1d8 Small Towns Where Something Just Ain’t Right
1. Beachside retirement community where the majority of the residents are kraken-worshipping cultists.
2. Little village surrounded by woods where folks hunt but they don’t eat. The thrill of the chase is all it takes to satisfy them—call it a power, or call it a curse.
3. Far northern outpost on the icy tundra. Sometimes it’s there, sometimes it’s not.
4. Ghost town built in the shadow of the Red Cathedral. It’s just a big rock formation, except when the desert sun hits it just right. The gothic arches and flying buttresses shimmer into existence, and the few remaining residents shuffle inside for a midday mass.
5. Old country hamlet where they’ve come to rely a little to heavily on the wishing well. It works, of course, but at a cost.
6. Former coal mining town where more houses than not are occupied by the ghosts of those who met their untimely end down in the mines.
7. The last little settlement on your way up to the peak of the tallest mountain in the region. Maybe it’s just that you’d have to be crazy to live all the way up here, but the locals have all kinds of stories about the unnatural creatures that lurk in the shadows. Bigfoot, werewolves, you name it.
8. Farming town where folks don’t find crop circles in their fields anymore, not since them aliens bought up their own little plot of land and settled down on it.









