7dfps jam entry's dev diary 0x0, braindump for a non-violent retro toy
Raw brainstorming about making my very own first person game jam entry. (Two-to-four itch games were 2D cool pieces to learn and will continue some with Mosi before actually making more diverse entries engine-wise)
Study some games and make a research document (Table of credits, specifications and all things documentation)
Imagination cardboard tests and writing prompts on paper "thesis"
Tools, game engine & other technological choices and narrow it down to MVP vague specifications
Choose and gather free public domain assets (especially audio & misc multimedia boilerplates)
Engage with 7dfps dev community
Start thinking about how go with the competition, the "requests" and accessibility in mind
Playtest by myself and fix issues as they arise
Summarize engine-related systems
Implement at broader scales
Tinker around with initial game assets
Craft the feature core of my tiny-packed systemic design
Learn the relevant documentation for the project's engine
Take advantage of engine features
Get started with alpha playtesting it to other people and gather the feedback
Beta players' responding and tweaking from feedback
May expand with swappable assets, additional gameplay systems and level scriptables
Open up the infrastructure for modifications (FLOSS repository, website page entry, seek peer-review for technical documentation and all things making it more community-friendly)
Writing down-to-heart descriptions and tags
Respond to comments & reviews
Also yes, I thank each one of you so much for sticking by with my 30k+32 posts (99% are reblogs apparently, welp), 310 following comrades and a handful of awesome conversations since I registered back around July 2015. It really make me blush and it motivates my humble brain as to keep going.