UK 1982
seen from United Kingdom
seen from Brazil
seen from T1
seen from Yemen
seen from United States
seen from United States
seen from South Africa
seen from United States

seen from Germany
seen from Malaysia

seen from T1
seen from United States

seen from United States
seen from Malaysia
seen from United States
seen from United States
seen from Singapore
seen from Malaysia
seen from Sweden
seen from Finland
UK 1982

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The Snowman (ZX Spectrum)Â
Developed/Published by:Â David Shea/Quicksilva Released: 1984 Completed:Â 12/12/2024 Completion:Â Built a snowman! Well, near enough anyway.Â
Do people who arenât British know The Snowman? It just struck me as I began to write this that one of the most ubiquitous symbols of Christmas, an animated film based on Raymond Briggsâ wordless childrenâs book (although the book doesnât feature Christmas at all, and Briggs himself considered âdragging inâ Christmas âa bit corny and tweeâ) is probably as foreign to people outside the UK as, uh⌠Bernard And The Genie.
I might be wrong, and if it is unknown, itâs not for want of trying, as for most of the filmâs life it featured an introduction from only David bloody Bowie, implying that the filmâin which a wee ginger haired boy goes on an adventure with a Snowman and meets Santa before, well, what happens to snowmen happensâwas something that happened in his past. Which makes me imagine that at some point Santa was watching the telly and he was like âhang on⌠this Ziggy Stardust fella⌠looks like that wee boy that I gave a scarf onceâŚâ
Anyway, I suppose none of that especially matters. For context, all you really need to know is that The Snowman is played in the UK every Christmas⌠and I donât give a fuck about it.
Which at first glance is probably a bit weird, as Iâm a huge Raymond Briggs fan. As a child, I had a copy of Fungus The Bogeyman, which features an absolutely bonkers amount of world-building for a childrenâs book, and which disgusted me yet I endlessly poured over it. I loved his grumpy Father Christmas, particularly when he went on holiday⌠and has anyone ever created something like When The Wind Blows? He is an absolutely unique artist, one who should be forever celebrated.
The thing about The Snowman is⌠it is twee. In fact, itâs soppy. Bloody soppy, and I donât think you can argue when you consider its most famous sequence involves a flying sequence while a boy soprano warbles out the song âWalking In The Air.â
To this day, I do not know how anyone can hear this song and not immediately want to stop listening to it. It is like nails on a blackboard to me, and really the only thing Iâll give The Snowman is that itâs led to a couple of great Irn Bru adverts.
But look, itâs all a matter of personal preference, and itâs pretty unlikely that theyâre going to start showing When The Wind Blows every Christmas. At least Briggs is remembered.
What isnât remembered, Iâd say, is this: the ZX Spectrum, C64 and MSX game based specifically on his book (a quirk of the rights.) I would have assumed that this was going to be some sort of snowman fly-em-up considering itâs the thing about The Snowman everyone knows and weâve had endless Santa fly-em-ups by this point, but instead itâs a⌠single screen platformer!
Itâs not quite a BurgerTime, but it puts me in mind of it (Iâm sure thereâs a better point of comparison, though). As the âboyâ (David Bowie???) you are trying to construct the Snowman by running around the level, grabbing up piles of snow (or snowman clothes) and then dropping them off on a specific platform. You canât jump and if you run off the end of a platform you die (er, fall back into bed?) so itâs really more of a maze-chase game. On the first level, youâre being chased by flames which donât hurt you but melt any snow youâre carrying, but on the second and third stages there are âsleep monstersâ who kill you on contact. On the fourth itâs back to flames, and then the game loops with a different level layout. Oh, and on the levels where the enemies canât kill you, the challenge is getting it all done before you starve to death, as you have a timer counting down that you can only reset by eating the turkeys and Christmas puddings that randomly appear. Though as youâre playing David Bowie, it does feel like you should be subsisting on cocaine and red peppersâŚ
Falling to your, uh, sleep.
As far as an adaptation of a beloved (but less beloved than its TV adaptation) book, itâs a bit like adapting The Hobbit and making the entire game about Bilbo Baggins making his breakfast before the dwarves show upâthereâs really no relation to it at all. This is most egregious when you manage to complete a level, because the game plays a bleepy rendition of Rudolph The Red Nosed Reindeer because, of course, they didnât have the rights to Walking In The Air. I donât even like Walking In The Air and it feels wrong. (âThey couldnât get Little Drummer Boy?â--Bowie Ed.]
And as a game The Snowman is⌠not good. Maybe the play is smoother on the C64 or the MSX, but it suffers the classic issue of an old home computer game: you need pixel perfect positioning to get off a ladder. I mean literally, if youâre a pixel off in one or another direction, you wonât get off, and as the enemies in this are pretty relentless, it leads to a lot of frustration.
There are other issuesâthe inconsistent pickup placement is a nightmare. Food often doesnât show up in a timely manner, and itâs a bad sign when the game only feels bearable when the snow youâre trying to pick up is placed right next to the place where you drop it off and itâs miserable when itâs repeatedly on the other side of the screen but youâre unable to dodge the flames or sleep monsters. The design is simply too punitive to feel fun.
Iâd imagine that for most players who got this it lasted as long as the titular snowman before it never got loaded up again, though I was surprised to see there was a freeware PC remake, though quite notably they add the ability to throw snowballs at enemies to try and make it more playable which is pretty damning, honestly. And looks so unlike the Raymond Briggs art I canât take it seriously! On the Speccy, at least, you can use your imagination.
Will I ever play it again? Definitely not.
Final Thought: I donât have the same kind of amazing revelations about the development of this as I did for Special Delivery: Santaâs Christmas Chaos, but I canât help but remark that this was designed by David Shea, who has worked on a ton of stuff across the years but also developed⌠The Thompson Twins Adventure! One of the very few games ever released on a record (and a freebie flexi disc, no less.) So not only did he design a game where you play David Bowie (well maybe) he designed one where you play, uh, The Thompson Twins. I dunno about you, but Iâm impressed.
Every Game Iâve Finished 14>24 is OUT NOW! You can pick it up in paperback, kindle, or epub/pdf. You can also support Every Game Iâve Finished on ko-fi! You can pick up digital copies of exp., a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
Steinar Lund's cover art for QS Asteroids, a 1981 clone of Asteroids by Quicksilva for the ZX81.
You are the only person who has flown the Svlegian Raider. You sit back, the seat moulds round you and you blast towards the alien asteroids. Suddenly they are upon you, you thrust at them, dodging, swerving and firing Phaser Beams at them. They come at you again and again. Still you fire, wiping them from the skies.... You keep firing as they drift towards Nolveg, you fire again...
CRASH Magazine, March, 1986: MAX HEADROOM
What I want to know is...
...why would anyone play anything else?
âRupert and the Toymakerâs Partyâ
[C64 / SPEC] [SPAIN] [MAGAZINE] [1985]
Input Commodore, December 1985 (#04)
Scanned/Uploaded by josepzin, via The Internet Archive

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Kim recommends...Trashman (ZX Spectrum, 1984)
Kim recommendsâŚTrashman (ZX Spectrum, 1984)
With the ZX Spectrum Next Kickstarter campaign coming to an end after making ÂŁ723,390 and hitting all stretch goals, itâs a good time to look at some of the Speccyâs more memorable titles. Over 24,000 games came out for the system, so thereâs certainly a fair bit of memorable material â but more than that, thereâs some games with premises and gameplay concepts you just donât seem to get anywhereâŚ
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UK 1987
UK 1982