over the course of my 3+ years on writeblr and some time on writing twitter, iâve noticed that a lot of people can come up with characters and worldbuilding, but then get stuck on creating a compelling plot around those characters. so, here are a few tips that have helped me, and that i hope will help you too!
note: this will apply mostly to fantasy and sci fi, since that's what i write and what tends to have more plot-heavy storylines.Â
these are also all my opinions! you donât have to listen to any of thisâall of these are tips that iâve used in my own experience, and what works for me wonât necessarily work for you.
this is one of the first things you want to decide. even within the same genre, youâre going to have a lot of variety in tone and atmosphere. the kind of plot that works for a fun fantasy adventure romp might feel odd and out of place for a darker fantasy with an emphasis on political intrigue. to figure out what kind of tone works best for your wip in particular, you want to look back at your characters. writing is a massive investment of time and energy, so you want to go in a direction thatâs actually interesting to you. this is the very first step, and will help you decide what direction you end up going, and will most importantly give you a hint towards what ending will best suit the story youâre trying to tell. if you go with a more lighthearted tone, then suddenly having a tragic ending wonât make any sense since itâs the equivalent of a bait-and-switch. the same applies for having a darker toneâa happily ever after where everyone lives and gets therapy wonât necessarily fit.Â
worldbuilding is important of course, but it doesnât need to be completely developed before you start coming up with a plot. in fact, you should try to avoid dumping all of your time into worldbuilding, and instead get the basics down before moving onto the plot. iâm sorry to say it, but youâre not tolkien. you will never be tolkien, and you donât have to aspire to be like him either. you donât want to write yourself into a plothole because something in your worldbuilding ends up conflicting with the story, so generally itâs good to have a little bit of wiggle room. sometimes you also run into a situation where the plot itself inspires an important piece of worldbuilding that makes the story richer and more interesting. your worldbuilding is there to enrich your plot and inform your character motivations, not the other way around. however, you do want to establish any rules your world has before getting into the plot, since breaking them can itself become a driving factor in characters and their arcs. this is especially common in fantasy, where a frequent premise lies in the fact that everybody canât use magic while the protagonist can, or the other way around. this isnât a plot quite yet, but it can be a good starting point.
character driven vs. plot driven
you will also need to decide the main focus of your story. character-driven writing is common in literary fiction and shorter works, and itâs focused specifically on the internal conflict within characters, as well as their thoughts and personal arcs. few external events are going to happen in character-driven stories, which tend towards more towards slice-of-life where not much really happens but youâre still invested due to the characters. plot-driven writing puts emphasis on (you guessed it!) the plot, and this is a lot more common for longer works. the two can and do certainly overlap, but most works tend to lean a bit more one way or the other, and you can determine this by asking whether youâre more interested in the characters as people or in what happens to them.Â
so now that you have an idea of the direction you want to go, how do you actually come up with your plot? no matter if your story is character driven or plot driven, you still need compelling characters, and one way to find your plot is to look at their motivations. every one of your characters should have something they want to achieve or to obtain. your characterâs want is going to be their main driving motivation. something is wrong in their lifeâif it wasnât, then you wouldnât be writing this storyâand they think that obtaining what they want will fix it. this can be a macguffin-style quest for an object/place/person, the desire to climb the social ladder, solving the mystery behind a disappearance, etc. at this point, i would recommend taking a look at media with similar character motivations to yours and dissecting them to see what works and what doesnât. you want to be genre-savvy and know what tropes are common to the type of story youâre telling.
repeat after me. gay is not a plot. gay is not a plot. gay is not a plot. there should be something to your wipâs plot other than âtheyâre gay, what more do you need?â (see this post). a romance isnât going to be interesting if the characters arenât interesting on their own, and that requires them to actually have their own motivations which (see motivation) themselves create the basis for a plot! in that same vein, having representation shouldnât function as your plot or your primary selling point. representation should be a given, and making that the only descriptor for your work essentially boils down your characters to just their marginalization.
i know retellings of fairytales, myths, and shakespeareâs plays have gotten really popular, especially as of late. retellings are a great starting point since they already give you a base off which to work with, and instead of having to come up with all of your concepts from scratch, it becomes a question of putting your own spin on them. these tend to require some knowledge of the genre and common tropes, which you should have regardless of whether youâre writing a retelling or not. here, instead of having characters and a world first and a plot second, youâre working backwards from an existing work to reinterpret the characters and world surrounding a common plot. the important thing to note is that just because you have a starting point doesnât mean that your work is doneâiâd recommend researching other variations of the story youâre retelling and cataloguing similarities and differences, what works and what doesnât, and moving things around/restructuring them depending on the changes you yourself want to make in your retelling.
i actually wouldnât recommend relying on generators and prompt lists for your plots, since they tend to be extremely vague and difficult to get invested in, since you werenât the one to come up with them. prompts can be really good for sparking inspiration, though, and once you get an idea for a few scenes, you can build off of them to figure out what circumstances lead to each one and what the pivot points are. prompts are a useful tool, but shouldnât be used as the basis for your entire story.
if youâre here that means youâve made it to the end of this behemoth of a post, and hopefully something here was helpful! at this point you should be able to find a premise, but itâs important to note that a premise is not a plot. here is where the real work beginsâinterweaving your characters and worldbuilding with your storyline, figuring out if there are any holes in your cast or if there are a few darlings you need to cryogenically freeze for now. you donât need to fill in all of your plotholes; thatâs a problem for when you actually have a draft down and more material to work with. for now, focus on creating a storyline thatâs interesting to you. most importantly, donât try to force it. you donât want to treat a plot as a trope checklist, but instead let it come naturally so it actually fits the story your characters are made to tell.