You think Humarise should of returnned they kinda felt...too rushed...

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You think Humarise should of returnned they kinda felt...too rushed...

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Serpenters – July 26th
MHA: WORLD HEROES’ MISSION - SERPENTERS
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Were Humarise Right About the Quirk Singularity?
Humarise's ideology in My Hero Academia: World Heroes' Mission hinged on the Quirk Singularity Doomsday Theory (also called Paranormal Singularity Theory). They believed Quirks would evolve uncontrollably, dooming humanity, justifying their genocidal purge of Quirk users.
Canon confirms the theory is partially correct, but Humarise exaggerated the "doomsday" inevitability and used it hypocritically to fuel terrorism.
Points Where Humarise Was Right
The core phenomenon—Quirks growing stronger, more complex, and harder to control across generations—is proven true in the manga:
Generational Evolution: Quirks blend and amplify. Children often surpass parents (e.g., remedial course kids overpowering pros in mock battles). Dr. Garaki's theory, once fringe, shows early signs in the fourth generation.
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Visual explanations of the Quirk Singularity theory from the manga.
Uncontrollable Examples: Eri's Rewind accidentally erased her father; young children manifest volatile powers early.
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Eri's uncontrollable Rewind Quirk as a child.
Peak Proof: Tomura Shigaraki's mutations (hundreds of fingers sprouting, body adapting defensively) are explicitly tied to reaching "beyond the Singularity." All For One and Garaki confirm bodies can morph to handle power, but it risks loss of control.
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Tomura Shigaraki's grotesque mutations embodying Singularity-level adaptation.
Humarise correctly identified rising Quirk power and control issues as a societal threat.
Points Where Humarise Was Wrong
Not Inevitable Doomsday — The manga shows humanity adapts. Bodies evolve biologically (Shigaraki's changes), and society responds via Quirk counseling programs (expanded in the epilogue, led by heroes like Ochaco Uraraka and Tsuyu to help children with uncontrollable Quirks). No total extinction occurs; society manages it through education, support, and tech (e.g., Deku's data-gathering suit).
Hypocrisy and Projection — Flect Turn blamed his uncontrollable Reflect Quirk for personal isolation, projecting it universally. Humarise relied on Quirk users (e.g., Beros, Serpenters) and killed innocents (including Quirkless), contradicting their "salvation" claims. Deku notes the theory lacks full proof at the movie's time, and their genocide would cause more chaos than prevent it.
Manga Resolution — The epilogue (Chapters 425–431+) addresses strains subtly: counseling expansion, reduced villainy, hopeful society. The "doomsday" is averted through empathy and reform, not purge. Many fans view full exploration as underdeveloped, but the tone rejects apocalyptic inevitability.
Verdict
Humarise was right about the Quirk Singularity phenomenon occurring (evolution, increasing complexity, control challenges)—validated by canon events like Shigaraki's mutations and epilogue counseling needs.
They were wrong about it being an unavoidable extinction event requiring genocide. Humanity adapts biologically and socially, aligning with MHA's themes of growth, support, and heroism over despair. Their extremist response was unjustified terrorism, not prevention.
Comparison: Paranormal Liberation Front (PLF) vs. Humarise
The Paranormal Liberation Front (PLF) from the main My Hero Academia series and Humarise from My Hero Academia: World Heroes' Mission are both large-scale villainous organizations in a Quirk-dominated world, but they represent starkly contrasting ideologies, structures, and threats. While both are driven by extremist views on Quirks and society, their goals are fundamentally opposed: the PLF seeks to empower and liberate Quirks, while Humarise aims to eradicate them entirely. Below, I'll break down key comparisons using a table for clarity where it helps organize data, followed by analysis of their similarities, differences, and hypothetical scenarios for how they might come into contact or conflict.
Key Similarities
Extremist Ideologies Rooted in Quirks: Both groups are motivated by a perceived "crisis" involving Quirks. The PLF believes in unrestricted Quirk use to dismantle hero society and allow "freedom" (often chaotic and destructive), while Humarise views Quirks as a "disease" leading to humanity's doom via the Quirk Doomsday Theory. This makes them both Not-So-Well-Intentioned Extremists who justify mass violence.
Hypocrisy and Internal Contradictions:
Humarise preaches Quirk eradication but employs many Quirk users (e.g., Flect Turn, Beros, Serpenters) as tools, often out of self-loathing or survival.
The PLF claims "liberation" but is fractured by personal agendas (e.g., Dabi's revenge, Skeptic's ideology) and Teeth-Clenched Teamwork, with many members Not in This for Your Revolution under All For One's influence.
Terrorist Tactics and Global/Local Scale: Both engage in large-scale terrorism. Humarise uses Trigger Bombs for global genocide (targeting 80% of the population), while the PLF wages war on heroes through raids, jailbreaks, and battles. Both cause collateral damage to innocents, including Quirkless people.
Cult-Like Elements: Humarise is explicitly a cult with religious motifs (robes, masks, "pure humans" vs. "diseased"). The PLF has cultish loyalty to Shigaraki/All For One, with propaganda (e.g., Spinner's advisers rallying Heteromorphs) and a rename to sound less villainous.
Elite Forces and Mooks:
Humarise: Non-Quirk mooks (armed with guns) and Elite Mooks (Quirk users like Serpenters, Leviathan).
PLF: Regiments with advisers (elite mooks like Amplivolt, Sanctum) and remnants like Jailbreakers (e.g., Lady Nagant, Kunieda).
Knight of Cerebus Factor: Both escalate the story's darkness. Humarise introduces global genocide and child endangerment in the movie; the PLF drives the Paranormal War arc, leading to massive hero casualties and societal collapse.
Well-Trained but Inexperienced Armies: Humarise's forces are fanatical but fall to coordinated heroes. The PLF is powerful but crumbles in unprepared raids due to lack of real combat experience beyond top brass.
Motivations and Morality: The PLF is chaotic evil/neutral, driven by revenge, power, and "liberation" (e.g., Dabi's family vendetta, Spinner's Heteromorph advocacy). Humarise is lawful evil, with a "greater good" facade (preventing extinction) but zero remorse for innocents. PLF exploits societal flaws (e.g., Hero Commission corruption); Humarise ignores them, focusing on Quirks as the root evil.
Combat Style and Power Dynamics: PLF relies on raw power (e.g., Nomu, Lieutenants like Dabi/Geten) and strategy (Divide and Conquer inversions). Humarise uses tech (Arachne drones, bombs) and Quirk-enhanced elites but lacks the PLF's adaptability (e.g., no equivalent to PLF's Warp Gates or Jailbreakers).
Societal Impact: PLF causes long-term chaos (Paranormal War, societal collapse). Humarise's plan is apocalyptic but contained to the movie (Near-Villain Victory via bombs).
Villain Threat Scale: PLF is more enduring and integrated into the main plot (e.g., ties to All For One). Humarise is a one-off movie threat but darker in tone (explicit genocide, child harm).
Hypothetical Contact and Interaction Scenarios
Given their opposing ideologies (PLF: empower Quirks; Humarise: destroy Quirks), contact between the groups would almost certainly lead to conflict rather than alliance. In the My Hero Academia universe, where villain networks overlap (e.g., via black markets like Giran or All For One's spies), they could encounter each other through shared resources or territorial disputes. Here's reasoned speculation based on canon lore:
Initial Contact Pathways:
Black Market/Underworld Networks: Both groups rely on illicit resources. Humarise kidnaps scientists (e.g., Eddie Soul) and uses tech like Trigger Bombs, which could involve brokers like Giran (PLF associate). PLF's Skeptic (intelligence regiment) or All For One's spies might detect Humarise's global operations while scouting for allies/recruits. A deal for weapons or info could go south when ideologies clash—e.g., Humarise offering anti-Quirk tech, only for PLF to see it as a threat.
Territorial Overlap in Japan: Humarise has a presence worldwide but operates in places like Otheon (movie setting). If expanding to Japan (Quirk epicenter), they might bomb PLF hideouts (e.g., Gunga Mountain Villa) as "infected" targets. PLF scouts (e.g., Twice's clones or Hawks' intel) could uncover this, leading to preemptive strikes.
All For One's Influence: As PLF's shadow leader, All For One might view Humarise as a rival or tool. He could manipulate contact (e.g., via spies like Lady Nagant) to absorb Humarise's tech (reflecting his Quirk-stealing habits) or eliminate them as competition. Flect Turn's Reflect Quirk would intrigue AFO, potentially leading to a theft attempt.
Likely Conflict Outcomes:
Ideological Clash: PLF would see Humarise as Boomerang Bigots betraying Quirk users, labeling them "hypocrites" (mirroring Humarise's own slurs like "diseased"). Humarise would target PLF as prime "infected" examples. A battle could erupt over recruitment—e.g., PLF's Heteromorph mob vs. Humarise's Quirkless mooks.
Direct Confrontation: In a fight, PLF's elites (Shigaraki's Decay, Dabi's flames) outmatch Humarise's (e.g., Leviathan's tentacles vulnerable to PLF's firepower). However, Humarise's drones and bombs could cause attrition. All For One/Shigaraki might solo Humarise's leadership, but Flect's Reflect could stall briefly.
Alliance Potential? Unlikely—PLF wants Quirk dominance; Humarise wants extinction. A temporary truce (e.g., against heroes) would fracture quickly, as seen in PLF's internal tensions.
Post-Contact Ripple Effects: If PLF wins, they absorb Humarise remnants (e.g., Serpenters as Elite Mooks). If Humarise bombs PLF, it weakens them for heroes. Heroes (e.g., Deku, Endeavor) might exploit the infighting, turning it into a three-way war.