Seer- see and understand their aspect. They use the information to manipulate it.
Breath- major themes of freedom, air, wind, breath, and flexibility. Minor themes of direction and change.
The Seer of Breath. One that sees and understands freedom, air, and direction. Through it, they control it.
The Seer of Breath is one that sees direction and change, one that understands the flow, the movement of past to present and then to future. The Seer is capable of following the trajectory of objects, people, and events and the ways they move and play out. To the Seer, every move made has weight and they can determine each possible outcome. This could give the Seer a superhuman sense of balance and agility, having a keen awareness of their weight and motion. They may even develop an immunity to vertigo.
At lower levels the oracle is probably something of a predictor, someone with a strong analytical side, either logical or emotional, for things. Someone that pays attention to plot themes, someone that wants to guess the mystery before it is revealed. The Seer is capable of small forms of divination, using the sky, movement of clouds, the flight patterns of birds, pendulums, or other similar methods to help them focus on the path of things. The winds of fate blow and they can feel it, using some focus to find developing patterns. They are susceptible to an overexposure of information, with a large number of variables quickly confusing them and drowning them with possibilities.
At medium levels the Seer’s acuity has developed into a flow state, being able to tap into the path of least resistance and follow its course, naturally able to shift into this state and being able to push others into it. This flow state is characterized by extreme awareness of one’s body and surroundings, giving them precise and fluid movement, increased efficiency, and incredible evasion. This state is so firmly In The Zone it is quick and efficient action and supreme reaction, akin to Ultra Instinct or Spider Sense. While this flow state is powerful, it requires a degree of focus to use, being disrupted by mental chaos, such as fear, anger, overstimulation, etc.
At higher levels the Seer’s flowstate is constant, effortless, having learned to let go and find peace in the process. Very little could disrupt the Seer’s flow state, able to keep a calm and clear head in even the most hectic of situations. Through this flow state the Seer may have reached a sort of transcendence past mental effects, allowing effects like sonic screeches or mind control to simply bounce off their brain. As the Seer’s flow state is perfected, so are their allies, allowing their entire team to move through and past any obstacle, no matter how difficult or daunting. There is always a path of least resistance, always a way out through or out.
The Seer of Breath is one that senses the literal air and wind, enhancing their senses of hearing and smell many times over. The Seer looks outwards to the world around them, able to sense the air and all movement therein with incredible accuracy. They detect everything in the air and all that moves through it.
At early levels the Seer has exceptional hearing or smell, able to accurately pick out minor sounds or scents with clarity, even over considerable distances. Even faint traces could be detected by the Seer. As the seer begins to hone their abilities they would realize they possess a 6th sense for the air, able to feel movements and shifts in it. These shifts can be something moving quickly and causing air disturbances to something so minor as being able to sense the breathing of a creature from a few yards away. The air always gives away who was near, the physical traces of their breath lingering in the air as carbon dioxide.
As the Seer of Breath progresses further, these ranges and accuracy will develop rapidly. The range of the immediate area quickly becoming almost line of sight, hundreds or even thousands of feet. Their senses would grow to even encompass others, able to pass through allies and even enemies, tapping into their sense of hearing or smell. They may be able to create small familiars to act as spies, tracers, and audio bugs. Creatures can simply speak the name of the Seer out loud and it can get their attention, even across vast distances. The Seer is always listening… and if they’re the Terezi sort, they are always smelling, too. They may have developed a sort of echolocation, sense tremors in the earth, or hear radio waves.
At higher levels the Seer’s senses easily encompass entire worlds, possibly even the entire session itself. Every movement, every shift, down to the movement of atoms. The Seer of Breath can hear the vibration of molecules and the sound of distant murmuring horrorterrors. Or perhaps they can smell your organs from miles away, pursuing you as a bloodhound, tracking everywhere you have been to everywhere you will go.
At their greatest level of awareness the Seer has unlocked a sort of psychometry, able to find traces on objects, people, or places, far too small for any other being to detect. A loose grain of sand that could only be from a particular desert, a distinct sound that could only come from a metal pot built in the 1800s, etc. Truly BBC Sherlock levels of absurd deductions.
Omnilingual- you can speak and read every language (including all consorts, excluding other denizens)
Omnitone- You have incredible control over your voice, able to speak in extremely quiet or loud volumes
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