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Once a church stood here. But Iâve deconstructed it, scavenged it for my own use, pick the island clean of resources, and even used it as a dump for my volcanic ash and beach sand seriously I can only make so much glass waste, and not a soul or a âmon is harmed. Itâs abandoned. Itâs free real estate. What a relief, that such islands exist, there to be scoured clean of resources and left with the trash, and that nobody is harmed or dispossessed. Ethically clean.
The blank eyes of the devouring maw that sucks up all of value.
I am sinking far too much time into Pokopia.
Well, I feel as though I amâI see some of the elaborate builds people did within the first week of release and wonder if I should invest more time. This middling time-sinking feels the ultimate waste â either go into it fully or donât at all. But thatâs always been my problem â obsession with optimization to the point of paralysis, do it all or donât do it at all, do it right or donât bother. Even if itâs a damn video game. Somebody years ago on the internet said âDo not treat games like homework,â and it has stuck with me. This means not forcing oneself to finish games one really is not feeling, nor getting into a perfectionist snit. When it stops being intrinsically fun, the value is lost.
(Iâm well aware how familiar this (bonus: âthisâ is about Book of the New Sun) sounds. I canât be arsed right now to explain how itâs different; it just is and everybody damn well knows it.)
Video games are tricky, especially games with a creative element like Pokopia or, oh, Minecraft is next to come to mind, or games that require strategy. There is a creative element in playing them that goes far beyond simple consumption of Funko Pops or whatever. It is the relationship between the brickmaker* and the architect. To be generative within the milieu that is already established (example: to be one of the most influential Pokopia build gurus) means a time commitment to a very deliberate and intense delve into somebody elseâs product, something that does take considerable time and dedication. The Serebii Pokopia controversy lays bare the exhaustive labor that comes of being The Authority on a gameâclearly, it is labor, it has value, otherwise why would people try to (1) appropriate it and (2) avoid it. This is the literary critic who has built their career around one author, writ with a more populist bent. It is painstaking, exacting work, the sort we acknowledge with the title âdoctorâ, and not undeservedly. This is something adjacent to science, but within this analogy God is the game creator(s), and we are laboring tirelessly to understand their design. Part of the sale point of the game is the mystery that was created, left to be enjoyed on levels from just-dicking-around (hi) to excavation and cataloguing, experimenting. But games have always been âpointlessâ and yet what we live for, something that compels us as much as art.
The game designers, however, designed their worlds for maximum engagement and enjoymentâthis means a universal constant of (ultimate) fair play, of getting out what you put in being guaranteed if you stick with it. âGodâ or whoever is responsible for this âreal worldâ was not so generous. The game is rigged not to be rigged against you. It certainly is rigged for you, which gives one a sense of effortless agency.
Iâve talked about the idea of future-nostalgia, also within the context of a video game that gives me an immense sense of peace. Pokopia is this soft post-apocalypse dream manifest â an empty world, green, cleansed, healed from the excesses of former civilization but retaining many of the fruits of that excess. The payment has already been made and we the innocent Pokemon are here to collect and rebuild. There is enough housingâmore than enough, for each person to have their own customized space. While this isnât in Pokopia as much of an issue there are jobs, âplacesâ, for everybody; everybody gets to contribute in a meaningful way, best according to their talents. The world has room. And it is eight billion of us all dreaming of a world scoured clean of probably seven billion of our fellow humans, eight billion overlapping dream worlds in 7/8 of which you are in the way.
That is something I notice with a lot of âcozyâ games, a lot of speculative-utopian settings: thereâs a damn lot less of us humans taking up space, resources, jobs, making traffic. And there are few enough humans that each person has a chance to be known as an individual, in some capacity, by a community, has a âplaceâ for their talents and interests. This is the world dreamed of by the person who sends out hundreds of job applications to get no response, who cannot find work in their degree field, who cannot afford a home, who cannot get noticed or published or discovered or an audience and can only pray for the capricious selection of virality to make them one of the ones who made it. But we want this already-done, not a decision we had to make or an atrocity we had to commitâthat is the key cozy component.
It is what the pioneers who went West were promised â an empty world, a canvas that has already been broken in and made hospitable by a previous people, except in the case of the real American West the âpeopleâ were not as gone as the pioneers were led to believe. I was reading about the Donner Party again (my Libby hold for The Indifferent Stars Above finally came available after some weeks) which is possibly the clearest illustration of the dire risk taken by families striking out westâbasically, the worst that could happen, did happen. This is supposedly my blood, these people (Westward pioneers, not the Donners), and yet I find myself questioning if I would have the stomach to risk such a fate, or if I would have stayed east of the Mississippi, or, going further back, in Europe. It is hindsight that tells me this âopen landâ, this massive safety valve for the discontent of the masses, was not actually free real estate but seized from a dispossessed people who were cleared out with genocide and disease to make room for the white influx. Whether or not the first wave of disease was intentional or not is immaterial; it happened. I understand why the pioneers reacted with rage when they got to the promised land and found it taken. They had indeed been lied toâsold a bill of goods. They had risked and lost immensely for that lie. They were indeed brave, they did hold up their end of the bargain. But no disappointment, no pain, excuses taking it out on an innocent party. The overwhelming bone-deep feeling of âitâs not fair!â does not excuse harm done to others. Coexistence would have been one thing, a compromise, but they wanted what was promisedâwhat, indeed, is owed to every person, what every person deserves, freedom, self-sufficiency, dignity, but cannot be seized from an innocent other if you lack it. But rage for elites thousands of miles and years away by wagon doesnât have much of an outlet; it tends to boil over onto what is closest, what manifests the âobstacleâ, what, if only it did not exist, would make the world perfect. The fly in the ointment, the other person laying down a boundary. If I had the knowledge of history I would have migrated acknowledging that I was an immigrant into somebody elseâs land, not pushing into terra incognita, and would make my calculations knowing this. And, had I migrated late enough in history, it would indeed be a (relatively) cleared-out frontier; all that unpleasantness would be in the past and I could reason that me not going west was not going to bring those Indians back to life. I can understand the bitterness of people who do awful things at being vilified; later generations get to recoil from what was done to ensure their current hegemony or prosperity and pretend they would never, while reaping the benefits. People are awfully eager to bury the hatchet when things have already shaken out in their favorâbecause they get to be technically right (eye for an eye makes the whole world blind and all that) as well as sitting safely in a position of material advantage.
I will bet in a generation or so Israel will be all over itself to apologize for the genocide its ancestors committed, but, oh well, what is done is done, and here we Israelis are in a Gaza that was ethnically cleansed to make room for us. A people being very contrite from their wadi bungalows and seaside condos. I know this because my own people did it and I find it exhausting, the land acknowledgements and all that. Either give the land back or shut up; at least conservatives are being honest when they say they do not intend to make right. It is very convenient to have a cultural belief that contriteness after the fact erases the burden of sin. It is a belief rooted in truthâthat the past is past, and cannot be changed, and we are flawedâbut who benefits?
Weâve (white Americans) also overpopulated such that we canât just go back from where we came fromâEurope (the world, really) hasnât the capacity or desire to absorb all of us, as Americans looking to expatriate in this political climate are finding out. So, yes, there is nothing to be done, the guilty parties either got their cosmic justice or never will, and it all works out rather neatly because the sins are in the past. 仿čăăȘă.
Weâre still dreaming of the frontierâjust an ethical frontier, where this time the former occupants really are all gone and have left behind a world of ruins upon which to build a new society. The self-poisoning excesses of the former society killed them, ultimately, but we (the future people) benefit from the hyper-accumulation theyâve left behind. Itâs all out there to be salvaged. The infrastructure and general world-shaping that was barely keeping up with an overpopulation is, transplanted to this new, much smaller population, abundance for all. Much as Marx argued that industrial capitalism must precede communism, hyper-exploitation and excess set up the infrastructure for a comfortable post-scarcity. The evilâs been done, the bill paid, and we the innocent current generation inherit Elysium. And we are truly innocentâwe did not do any of the misdeeds of the past, did not commit the sins of our fathersâbut we must acknowledge also that we benefit. Those who âlostâ the conflict and might be owed something have been buried by clean, healing time, the slate wiped clean.
So, you can find a church and deconstruct it brick by brick, move it to your own homestead, and what youâve done is entirely a creative act, dispossessing nobodyâindeed, an act of redemption, of recycling, of thrift and industriousness. The people who originally built the church are conveniently gone to allow that. And there is excess for everybody, and the world was allowed to heal from its accumulation, but we get the benefits.
ââââ
*All my fire Pokemon: I told you to get to work on firing bricks and youâre just lounging around; when there is clay in the community box that means SOMEBODY needs to step up. I donât have this much trouble with the concrete mixers or the furnaces**; somehow Pokemon know that raw materials laid out beside them mean itâs time to step up.
**Itâs also the fire Pokemon. Theyâre good about the furnaces. I have to drag them by the ear to the community box and show them up close and very specifically that there is clay waiting to be fired, and yes, the community box is usually right next to the furnaces, so theyâre clearly walking past the entire setup with selective vision. The recycling Pokemon ignoring the trash in the community box also need to step up or I need to deputize Scyther*** to be an enforcer because heâs clearly the only one who checks the damn box.
***I put logs in the community box and it is always Scyther who is on top of it. Thank you, Scyther, specifically; I hope you have a good day.
Okawachiyama Village Kyƫshƫ / Fukuoka / Japan Nov-Dec 2023 I lived in Fukuoka for six weeks while attending language classes, bummed around
Context: Proustian Road to Nowhere
I am in the latter half of my thirties. I am in a remote Japanese village.
I am in my parentsâ car twenty-five years ago staring out the window at flat, dead fields that spread out, and out, and out, like a firmly-tucked sheet, under a huge sky.
The Eagles always summon a memory of driving along a Texas-or-Oklahoma road with my dad, but this time, hearing them in Okawachiyama, entering a small building from a silent Japanese mountain village, I was thrown back with a Proustian force. And I was in two places at once, two times, on opposite ends of the world. I was ten, looking up at airplanes. I was in my mid-thirties, adult, free, traveling simply with a backpack and a journal, and I could in theory walk to the horizon and there I would still be, free, with my journal, my camera, everything I needed. I had the freedom of the outsider. Everybody is, if anything, pleasantly surprised when I comport myself politely and humbly; not much else seems to be expected. The Traveler will have strange ways. It is accepted, so long as you respect the peoples you visit.
Tokyo might as well have been the dark side of the moon when I was a kid in the Panhandle, for as likely as it was I would ever get there, and a small village in Kyushu, Mars.
Iâve always had a good sense of direction. Even when I was never the one driving the car, I knew which turns to take, which cardinal direction we were going at a given time. The airport was fixed in my mind, an anchor around which all my spatial awareness turned. It was a small airport but it could get you to bigger places where you could go anywhere. I had done it before. And I would gaze at airplanes passing over that were going from Somewhere to Somewhere, Somewhere where things happen.
The term âflyover countryâ is perfect. It is a gravity well.
I hyper-fixate on things. It has been enough of a problem in the past I had to get help. I also fixate on an idea, something I want to do in the future, and fall into a rapture of obsession where everything about my current life I do not like will be better, somewhere else. This is especially true if I genuinely do not like my current location, if everything in itâpolitically, culturally, spatiallyâis at contrast with what I want.
And itâs very far away, but itâs growing day by day
ââŠNames, offering us the image of the unknowable that we have invested in them and simultaneously designating a real place for us, force us accordingly to identify the one with the other, to a point where we go off to a city to seek out a soul that it cannot contain but which we no longer have the power to expel from its nameâŠâ
-Marcel Proust, The Guermantes Way, In Search of Lost Time
I still have my copy of the Sailor Moon Role-Playing and Resource Book from 1999. The pages are falling out. The spine is broken. The broken places in the spine make the book fall open onto spreads I obsessed over, spreads I remember verbatim. Character profiles. Summaries of episodes I never got to see. This was pre-streaming, pre-simulcast. Most anime took on the order of a few years to make it to the US and it was in a heavily-censored, bowdlerized form. I had free run of internet 1.0 (I am still grateful for this; I was able to create my soul) and there was a tight ring of Geocities and Angelfire fan pages for fansubbing groups, low-resolution screenshots, rambling single-paragraph episode descriptions in a tiny font poorly spaced under one screencap, often written in highlighter yellow on a background that was just another repeating screen shot or concept art, tiled poorly and unevenly. The patchwork nature of old websites is what I recall when I think of them: the seams between images, the MIDI files, text plopped over the seams, a box dragged-and-dropped in a browser-based website builder. I could sense the absolute mess that was the source code, a pile of fixed location boxes.
This book, these pages, were my Bible. I was a Biblical scholar seeking out every scrap of sacred word I could access and carving it on my heart. It took three hours on dialup to download a minute-and-a-half RealPlayer video of the Sailor Stars opening and it was as a fixed star in my memory, always coming back to worship. The role-playing book recommended the usenet posts of Maiko Covington on daily life in a Japanese school. I studied them as Gospel. In seventh grade I wrote a 200,000 word magical girl team novel in Japan scaffolded on them. I found the files recently, the ones I wrote. I checked the word count. I am in awe of my childhood prolificness. I want that abandon back, that surety-in-self, that desire to get something down.
Well we know where weâre going.
I was a kid. Of course I romanticized anywhere so different from where I was stuck, and which was shown to me in the context of magic and adventure and acceptance â the woman-prince Utena, the butch crossdresser Haruka, children going on their own adventures and being responsible for their own lives. Hints that the restrictions around beliefs and conduct in Christianity were not everywhere enforced. Even at the time I was aware that Japan had significant social issues and that anime in no wise represented daily life, and that as a solitary, proud, boyish girl I would make few friends. I accepted this was my lot anywhere out here east of Eden and frankly it didnât much bother me. I would never find âhomeâ, but there would be different challenges and deficiencies in other places: perhaps ones I could better live with than the ones in my current life. I at least wanted a chance to try. And I loved cities; traveling I felt I was getting to join the real world for a time, a global world, an international world, a world of universities and art and research and Different Ways. Â
That that dense future-city neverwhere in my mind attached itself to various city names as Proust notes happens with a place that is built up in the mind before it is visited. The scaffolding for the city that has built itself over decades. It is still a place dear to me. I visit the same dream-cities. I gave them the names of real cities, and sometimes, some parts of them match the namesake, as I am delighted to discover when I actually visit. But the mind-cities are always there and hold a primacy the real city cannot match, and in my dreams I still yearn to get there. I have mental maps. They are consistent. I am a strong lucid dreamer.
And weâre not little children. And we know what we want.
Of course I do not hold hard feelings against my parents for not giving me free run of the wide world in elementary school. They did the best they could and always meant well, encouraging my independence where they felt it would be fortifying. But childhood dependence was hard, for me. I still maintain, fully aware of myself and the realities of adult life as I am now, that I would have been happy with independence even if it meant great responsibility, more chores, hard decisions, figuring things out for myself. I would have accepted real threat of death or harm to feel that I was in control of my own life. I was enthralled with the independence awarded Ash at my age â ten! â to travel, to get into danger and scrapes and get himself out of it. He held himself tall. I wanted to have that self-respect, the ability to look an adult in the eye as an equal and be respected in turn. Sakura at the same age walked to and from school and all over town, took the train, took the bus, went grocery shopping, cooked, did chores, took day trips to other towns. So long as she did her chores and homework, she was free, able to act as an autonomous individual, worthy of respect. And she was contributing to the household, not a care burden.