This game is addicting
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This game is addicting

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power leveling- some thoughts
As I move some of my characters to Star Forge, I was thinking about experiences I’ve had while playing on Satele Shan (which I’ll continue to also play on, just going to split my time). When people say that they will power level you, it doesn’t mean that you can just alt-tab and do something else. For me, it means that you can roll with whatever level character you want, I’ll do most of the work but you have to at least have enough respect to keep up in the same room. It means that you don’t get to just aggro a bunch of mobs because you keep looking at something else, since I’m (again) doing all the work. Please don’t be that guy/girl.
If you’re a low level healer, try healing. Try throwing out a cc. Try throwing out some dots.
If you’re a low level DPS, throw out some dots or something. Use interrupts. Don’t aggro shit. Don’t stay in stupid.
Low level tanks, keep aggro on certain bosses. Especially if it’s a vet and there are koltos. It’s good practice (for example, think last boss on Hammer Station, keeping aggro on you while you have your back at the console so folks don’t get knocked off).
tl;dr - If you are being power leveled, don’t just stand there. Don’t alt-tab or look at a different monitor. Don’t just assume it’s ok for you to join a group because it’s known you want to power level. AND - be sure to do the same for others sometime. Pay it forward. It is a thing. ;)
Power Leveling Guide
Note: Destiny 2 can be played and enjoyed in many ways, so this guide is not for everyone.
I couldn't get clear information about how power/levels work with the mechanisms for progression in the game, so after a little bit of testing and reading, this is what I've come to understand:
LEVELS
Leveling 1-20 requires EXP. Most activities in the game give you EXP - the main story, public events, side story, crucible, patrols, lost sectors, and even aimlessly killing mobs. If you just wish to keep up with the story, you normally wont have to go out of your way to meet its level requirements. There is a small jump in requirement near the end, however - one mission requires level 12, while the one after it requires 15 - so for those levels you might want to look at other sources for EXP, but for the most part the story will give you enough to keep up.
If you finish the campaign and talk to the final npc at the very end, even if you are level 17/18/19, you will be immediately boosted to level 20.
Each level 1-20 has a cap in how high Power you can attain in that level; you wont be able to hit 260 Power below level 20. So, there is little to no need to grind for Power in any case before level 20.
Level 1-20, in the open world, is scaled to the mobs you are fighting and the public events you do, so you can fight next to a leveled 300 Power player with the same potency at level 5 when it comes to open world mobs.
At level 20, you start focusing on leveling Power. There are a few interesting mechanics around this:
Since Power is the average of the best gear in all 8 slots, you must always prioritize your weakest slots as you level.
Blue engrams and blue drops decrypt from anywhere between -2 to +4 Power level from your overall average Power level.
Legendary engrams often decrypt beyond +4 levels from your average Power level, up to a softcap of 265 Power.
You may receive legendary gear that is beyond 265 Power from vendors; that will be mostly likely because it has a +5 attack/defense Legendary mod on the gear already installed. So you may receive up to 270 gear from vendors on rare occasions.
You may also receive just the legendary mods on their own that you can insert into your gear to boost its power by +5. The gunsmith drops these legendary mods, as well as a few exotics, in his rank-up packages.
Remember to open your engrams as soon as you get them - their Power is determined by your Power the moment you acquired them, instead of your Power when you decrypt them.
Spend your glimmer freely: buy 200 Power vendor gear if you aren't there yet, and Scout Reports from Cayde to see all the treasure chests with ease for farming tokens.
Now, for a short guide to efficient power leveling-
As a fresh level 20 that just beat the campaign, you are free to do any activity to gain more Power. Your best bet at this point is to stow away certain activities that reward gear past the softcap of 260 for later - specifically, do not turn in milestones, nightfall, exotic weapon questlines, or cayde's treasure maps. Instead, focus on activities that reward blue gear. In order of the fastest to the slowest for attaining blue gear, you can do
Public events: around 1-2 blue pieces, chance of legendary and exotic pieces, glimmer and vendor tokens (20 vendor tokens = 1 or 2 legendary pieces). They are by far the fastest if you hop from event to event. However, they can get tedious fairly quickly. Try your best to activate the "Heroic" version of these events as they are more likely to give 2 blue pieces instead of 1 upon successful completion and a potentially higher chance at an exotic.
Farming treasure chests, killing yellow bar elite wandering mobs, looting lost sectors, finding regional chests -- all are amazing for getting vendor tokens, but are slower on average than spamming public events when it comes to getting blues. However, when you want to get purples, do these more frequently instead for vendor tokens.
Side story, vanguard strikes, crucible matches - fun original content but quite slow when it comes to amassing a bunch of blues compared to the methods above.
Most of these activities will provide you enough blues over time to get 260. While doing these, remember to occasionally open up faction packages when your gear plateaus to get guaranteed legendaries that pull your average higher.
At 260, the softcap for blue gear, you can choose to progress by amassing legendaries.
Legendaries go to 265, but at times drop at 270 from vendors because they come premodded. You can also add your own mods to your gear to push it to 270.
If your only goal is to get these vendor legendaries, focus more on farming tokens instead of public events. Public events have a chance at dropping exotics, but at 260-270, you're better off progressing via guaranteed vendor legendaries and mods.
You can also get modded legendaries from crucible/strikes as rare drops that go up to 270.
After 270, the only way to progress is by the methods you patiently saved for yourself this entire time, namely:
Milestones that reward "Powerful Gear" purple engrams. These are on a weekly lockout.
Exotic weapon quests that reward various exotics that scale beyond 290 light. Do them when your weapon slot is holding you back.
Nightfall drops. Weekly lockout.
Possible Cayde treasure map drops.
Once all of those are dried up, you can choose to progress further by
Farming exotic drops from public events, crucible, and strikes. Its slower but its currently the only way to progress outside of weekly lockouts or the raid. If you have two armor or weapon slots that are at max level with two different exotics, you need to infuse one of the exotics into a legendary for it to count in the game's algorithm, as it only takes into account one exotic weapon and one exotic armor when calculating your highest average level. A comment below notes that you should infuse these exotics into legendaries that have a legendary mod on it to end with +5 power above the base infusion.
Making another character of the same class and transferring gear to take advantage of all the weekly lockouts on that new character. You cannot cross-infuse, so if you make a different class and move over your weapons earlier, you will need to get all of its armor at 270 or so independently grinding it, and then hope to go beyond your previous character's level because you did your weekly lockouts at a higher overall level. This is still slower (but arguably more fun) than making another character of the same class.
Feel free to add in comments anything I missed in this overview, and I'll add it to the list soon as I see it.
Cheers all, and remember that Destiny is a game designed for fun; if this powerleveling stuff doesn't feel fun to you, there is no need to do it. More than most other games, Destiny has insane catchup mechanics that might invalidate the efficiency of many of these methods in just a few weeks, especially the 270+ progression bit when the raid is released this Wednesday.
Anyone know when the next double worshiper weekend is??
Establishing Prices for help in Warframe
After dealing with an E-Beggar ( who failed to get what items he wanted. ) last night it's come to my attention that I need to firmly establish my selling prices in Warframe; otherwise, don't ask me for shit in-game. While I'm more than willing to help anyone out of the kindness out of my heart, there needs to be some ground rules set in order to not get taken advantage of. Starting off: There is a 15 Platinum minimum purchase for asking me for any kind of item, meaning you're not paying me 15 Platinum to ask me for help. What I'm saying is whatever you're trying to buy from me will cost you 15 Platinum at the bare minimum. This is a non-negotiable standpoint. With that being said in regards to Warframe parts, my pricing goes as follows. 15 Platinum for each part separately if it's bronze
25 Platinum for each part separately if it's Silver.
50 Platinum for each part separately if it's gold tier. If you want an entire set including the blueprint, you're paying 75 platinum (no markups), unless it's the most recent prime; then it's at market value if I have it. If you want adversary help (ergo, I run your lich / sister / coda hunts with you, then that will be 100 platinum per hunt; considering we're doing ground hunting plus Railjack hunting, that's a more than fair price. I do not run adversaries on other people's accounts nor play as them, as that is against TOS ( Terms Of Service ) so you'd have to play in a team with me if you want to be carried. No Eidolons, No pinnacle bosses / No Guilty Mode either. This doesn't apply to Close and IRL friends; it does apply to acquaintances and all other transactions. NOTE: This is for people who are specifically coming to me for help, not for everyone else. So this pricing is what I'm willing to accept in order to help others, and if you're paying for the adversary help, then you need to have either the Requiem mods on hand to actually vanquish the adversary when you get them on your character, otherwise you'll be stuck with them until you do. If interested, feel free to whisper me with your in-game request, and do know that all trades are final.

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THIS also broke Destiny 2.
[Top 15] ESO Best XP Grind Spots for Power Leveling
https://www.gamersdecide.com/articles/eso-best-xp-grind-spots