hey! I just wanted to say i really like how you shade the fresh meat comic pages. idk if you've already posted about it, but do you have tips on shading like that?
the shading style has changed since the comic started, but iām assuming you mean the style thatās been going from the 20s to where the comic is now (wow it really DOES NOT feel like it was that long ago).
a long time ago, i made lighting/shading tutorials which can be found here. a lot of it still holds up.
the main difference now is that my shading is cel shading -- or shading that doesnāt have much rendering, usually only one flat block of shadow. cel shading is faster, but itās harder to make it look good to the eye because of the lack of rendering and blending. so you have to compensate.
the main issue with simpler shading is one of contrast. my understanding of contrast between colors has grown a lot after noticing that colors can look a little wonky to me while running them through colorblindness simulators. this is mentioned slightly in the ācheat sheetā tutorial i did:
a more simple way to simplify this information is like this:
this is generally how i autopilot colors. every palette can break rules, but what iāve learned is it cannot break EVERY rule at the same time. you can give yourself a few colors out of the palette which break the rules of saturation (ex: lines being a really dark red when there is purple in the palette) based on what you know about light or curiosity to try something different out.
usually when artists talk about contrast itās about adding more contrast. there is definitely a thing as ātoo much contrastā though, at least for me. so the other thing thatās really pronounced with how i shade is i color my lines a lot of different colors. lines are the Essence of shadow. theyāre really abstract, exaggerated edge shadows. so coloring them a lighter color will help emulate more natural transitions between the forms of objects.
i also limit the amount of rendering i do -- which is hard because you have to pick out what feels like the identifying pattern or texture of stuff to not over-render -- and lean into rendering objects and things that naturally have a lot of contrast, or shadows that are naturally pretty stark, like drop shadows. that helps everything feel a little less like itās made of plastic.
anyway, hope that helps, i gotta go get stuff done