Rain World is a game about appreciating the little things as they come and go. The connections you make with the scavengers, that one time a vulture ate a predator that would've killed you, the lizard you had to leave behind in another region
It's about the little kindnesses creatures who are otherwise only thinking of themselves give to one another
When Five Pebbles gives you the mark and the k10, you can literally just spend as much time as you want having fun, finding pearls, looking at creatures, and just exploring the world before you can go to the Void Sea
There's a reason why the Shaded pearl's qualia was shit like "eating a tasty meal" and "watching dust on the windowsill", because it's the small things
And yet, you still have to learn to let go
The echoes are stuck here not because they appreciated the world, but because they cannot leave it behind
The Chimney Canopy echo cannot let go of how much the world has changed. The Shaded Citadel echo cannot let go of their precious memories and what it was like to live in a "flesh prison"
The world is constantly shifting and changing and you have to be able to accept that change and be effortless like the jellyfish, instead of tangling yourself up in your own mind
The world is vast and scary, and its easy to want to stay in the comfort of your own memories, thinking about how good it USED to be. Trying to find what is long gone
Survivor was separated as a pup, and even as a grown slugcat continues to reminisce and grieve up until they meet FP, and instead set on ascending and accepting that they will never find their family, and that's ok
















