Runequest news! New book coming fairly soon, and look! Our Prince Starbrow herself right on the cover! That’s exactly what I want to see.

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Runequest news! New book coming fairly soon, and look! Our Prince Starbrow herself right on the cover! That’s exactly what I want to see.

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Wind Lords
After completing Pegasus Plateau, our Glorantha group may have spun off the whole Lochaim successor issue and now we're setting up a whole Much Ado About Nothing between the Windlords Lonela, Daughter of Kalleva and Elmal, Son of Saronil, leaders from rival clans within the Lochaim who absolutely hate each other.
Pose Reference from @mellon-soup's work
King of Dragon Pass: victory sequence.
Hiya there, I moved to aspiring-awesomeness (https://aspiring-awesomeness.tumblr.com/) :D
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Today is world beard day!
Have a feisty librarian knowledge-god cosplayer and her silly imperial friend.
When I first started digging into RuneQuest a couple years ago, I learned that the reputation of the Pavis: Threshold to Danger box set (and its companion, The Big Rubble – more on that tomorrow) verges on the legendary.
Pavis is the major city in the region of Prax. Its history starts centuries ago, when the God Learners founded the city of Robcradle on the site. Giants living in the Rockwood Mountains far to the north would send their infants down the Zora Fel river in cradles filled with powerful magic, which the God Learners waylaid and plundered at Catchcradle Island. The giants naturally took exception to this and laid waste to Robcradle, founding their own massive city on the site. It was later re-conquered by Pavis, who renamed it in his own honor. The original city changed hands through war many times over the ensuing years, until it was left a ruin, now known as the Big Rubble. Eventually, Dorasar, an exile from the kingdom of Sartar, founded New Pavis outside the walls of the original city. When the Lunar Empire conquered Prax, they also seized Pavis and now use the city as the center of their civilizing influence.
This rich history, and the mix of competing cultures and religions left in its wake, is the backdrop for the majority of RuneQuest’s second edition and has, in some form, been included in most subsequent editions of the game. The box features a detailed, building-by-building guide, numerous important political figures and the classic scenario The Cradle, in which PCs must defend the first giant cradle sent downriver in 700 years. The adventure became so big it wound up crowding out two other scenarios listed on the back of the box. That necessitated Chaosium’s release of Big Rubble later in 1983.
I intend to run all the classic RuneQuest material as my next campaign and I can’t wait to get to Pavis…

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The Storm Pantheon as illustrated by Kalin Kadiev - princeofsartar.com
Runequest went great! The party was able to follow some hints I dropped, and discovered a threat in the spirit world that would bring their caravan adventure to a halt if they hadn’t caught it as quickly as they did. There was a lot of NPC maintenance too, with the party going out of their way to make sure the tribe was doing well, and keeping everyone in good cheer on the road to their new land. Dorothy’s apprentice shaman of Daka Fal, Leika the Needle, did have to do some damage control for her wild sister Umatha Stormwife. She’s a bit reckless, and a proud and loud Vinga cultists, and has pissed off the tribe’s Redsmith one too many times. Leika had to toss the guy some lunars and apologize, ensuring there would be no bad blood between their families. Very important since Leika and the Redsmith are both members of the ring.
The session ended after confronting a trouble making hunter, who had threatened to gut the caravan’s cook (an Orlanthi duck who is very proud of his trade.) They learned he grew up in Furthest, and has some fierce city-lunar feelings towards ducks. Though they didn’t really get much out of the conversation, they did invite this hunter on an adventure into the woods to deal with a forest spirit. Their plan is to separate him from camp, and directly call him out about threatening the duck.
Cults of Prax, by Steve Perrin and Greg Stafford, is a book of deities and, since the RuneQuest system and the world of Glorantha are both intimately connected to the many religions contained within, it is one of the game’s most important books. Prax is both a melting pot and the site of a clash of cultures on an epic scale, so the gods detailed in the book are a cross-section of deities found throughout Glorantha. Several pantheons – those of the native nomad tribes, the invading Lunar Empire, the neighboring Kingdom of Sartar, the city of Pavis and more – all compete for influence in the region. If you play RuneQuest, you will know the names of gods like Orlanth, Humakt, Storm Bull, the Seven Mothers, Lhankor Mhy and Yelmalio very, very well.
Unlike D&D, which features endless deities but few doctrines that matter in terms of the game’s mechanics, the cults are RuneQuest’s foundation. Membership in one of more cults determines not just a character’s culture and beliefs, but many also function as a more organic sort of character class.
In D&D, a book like this would only be of use to Clerics and Paladins, and probably only in expanding the available spells. In RuneQuest, religion IS roleplaying – Cults of Prax is a handbook for how all characters (player and non-player) act, both with members of their own cults and outsiders. Learning these customs and how to navigate them is the soul of the game.
I suspect the centering of the interaction of beliefs on the level of social groups in RuneQuest is a clear antecedent of Planescape and its factions. It is testament to the monumental nature of the book that, even though it was originally released in 1979, it has yet to meet its match in depth and clarity. It is a foundational RPG text (and not just because it might be the first splatbook – correct me if I am wrong in the comments).