The sagacious Matt Colville posed an interesting question to us: how many encounters, on average, does Vox Machina get through in an adventuring day? We discovered there are many ways to answer this question, so we arrive with many an answer. (All calculations based on the first 108 episodes of Critical Role, excluding ep012).
We narrowed “adventuring days” to those that consisted of exploration, challenge, and the possibility of a threat. We excluded days of appropriate rest, leisure, and recovery. The initial numbers expressly exclude social encounters (which rarely use player resources) and skill or exploration encounters (which may or may not drain party resources). This also excludes planned but bypassed encounters because, hey, if they didn’t happen, we didn’t see them!