Bungie Leadership Was Destiny's Downfall
It's depressing to know that the Destiny 2 devs had incredibly interesting and creative ideas that would have improved the game and the senior management/"leadership" (almost) always said no. They siphoned off so much of the money the game made (when it made money) to do things like... make a bunch of projects that went nowhere, fund Marathon's development while leaving D2 to languish, not starting Destiny 3 when they would otherwise be forced to cut D2 content, etc. etc. The devs had ideas like: make player housing, make a D2 dating simulator (I would have *loved* to romance Mara Sov or Savathun), bring back SRL, make new Crucible and Gambit maps, basically LISTEN TO THE COMMUNITY.
Instead, we got a lot of shit we didn't even want. The Eververse. The Portal. PvP that never changed or got updated. Gambit languishing. Seasonal content that disappeared forever. The Destiny Content Vault. Sunsetting weapons. All in a drive to create churn and profit without improving the game.
Imagine if after Forsaken they released Destiny 3, kept The Red War through Forsaken intact, and D3 would be Beyond Light through The Final Shape. The original plan with Activision was D1 > Expansion > D2 > Expansion > D3 > Expansion etc. on a yearly cadence for each step. I don't agree with a yearly cadence BUT I think a D3 after Forsaken or even The Final Shape that fixed a lot of the problems they had with the Tiger engine (or moved to a new engine) and the storage concerns they had with Destiny 2's size as the game got bigger would have given them a massive success, and a new game is a perfect point to bring in new players. I also think the New Light introduction to D2 is and always has been *extremely* confusing, as basically everyone says, and a D3 would have given the opportunity to craft an actual New Player experience that would allow people to jump on board much more easily.















