forgive this detective bc sheās had a couple drinks again this evening but hereās something i canāt stop stop thinking about.
s/o to @literatvre bc she made this post today that got me thinninā.Ā
we have, as of right now and as i have seen across my dash, found connections on @puttingreen in relation to two (2) horror games. both of these games rely heavily on the concept of reality, and also break the forth wall of players. thereās more questions than answers at this point and i know iām probably getting far too deep into this but i think itās important to think about what ddlc and pt are on the outside, in the most simple of terms. those arenāt just two random games to pull together, they are very differentĀ but they have extremely uncanny similarities that i think we would be unfortunate to look past.
both pt and ddlcĀ have elements that break the forth wall, and create a sense of existential dread. i think everything weāre been able to experience only furthers the fact that puttingreen has given us a sense of both of these elements. i think it also shows that video games might be important when it comes to solving things--- now and potentially in the future (iām waiting for a āthe stanley parableā reference because that game is nothing butĀ forth wall breaking and existential dread)
this is my rambling while tipsy but just something to think about. i donāt have the desire to fall down rabbit holes and watch playthroughs or play through both games myself to collect even more information but i think that references are really important to setting the tone and expectation of what this rp might be like. and frankly, that excites me.













