure the tourists would want to talk about the strange, child-like, feeling-like-I'm-staring-at-dread-itself, creatures to their friends.
Yes, outsiders are aware of them, Iāve gone over some parts of this hereĀ and here, but Iāll give a little more detail:
Outsiders tend to come in a few groups in terms of how they feel about the trankil: Scholarly curiosity, fans of creepy cute, and anxious about anything out of the ordinary.
Academics from in and out of Vinyl City are, naturally, very curious about the trankil. Where did they come from? How do their powers work? How different is their physiology from a humanās? Stuff like that.
Of course, actually studying them is kind of a pain, because NSR is very particular about protecting the trankil (because, yāknow, theyāre children), so anyone who wants to experiment with them has to go through the proper ethical and paperwork channels, same as they would trying to study human children. They donāt want to get super-mega-sued by a huge company like NSR.
There are some that try to obtain trankil as test subjects through less than legal means(kidnapping, adoption with the intention of exploitation, etc), but as Iāve said in the second link, trying to do things that would bring harm unto trankil tends to come with the consequence of dealing with their extremely powerful and extremely protective elder siblings, and sometimes their age peers if thereās enough of them in one place. Those little fuckers bite and scratch like crazy when they sense danger.
Fans of creepy cute tend to utterly adore the trankil for their strange but cute looks and behavior, not unlike you guys. The strongest group of this are those that havenāt really met trankil in person before, but rather just seen them through videos and photos, as the aura of the void doesnāt really seep through cameras.
The intensity of this fandom, of course, varies like any other; most are pretty normal about it, fawning over the little ones like normal people, but some are kind of weird about it. Excessive infantilizing and goingĀ āI want oneā arenāt unheard of within that community, though itās been drilled into the publicās heads that 1) trankil arenāt pets and 2) you canāt adopt one outside the juristiction of the adoption agency (i.e. Vinyl City).
Some of the crazier ones have tried to get trankil smuggled out of the city to keep, like how some people pay poachers to kidnap wild baby animals, but again, crazy dangerous venture for a payoff that probably wonāt work anyway.
The anxious folks come in two varieties of their own: people whoāre just a little afraid of the unknown, and the fantasy racists.
Vinyl City, officially speaking, actively encourages visitors to do their research and interact with the trankil in a safe, positive setting. This is usually for the benefit of both the trankil and the visitors, as both can be pretty anxious meeting strangers. Information desks around town hand out pamphlets on the little guys all the time.
The fantasy racists tended to get driven away already due to a good number of the residents of the city, including multiple much-loved charters, being nonhuman or human-deviant beings, but when someone starts aiming the ire at the little mute bug children? The best they can hope for is being on the receiving end of a lot of angry looks and someone chasing them off with a broom.
I MADE A WHOLE VERSION OF OTHELLO WITH LIKE FOURTY PAGES OF NOTES HOW THE hell DID I FORGET ABOUT THAT
Like I took, what, a bunch of stage directions and the idea that slapped me during my exam, and just, boom, I had a whole version plotted out which centred around the principle of Iago and Emilia being very loving and happily married and just, wow I forgot it how did I manage that
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Today in Inane Gobverse Lore: Mason has an irrational hatred of Gnomes, can't stand Gnomes in the slightest- He even keeps the windows of the apartment lightly salted to prevent common house gnomes such as Brownies from setting up shop. He claims they've always bothered him ever since he was a goblet, maintaining that this has nothing to do with the fact he'd chase them around the attic with a stick.
There's a company of brownies living in the laundry-room of his apartment that is so entrenched in the dryers that they can't easily be removed, and Mason begrudgingly tolerates their presence- though he insists that they steal the pocket change from his laundry (They do).
On the other hand, Utah (The Tall Green One) has gained this colony's favor by leaving a bottle cap filled with Diet Mountain Holler out for them whenever he does a load, and in return they fold his laundry for him.
Soon as I get better at drawing backgrounds I'm gonna draw so much art of the gang going Dungeoneering.
Dungeon Survey pays great, its a bit like mapping out caves irl. A mid level survey job will usually take you about a week, so surveyors prepare rations and scope out potential safe rooms accordingly. An average day's activities tends to involve hiking large distances, measuring & mapping notable passages, and planning evacuation routes for the closing crews.
Dungeoneers tend to be paid per real world day surveyed, with additional compensation for each hostile engaged (with appropriate documentation).
Continuing on through the Ninth World Guidebook, we head north past the Cloudcrystal Skyfields to the land of Lostrei, where various animist tribes who believe in the spirits in all things have semi-unified to create ⦠not a nation, exactly, but a land with a central council where its disparate peoples can talk together. And, not going to lie, I think my favourite part of the world so far is up here. Iām not sure why it snagged me so hard, but the first time I was browsing through this book, the Glass Sea area grabbed me. Hard. Itās amazing.
Part V: Lostrei, the Spiritlands (Ninth World Guidebook)
Aerathis, the Capital City. For if you want some solarpunk vibes. Aerathis is built around the Gaiansā animist beliefs, so it incorporates large elements of the environment around it, inviting trees into the buildings and building around rather than through things like natural crevasses. Itās a city of metal and glass, and youād think that makes it a prior-world city, because those techniques are mostly lost, but itās less than a century old, built by a secretive guild within the city called the Builders. Who may or may not have the guidance of a prior-world AI to explain things. Heh.
Iripendra, in the Indigo Forest. Because itās a clearing where, for some hyper-specific prior-world reason, food doesnāt spoil and sex canāt get you pregnant. Because building a contraceptive clearing in the woods was a thing some past civilisation felt a need for? I have some questions.
The Kileti-fior, or Temple of the Wellspring, in the holy city of Cheloh. Itās a massive āvaguely egglikeā tower with a great pit in the middle where priests pull up āenergiesā, which can actually power things. Anyone can join the priesthood in here, even if passing through, and help perform some of the rituals, and you get a little glass badge to say you joined the lowest order of the priesthood in this fashion. I think I just like the little glass badges? This could be the Catholic and/or enjoyer of history via objects in me, I like the echo of medieval pilgrim badges.
Chayn, in Southern Lostrei. Because itās a town built around a giant hovering prior-world building that āstandsā atop a pillar of light. Itās called the Glittering Castle, because naturally, and the mayor lives up there. But itās not standing on a beam of light, the beam of light is just emanating from the generator keeping it afloat. The beam lands on a giant yellow crystal in the centre of town on the ground, and you can hook up to the crystal for power, so the whole town essentially has electricity and all the conveniences. So far, so good. But, um. Chayn has, for probably completely unrelated reasons, āa far greater incidence of mutation than anywhere else in Lostreiā. So yeah. This is not a place of honour?
Kasistromis, in Southern Lostrei. Itās a giant tower of metal and synth thatās fully organic and alive inside. Anyone going in gets basically eaten. Not hurt, just swallowed, and then unwillingly transported along the organic passages and chambers of the interior. You canāt control your movement or get out until Kasistromis basically poops you back out. Nobodyās ever been able to talk or communicate with the tower, itās just there. Vibing. Presumably hoping for something actually digestible to wander in.
The Shifting Lands, in Southern Lostrei. Itās a savannah. That, about 50ft down, sits atop giant square metal plates that move parts of it over each other. Itās all one giant puzzle floor, moved by a single giant mechanism, for no known purpose. Thatās roughly 40,000 square miles (200 miles across) of giant earthen puzzle thatās just there. For reasons.
Ashuri Isle, off the coast of Lostrei. The name means āExileā, and in theory itās an island of criminals and exiles and self-exiles who wanted no part of Lostrei society. Owing to the lethal shoals around it, though, and the lack of charts outside of certain particular captains in the area, itās as much an island of castaways and shipwreck survivors. Itās not overly violent, though, just full of people who wanted to do their own thing. Iām vibing with it.
Arsorra, on the northern coast of Lostrei. Itās a beach town backing onto a jungle, and a little way inland is something called the Stone Hatchery. Which is a piece of land that is, slowly, and for whatever its own strange reasons, tearing off piece by piece and floating upwards in little floating āislandsā. They ascend at a fixed rate, about 40/50ft the first year, then 400/500ft or so a year for the next few. When they hit 1500ft, they, along with anything unfortunate enough to still be on them, vanish into thin air. The town occasionally uses this to get rid of criminals, stranding them on bits of land that are clearly about to be airborne. Which is ⦠an interesting choice? Do you jump to your death from a great height, or see what happens after a few years of exile when you hit the edge of the sky? (Or get a friend with a flying creature or numenera to get you off, obviously. But. Thereās an interesting little background).
The Fluid Tower, in the Glass Sea. The Glass Sea is an inland sea that during spring and summer goes so dead calm it becomes like, well, glass. The Fluid Tower is a 400ft extrusion from the sea that is hardened water. Not ice. Just water, that is currently harder than steel. Some people have scraped some material from the tower, and it immediately turns into liquid again, but can clean anything. The āwallsā are translucent, and there seems to be liquid water inside, full of fish that can suddenly enjoy a lot more of a view than usual. It looks like thereās a way for those fish (or people) to swim up into the tower from the sea itself, but that might be an illusion. I just love this thing. What a fantastic inexplicable thing to just plop in your world. The tower also has three hovering androgynous faces that float in its vicinity that sometimes ward people away, sometimes not, and even occasionally speak various opaque bits and bobs to people. This area is just weird and I love it. It might be my favourite thing in Lostrei, as random as that might be.
Orcourt, where the Glass Sea meets the Tiomon River. Itās an ancient prior-world city thatās half inhabited, but in a much more fun way that usual. From the modern wooden docks attached to the lower edges of the ancient towers, you take āfloat shaftsā up to habitation level: the upper stories 300ft up that are connected by āan invisible field of forceā that acts sort of like water. Stuff weighing less than a ton floats on it, and you can swim through or sail along it, like invisible canals between the buildings 300ft in the air. You can also āwadeā through it, but balance is tricky, and if you successfully reach the ābottomā of the 12ft deep canal, you will fall through it. Thereās a school for nanos in this city, and itās just ⦠itās really quite fantastic.
The Glass Sea as a whole area is just ⦠probably one of my favourite parts of this world so far? I would live there. Iām gonna go to Nano school in Orcourt. Can you imagine growing up in a city like that? Playing in the ācanalsā? Everyone having that story of the one kid they knew who swam too deep and fell out the bottom to their death 300ft below? Teenagers whose whole point of pride is that theyāve successfully figured out how to āwadeā? Sailing into the city on a fishing boat from below, looking up to see a whole cityās worth of people just swimming around in the air 300ft up? Vendor boats sailing around an invisible canal 300ft up selling tea? Out into the sea a bit, thereās a great tower of glass-like solid water where fish can take in much the same views you can. Fisherfolk here regularly fish up glass fish, live ones, that they then throw back, because if you keep them until they die you start to know stuff you shouldnāt know and donāt want to. Itās just ⦠I love it. I love this area. What a fantastic part of the world. Genuinely, I love it so much.
Iām gonna make a fisher nano from Orcourt. What a place. Heh.