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Welts, watery eyes, temporary blindness: Zoom in on crowd control tactics used against protesters
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Annon-Guy: In terms of fighting games, you ever ran into a character who becomes a cheating bastard when a human player takes the reigns compared to the computer?
For me in DNF Duel, it's the Ranger. I like his character, story and personality and he's enjoyable to play as and is manageable when I fight a CPU version of him... but against a human controled Ranger online...
BURN IN HELL!
Like... is there a character in Guilty Gear StrIVe and BlazBlue Central Fiction you hate fighting against?
If they were actually cheating, they would be doing everything outside the abilities of the character they were using, no?
I've seen my share of lag-switch and auto-input videos, so there are some people who DO actually cheat, but in terms of NORMAL zoning characters, in general, you have to be smart in how you play Defense.
Using moves that cut through the nonsense, like Carnage Scissors, or (what's the DNF equivalent?) something that has invulnerability frames to projectiles... being aware of those kinds of moves and knowing when to use them is important, especially against heavy-projectile users.
Worst-case-scenario, you have to take a "chicken-guard" stance: by that I mean: you block while advancing forwards inching ever-closer to your opponent and then counter them when you're in range.
This video is old, but it illustrates the idea of how to manage a zoner.
Else, you could also go for the BlazBlue equivalent of Ragna versus Nu:
In terms of who I find annoying?
Well, let's put it this way: who ISN'T ANNOYING?
I take the approach of considering who I'm using and who I'm up against and consider my tactics accordingly, since I don't have a main or regular character I choose.
My choices when it comes to dealing with long range opponents are limited, and they can test my patience, HOWEVER... being aware of the mistakes the other player can make, capitalizing on them, and keeping the pressure ON THEM can effectively alter the flow of the match.
Here's my Anji (in Strive) dealing with quite a few long-ranged foes:
Consider the tools at your disposal. Consider the mistakes your opponent CAN make, consider the situations you can FORCE them to make decisions ON, and lastly, keep on PRESSURING THEM, and zoning will prove FRUITLESS to someone who CAN'T BE STOPPED.
This is my advice to you (and to all of you for future reference)!
Here's one more for good measure:
Armory Quiver by Mithral Canvas

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VFX projectile concept! I had a month or two of doing mostly vfx concept art for work, and I really started to like it! Caught the hype enough to draw out my own idea for a magic attack
And then – thud! – another fell twenty feet behind.
"The Chronicles of Narnia: The Silver Chair" - C. S. Lewis
Throwing a rock at a beehive and it sprays millions of tiny flaming skull projectiles at you