Cost of Knowing Sketchbook pages
Sketchbook pages for figuring out the game.
I glad I did these pages at the beginning of the project as when I started to make assets it was good to refer back to the sketch book for ideas. Some o the stuff that I may have dismissed in ideation I ended up using as ideas for other areas (eg. a border that didn't work for the cards I used a similar design for the card lock) .
Mainly used it to get a feel for the style (wanted a nordic folk art/alchemy/with some element of whimsy kind of feel, and wanted to deviate away from the traditional mystic in a tent direction for fortune tellers.
I also did some ideation for tarot card borders and the icons. I tried to do some for the characters, but it was so late in the jam for the characters, I ended up just clutching a fashion book and winging the character designs
I wish there was more time to give then more iterations. I felt that the character from the past had better poses - I took those from illustrations in the fashion book, while the modern characters had stances are more online references - I do think they work for their time periods.
Dr.Logic was changed from a man to a older woman. I think she balances out the cast much better as otherwise I felt, as a man, he would have shared too similar energy to Ethan Li the entrepreneur or Lord Alderic. This way I think all six characters have a more unique identity.
It was also a relief that the sketchy style worked with the rest of the game.
One thing I would do for the next game jam would be to think about UI/UX a lot earlier or suggest bringing in someone dedicated to that on board. For Flavedo, the coder the UI/UX takes the longest to plan out, while updating images is a quick job. For myself, making the images take the longest, while making windows and text boxes is relatively quick. I think the process would have been smoother if I had thought about UI earlier and got that completed first so not to delay flavedo.
The other issue is font - I didn't expect that to be that much of a problem, but it's one of these things I find quite difficult to decide on if I didn't had a picture of how everything is going to look. In addition many of the free fonts online might have broken elements like a hypen that doesn't work - this would have been better tested earlier so there was more time to find a replacement.