Retro Studio
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Retro Studio

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"343 Industries ruined Prime 4" is the Reddit preported myth that Metroid Prime 4 sucked because employees from 343 Industries were hired to work on the game, causing it to have bad story/gunplay/exploration/whatever. Too bad the only people from 343 who worked Prime 4 were art designers. Not a single member of the programming or design teams on Prime 4 had worked at 343. Gotta love how modern game discourse is based around blaming devs for all of your personal problems.
It's the same old story. People who don't know how games are made make weird assumptions based on information that doesn't matter.
If there's one area where media literacy is at its worst, its how few people actually understand how games are made, how ideas are implemented, how things are tested, how bugs are dealt with, etc.
I know a growing sect of people who cringe every time somebody goes on a Games Done Quick stream and says something like "the devs were too lazy" or "I guess they decided to make this part bad on purpose" or whatever. It is like a caveman not understanding how fire is made.
Why do people act companies such as Bioware, Bungie, Retro, and Obsidian that suddenly "suck now" is because the "talent left" (i.e. employees leaving the company over time) when 9 times out of 10, the talent of people working there matters less than the corporate meddling and leadership skills of those above them? (I.E. the lead writer of Legacy Of Kain and Uncharted going on to somehow write Forspoken.) What can we do to combat this myth, so people stop spreading the "343 ruined Prime 4" lie?
It's both. There's something called "institutional knowledge." When you work with the same people for long enough, with the same tools, in the same environment, it creates this shared web of information between everyone and everything that allows them to work more efficiently and better with each other.
You start removing people from that web and the institutional knowledge begins to break down. That well-oiled machine isn't so well-oiled anymore. The team composition gets worse. It's more than just losing raw muscle. It's losing the ability to effectively use the muscle you still have.
Now who do you blame for that? You could say a CEO. But did the CEO act alone? Or did they get a recommendation from a hiring manager? Or someone in finance?
It's never so cut and dry. Plus, sometimes, hard decisions have to be made and people have to be cut loose.
And that also includes people just naturally leaving the company, too. They don't even have to be fired. Yes, there are plenty of people still left who are doing their best and they are undoubtedly very talented, but the institutional knowledge has been damaged.
I have no idea what this "343 ruined Metroid Prime 4" thing is though.
Metroid Prime 2: Echoes
Man, I feel so bad for Retro Studios. Like, they've made some of the most beloved Nintendo games of all time but that's all they've done, all of their attempts at original titles ended up canned.

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Metroid Prime in 16 bits
Despite realizing that fans were souring on open-world design, Retro was apparently unable to reset again
TDLR: when they started development and BOTW was still new-ish and exciting, they believed there was a fan demand for an open-world Metroid and decided to add the hub. However, as years went by and opinions changed, they realized fans had soured on the concept, but were unable to scrap it because it was far too late in its already troubled development to restart.
So it appears it wasn’t executive meddling via Nintendo, but instead Retro chasing the open world trend themselves and getting stuck with it.
Raven Blades Of Fire
Is this anything