Protokrieg 3.07
Uberkrieg prototype 3.07
https://www.dropbox.com/s/o1qzdocvfmp9c67/Protokrieg%20%28v3.07%29.rar?dl=0
featuring: - Mouse Controls - New Radio range check graphics - 3 prototype COs
seen from Netherlands

seen from T1
seen from Türkiye
seen from China

seen from United States

seen from United States
seen from T1
seen from United States
seen from United States

seen from United States
seen from Malaysia

seen from T1

seen from United States

seen from Netherlands

seen from United States

seen from United Kingdom

seen from T1

seen from Malaysia

seen from United Kingdom
seen from Malaysia
Protokrieg 3.07
Uberkrieg prototype 3.07
https://www.dropbox.com/s/o1qzdocvfmp9c67/Protokrieg%20%28v3.07%29.rar?dl=0
featuring: - Mouse Controls - New Radio range check graphics - 3 prototype COs

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
2019.03.18 gonna try to get back in the habit of pushing end of day progress notes: minor UI fixes today - fixed position problem with damage-chart draw position - minor adjustment to grabby hand hit box
Fixin’ some bugs after implementing mouse control, cleaning up old code as I go. Hoping for a stable build in a couple of days.
Updated Mouse controls today, gonna do some testing, try make sure it’s decently enough stable before subject other people to it...
fixed a minor graphic issue with the radio boarder that showed up in the last play test.Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Just finished Implementing new Radio Boarder UI. Took way longer and broke in more places then I thought it would. Not sure about it yet, think it might be too much clutter :/
Working of some new UI elements to bring radio and command mechanics more visually predominant. So far so good, but also struggling a bit with the graphics and remembering why I was hesitant to work on them in the first place instead of other things :p more on this soon
Aug.3rd.2017
working on some new UI that is turning out pretty good :D