seen from United States
seen from Russia
seen from Iceland
seen from Türkiye
seen from France
seen from Germany
seen from Sweden
seen from China
seen from Pakistan

seen from Russia

seen from United States
seen from Brazil
seen from Sweden

seen from Australia
seen from Türkiye

seen from United Kingdom
seen from China

seen from Türkiye

seen from Netherlands

seen from United States

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I love the fact that it’s commonly believed the writer (and mathematician!) Lewis Carroll could have done a math diss on quaternions, their unintuitive multiplication and their non-commutative nature in the Mad Hatter scene in “Alice in Wonderland”.
“Why, you might just as well say that I see what I eat is the same thing as I eat what I see !”
All credits to 3Blue1Brown on Youtube (Video: “Visualising quaternions (4d numbers) with stereographic projection”)
I realized I hadn't shared this here yet! Here's my 3D printed Quaternion Julia Set! See I first learned of these things reading about it from a pretty well known graphics programmer Inigo Quilez. Theirs are a lot prettier! But yeah, if you're familiar with Julia Sets and the Mandelbrot set already, this is basically that but we use 4D complex numbers called quaternions instead of the regular old complex numbers.
The original shaders I used to render them were unity CG/HLSL implementations, but this particular one is from a GLSL implementation over on my shadertoy you can find here: https://www.shadertoy.com/view/tdt3W8 It isn't exactly the same one that I've printed here (I've long lost the exact seed) but it is reasonably close. The way I printed it was I stole some marching cube code for blender and just plugged in the SDF function derived by Inigo Quilez, tweaked the values and eventually got a mesh I can print!
This uh, isn't the one I used lol. It did take a few tries to get one that was both visually interesting and also printable. In fact i wasn't even using the marching cube algorithm at first. I was using Poisson Surface Reconstruction with a python script that casted points to form a point cloud. Basically I was attempting to create a mesh like you would with photogrammetry, just with an abstract object rather than an actual thing or place.
The results were, well not good lol.
*Continues digging through box* I know its around here some where, I should have the one that works. Okay this still isnt it but this one is using the same method, I just wanted to use this for a vrchat world instead of using it for 3D printing. It gets the point across lol
But yeah. 3D printing is really cool if you're into a bit of math
Date a boy who is compact, doesn't suffer from gimbal lock, and can easily be interpolated.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Quaternion Games
Was reading Jim Propp's excellent expository piece on quaternions and it had links to three math games I wanted to remember.
Block'n'Roll (connection is with rotations)
Groupdoku
Hamilternion card game - practice with multiplication, I'd like to develop this one.
Things normally happen once but the 4th feeling makes them annoyingly reverberating. Used some of q’s and fractal techniques I use a lot on my page @gnarly_gens for photo edition this time #lofi #lofiphotography #darkphotography #quaternion #digitalart #digitalphotography #glitchart #glitch #pixelart #abstract #abstractart #delusion #outsiderart #noisephotography #psychedelicart #darkart #badqualitypic #badphotoshop #ghostly #creepy #creepyart #aesthetic https://www.instagram.com/p/Co7wRWxuuRk/?igshid=NGJjMDIxMWI=
Explaining how quaternions, a four-dimensional number system, describe 3d rotation.
Develop your intuition when working with Quaternions! This is one of the best, if not the best demonstration of working with Quaternion logic. It’s also a great showcase of what three.js is capable of when put into production by a talented team of web developers.
WARNING: May cause brain-melting symptoms such as lethargy.