Cibele
: a discussion.
Cibele is a game by Star Maid Games/ Nina Freeman [Ninaās website], and released in 2015. Feeling that my friends had more interesting things to say about Cibele than I did, I decided to get their thoughts on the record. Thus was born the first ever List Oriented podcast.
Sian Campbell edits Scum Mag and once baked a very good cake. Xanthea OāConnor [twitter] is a writer, performance-artist, audio tech person and a million other things.Ā
Xanthea also made the podcast theme song and helped with recording and EQ.Ā Interlude music was excerpted from the Cibele soundtrack by Decky Coss [bandcamp].
Hit the "read more" button at the bottom there to see the transcript.
Some topics we discussed include: - representations of early/online relationships - is Ichi a creep? - the framing of the ending - to what extent claims to autobiography matter
Some other books and games mentioned: - The Passionate Mistakes and Intricate Corruption of One Girl in AmericaĀ by Michelle Tea - Sour Heart by Jenny Zhang - Minor CharactersĀ by Joyce Johnson - I Love Dick by Chris Kraus - Emily is Away by Kyle Seeley
Finally, many interesting things have already been said about Cibele. Suriel Vasquez and Kate Grey both made arguments that Cibele is one of the few games to get sex right. Brendan Keogh notes how Cibele makes players aware that "both the players and creators of videogames never stop being fleshy, meaty bodies in actual space." Lena LeRay compared the depictions of online intimacy in Cibele and Emily is Away. G. Christopher Williams read the game's ending through the similarly cynical lens that we did.
next is Cities in Motion
Podcast transcript
Sian: There needs to be a theme song. [Singing] Welcome to List Oriented. *Finger Clicks*.
Xanthea: I think thatās great.
Sian: Nailed it. Hashtag, nailed it.
Xanthea: Weāll doodle a ukulele over it.
Connor: Can you put some beats in?
Xanthea: Yeah Iāll put some beats.
Connor: Maybe I should just make it so that just pops up automatically when the blog starts.
Sian: Nooooā¦haha. Like Myspace circa 2006ā¦
[Podcast theme plays]
Ā Connor: So Iād like to begin by acknowledging the traditional owners and custodians of the land on which we meet today, the Wurundjeri people of the Kulin Nation, and pay my respects to their elders past, present, and emerging.
Hey!
Xanthea: Hi
Connor: Hi
Sian: Hello.
C: Welcome to the first and possibly only edition of the List Oriented podcast, which isā¦a decision I have made to do a podcast instead of a blogpost for this game, Cibele. Cibele was made by Star Maid Games, which is the vehicle of Nina Freeman. It came out in 2015. To discuss it with me today I have some friends and experts.
X: [Laughs] Thatās us!
S: Donāt fact check that.
C: Uhā¦Sian Campbell, editor of Scum Magazine, researcher extraordinaireā¦
S: Animal Crossing expertā¦and Connorās housemate! Yay.
X: Correct.
C: Aaaand in the other corner⦠Xanthea OāConnor. Writer, performerā¦
X: Sims video expertā¦
C: ā¦Connoisseur.
X: Mhm, mhm.
S: Youāve kind of made it sound like weāre gonna fight.
C: Yeah I meanā¦thatās probably not going to happen butā¦
S: Well we donāt know.
X: Weāve got the whiskey outā¦drinking coffee and whiskey at the same time.
C: Whiskey is a fighting drink. I have a friend who wonāt drink whiskey because he says it makes him too angry.
X: Thatās why I donāt drink tequila.
C: Oh! Cos it makes you too angry?
X: Mhm, yeah.
S: I donāt drink tequila because I end up with girls in bathrooms.
[All laugh]
C: So Cibele⦠or āSybilā depending on who you are, uhm, is a game, which, kind of, is a bit different from other games, it isā¦uh. It has you play as Nina, the main character, uhm, who you see introduced at the start of the game in a like, full motion video when she sits down at the computer. And then the next thing we have access to Ninaās desktop so we are - kind of - Nina but weāre kind of also not-Nina. Uhm, and we can rifle through her pictures and her archived blog posts, uhm, and then eventually we get to open up this game called Valtameri which is sort of a Final Fantasy parody type thing, and we play Valtameri with this guy called Ichi, or Blake, uhmā¦
X: Spoiler heās a creep.
C: Well. Arguably heās a creep. Uhm. And we just talk to him. Aaaand⦠our other friends are messaging us while weāre playing but weāre not that interested, uhm. And we kind of have this cycle a few times where we play the game, and then we maybe send photos to Ichi orā¦maybeā¦I dunno what else happens but anyway thereās like three phases of the game and it takes place over a few months and then⦠thatās kind of⦠it. Thatās the end of the game. I dunno. Anything to add?
X: Should we give a spoiler that at the end he lives in another state and he comes to see her, at the endā¦
C: Or usā¦
X: Or us⦠and then⦠they Have Sexxx. And then, the last bit of the game is him saying that it was a mistake, over the internet, and you see the last image of her at the computer looking very isolated and then itās just the end of the game. Is that alright to say? The spoiler?
C: Yeah weāre not going to be able to talk about the game without saying that, so.
X: Yeah we need to say thereās unresolved tension at the end. Uhmā¦yes. That thereās no way to resolve.
C: Uhmmm yeah so itās unusual, I mean, like I suppose some people at the time made a point about itās not being a game you āplayā so much as experience because you canāt really have any influence on it, itās more just about exploringā¦the life that is presented to you.
X: And whatever influence that you do have, doesnāt really affect the main narrative. So you can do small little actions, like you can choose text that you say to people, but it doesnāt actually change anything that happens.
C: Yeah. You canāt make meaningful choices.
S: I did like that you can engage with, or not engage with, the background media as much as you wanted to. Because itās got the interface of her desktop where you can look in her desktop folders, look at her selfies, pull up chatlogs all that kind of stuff. And you donāt have to in order to experience the game. And I liked that element of it because it was, I guess, immersive and, yeah. Again, it didnāt really influence the gameplay in any way. And you could safely assume that people would look at everything, because thatās kind of how most people play games. But, yeah, I thought that achieved the goal, which was to make it feel like you were her, on her computer.
X: Whereas for me I felt like, maybe as someone who doesnāt game quite as much ā calling myself out here - but, the idea of going through those things maybe wasnāt as exciting for me so maybe I did speed through the game a bit more occupying Myself rather than the character of Nina. Maybe because I found looking through photos that were similar to photos I would have taken in 2008 deeply frustrating uhm, yeah. But itās just different experiences I guess.
S: I found interesting in terms of, like, obviously this is a creative work that sheās made, so I came at it from the point of view of wondering about the inclusion of certain things. Like, why that photo as opposed to ā Iām sure she has hundreds of photos of that time ā like what does this photo or poem say about that time in her life that another photo taken in the same photo session didnāt? Or something like that, I mean, obviously everything that was included in the desktop interface was a deliberated choice and so I found that aspect interesting.
C: Hmm yeah, like someone else had made the point which wasnāt something that Iād picked up on but, that some of the photos were intentionally bad photos that were included, which I guess when weāre talking about the choice of presentation uhm. And her poetry and chatlogs and itās this idea of airing your dirty laundryā¦
X: Well itās still curated.
C: Yeah, very much so.
X: But, itās very clear that thereās the intention there that it is a little bit more vulnerable than what you might just put online itās like, yeah itās more the sort of stuff you might just keep in a file somewhere on desktop, I guess thereās that vulnerability that you donāt normally get on a blog or Instagram or something like that.
S: And I guess that by being vulnerable she signposts to us as player or consumer in some ways that we should trust this as a confessional work.
X: Mhm. It does feel very much like rifling through someoneās diary, orā¦yeah that feeling of youāre totally not meant to look at someoneās phone, but thereās occasionally that impulse to do so, and it definitely feels like youāre doing something thatāsā¦itās kind of not okay, but within the game contextā¦
S: Yeah. And so I find that interesting coz itās kind of her giving us the phone and wiping everything on the phone other than the things that are on it, but the things that are on it are kind of not necessarily things that make her look the best, so I, yeah. Itās interesting from a curatorial point of view.
X: Mhm. Yeah itās definitely curated from someone looking back at that self and being really honest. Which I find really interesting. And I havenāt really⦠again, not a huge gamer but I havenāt seen that in a game before, that really confessional, like, autobiographicalā¦
C: Yeah. I mean it definitely comes from a place of there being not much autobiography in games and certainly not with this, uhm, mix of mediums that itās sort of used where youāve got this, like, video of the character which is played by the person who made the game whoās named the character after themselves and so itās likeā¦theyāre acting as themselves, and then using bits from their life, and thereās a game element to it, and a movie element to itā¦and all these things are sort of slipping over. Whereas I think other autobiographical games have been more text based or uhm⦠traditional, in air quotesā¦
Ā [Music plays: excerpt from āturn onā by Decky Coss]
Ā X: So do you want to talk aboutā¦do we want to talk about what we did like and didnāt likeā¦now?
C: Yeah. I find it ā I guess I find it a really interesting game. And itās almost like, for me, because itās so unusual in so many ways it almost like ā¦avoids the question, for me, as to whether or not itās something āI likeā. I guess what I liked about it is itās something I havenāt really experienced elsewhere, uhm, itās a very novel game to me. Like I do think it has identifiable shortcomings which I guess weāll come to later, but, uhmā¦
X: So you like the experimentation of it?
C: Yeah. I do like the experimentation of it. I like the way it, uhm, mixes these things together and the way it plays with autobiography, which is another thing Iām sure weāll talk more about it. I like itās sound and visual kind ofā¦the desktop artwork, itās design. I have a basic appreciation of that I suppose.
X: Sheās got a really strong aesthetic. I think that can be fully agreed upon. Sian, what about you?
S: Iāve never played online collaborative gaming like the kind of gaming this game is about and referencing, and that the game-inside-the-game is meant to, I guess, be a play on or be an example of. I⦠I found the game kind of rudimentary and not that enjoyable to play. As in the game āValtameriā, uhm.
X: Also, I donāt think you even had to actually play it because Ichi was playing itā¦
S: Mhm, I couldnāt tell, I thought you did.
C: Yeah, I feel like if you did nothing it wouldnāt go forward at allā¦
S: Yeah I agree. But. I feel like it did what intended to do which was immerse you in the idea of being a person playing a game while listening to the audio of a story which is of people talking while playing a game, so it was effective in its aim in that sense, but it just wasnāt an enjoyable experience to actually play it. I found it boring and clunky.
X: I think I was beginning to dread having to go in there and do it, too.
S: Me too.
X: Itās almost like a meditative means to an end within the game. But the actual game itself is likeā¦ugh. Just like, clicking. Like Diablo butā¦with worse monsters.
C: Yeah.
X: Does that make me sound really stupid?
C: No. I mean thatās what it is.
X: I think ifā¦I think if there had been a little bit more, like, difference, so if it was a different kind of game, or if it was simple it was so simple it mirrored a game like Diablo or games like thatā¦if it didnāt mirror a game like that it might be more interesting but I found myself clicking and just āoh I donāt want to play⦠I want to play an actual good gameā and uhmm yeah
S: Yeah. I found it tedious and I found⦠I donāt know if it was just my Mac I was playing it on but I found it soooo clunky and awkward and like, to actually navigate inside the game was just a nightmare and so I was the same, I was dreading it every time I had to do that part.
C: Yeah I wonder like, uhm⦠if they had built Valtameri to be more interesting it would have detracted from the point of it which was I guess, uhm, the paying attention to the conversation orā¦
X: Well youāre forced to coz itās so monotonous.
C: Yeah.
S: I was thinking the same thing. And Iām wondering if there wasā¦I mean, there would be, there would be a way of having it simplistic in terms of goals and fighting and all that while also⦠not being as boring and annoying. But, yeah. I was also thinking the same thing in that because it was so straightforward it did give you that space to absorb the story better.
C: Yeah.
X: Mhm.
S: In terms of, like, bigger picture, I just didnāt really like the framing at the end. Which was, kind of the game ends and it leaves you with this message that⦠this is an experience of what first love is which I felt was, uhm, again a bit clunky and didnāt feel honest to me. Which I thought was interesting because the game itself is quite a vulnerable, confessional, honest game.
X: Yeah, it was very good at interrogating Nina, and very good at doing a lot of showing not telling but still interrogating the character of Ichi, but then⦠interrogating the relationship itself felt, likeā¦yeah, when it said it was about first love⦠not⦠I dunno. Was it?
S: Yeeeah, youāre talking about a relationship that never was with someone you were never really with. Uhm, it was very unclear, I guess. And it was interesting ā and I think most people have had relationships like this, online ā where youāre communicating with someone primarily online and forming this relationship and this bond but also but kind of on one level⦠I guess, unsure as to where that relationship fits outside the box that is your computer.
X: Yeah, and I found that, actually, the whole premise of the game for me ā as, like, someone who has left their early twenties, thankfully ā of knowing that environment and knowing those people and that sort of relationship that gets built online, and as soon as weāre introduced to Ichi the character I wanted to just shut it down.
S: Mhm.
X: It was like āeurgh I know whatās going to happen, I⦠donāt want to be there for thatā. And so there was that⦠again, I donāt know if itās something I necessarily liked or disliked, I just found it a very confronting part of the game, that, I wasnāt sure⦠whether it was for me necessarily, or what the point of it would be for me to play.
C: Yeah, right. I feel like, that was really interesting for me actually, playing it this time, because I have played it once before back after it came outā¦I played it not long after⦠and I think my experience this time, it seemed a lot more like⦠obvious how, Ichi, the things he said seemed quite⦠bad. And I didnāt remember it being quite so bad. Like I felt like his actions were always questionable. But just the wholeā¦like all of his dialogueā¦is
X: Itās very well done.
C: Oh itās very well done. It seems very real.
X: But thatās the thing. If youāve never been groomed online before. I dunno. Can I say he was grooming? I feel like it was kind ofā¦
S: It wasnāt *not* grooming, it wasā¦[sighs] itās hard to tell, I mean, I guess. And thatās part of whatās interesting is that itās her memories of how it happened and what their conversations were like, then portrayed by somebody else. So of course, we can only go on what we actually see but itās referencing something that happened and probably what weāre listening to is quite different from what actually was being said, so that line is quite murky and unclear. I found it hard to tell exactly to what extent he knew what he was doing or even if he was doing anything other than just enjoying playing a game with someone who was showing him that kind of positive attention, like, a girl who was showing him that kind of attention. It was kind of unclear to me where he wanted it to go or even if he wanted it to go anywhere. She was kind of the one pushing them meeting up and things like that. I felt like he was toying with her, very much so. I donāt know whether I would say he wasā¦.hmm, I would say he was grooming her but I donāt know whether it wasā¦
X: ā¦a premeditated sort of predatoryā¦
S: Yeah. Yeah.
X: Yeah, I think itās quite interesting, thinking about that and where you are upon reflection making this dialogue, I guess as the maker of the game, as Nina did, it reminds me ofā¦after weād played the game, uhm, and I opened up my laptop and I got all my 2007 emails spat at me and, heaps of emails from old friends, and lots of guy friends talking about girl stuff, like putting in, like copy-pasting msn messenger chat things theyād had with girls like āI donāt know what this means, can you help?ā And I was reading through, and it was very similar like baiting sort-of situations where someoneās like āwell Iām not very goodā and youāre like āno, youāre great!ā. And like⦠very similar dialogue, where Iām sure these friends of mine were not predatory they were just, like, trying to get some affection, just being like ā they must have been sixteen, seventeen at the time, like ā really trying to figure out how to broach a like a sexual or romantically intimate relationship with somebody, and thereās just a lot of like, neediness in those conversations, that I forgot was a thing, until I got all those emails being like⦠oh we were so⦠like, if we now, in our late twenties to thirties messaged something like that, weād be like⦠āyouāre a freakā, like. You wouldnāt be able to say what we were saying back then. So yeah, I think itās kind of interestingā¦what youāre saying, is that we assume that itās predatory because as older people now, because thatās what it signifies but⦠when youāre youngerā¦sometimes it can just be, likeā¦
S: Yeah, on one level I felt like he wasā¦just confused and out of his depth. Like this girl, that heās obviously attracted to, and very much enjoying having the attention of, is then suddenly starting to push the line of, āwell are we gonna meet upā, and heās kind of thinking āOh. She wants to meet up with me. I hadnāt actually thoughtā¦ā. Like, it seemed like heās just enjoying the online experience, and sheās the one who wanted to solidify things and meet up. From my memory I mean, I played it a couple of months ago. And then heās kind of, it seemed maybe, internally wrestling with the idea of ādo I want that? If I want that, itāll obviously be beneficial for me in those certain waysā, but itās obviously⦠most people, or at least most girls who have been through that wringer at least would be able to tell going into it that he didnāt actuallyā¦that there was not going to be a relationship, that he uhm⦠when he came to New York that wasnāt going to be a love story coming to fruition.
X: Yeah, totally.
S: But obviously she was engaging in these like fishing tactics too that we all did when youāre young and you try and feel out whatās actually happening: āDoes this person like me? Do they not like me? Oh Iām ugly, Iām sure, ohā¦ā you know, all that kind of bashfulā¦
X: And, that as well, because you can see how vulnerable she is on her desktop, like you can see all those photos, and you can see the development of her sexualisation as well within the game becauseā¦itās in three parts right? Where it goes, like, the first time, and then itās a few months later, a few months later. And you can see every time the desktop refreshes she is like more sexualised, you can see her search history of things sheās looking through, you can see where itās heading in her own mind. And there is those fishing tactics from both sides. Itād be really interesting to see, like, Ichiās desktop as well. Like, I would love the other side of, what heās looking at.
S: Yeah.
X: Because, for me, I can look at Ninaās desktop as long as I want ā like, I get it. But I would love to know what heās doing. And like, his intentions. Obviously, Nina doing that would be disingenuous. But it would be really interesting to have a game, of like, a 17-year-old boyās desktop, and understanding where that headspace is.
S: I thought there were some interesting context clues, in the game, that were interesting on a few different levels, hinting at the idea that this was something he did with girls, that he kind ofā¦played with them, that he was only interested in playing games with girls, obviously enjoying this attention. That was something that was I think said by at least one person she talked to, and possibly multiple people that she talked to was, oh. I kind of got the sense that she was new girl that he was āplaying withā, in multiple senses.
X: And those things like, burned out, sort of.
S: Yeah. I kind of thought that context was interesting. Because, if youāve been through this relationship, you have the ability to see whatās happening, which is why you and I both have a stronger feeling that this guy is in some ways⦠not necessarily predatory, but, in some ways manipulative and, just bad news. Just not⦠uncomfortable.
X: Weāre playing through a pattern of behaviour that isnāt going to be healthy for either themā¦
S: Yeah, uhm, and so we can recognise that, it feels like weāre meant to recognise that, it feels like those clues areā¦theyāre not even clues, itās part of the dialogue, we can hear it, we can interpret it. And those context clues of other people referencing the fact that this has happened with other girls⦠well it seemed like what those other people were referencing.
C: Mhm.
S: Ā Those were deliberate things put in the game by Nina, which is interesting when you think about the way that she then frames the game at the end as āthis is just a story about first love.ā
X: Mhm. Itāsā¦yeah, itās confusing, definitely, because itās kind of undermining like what you think sheās setting out to achieve, and almost like⦠is that just meant to beā¦a joke? How intentional is that? Did she not know how to wrap it up? Wrap up the story to resolve it allā¦
S: Yeah thatās what I was unclear of. It did almost feel like she felt it needed one final, like, āand this is what the game isā flagging. Whereas I thought it would be more powerful and interesting if she just left it the way it was but without that kind of final message.
X: Mhm.
S: And so in some ways I felt frustrated by that messaging because Iād interpreted it so differently, and I was then being told that my experiences were incorrect, I guess? That maybe Iād interpreted it wrong. It also made me sad for her that she was interpreting it in that first love sense. And it made me feel guilty for feeling sad for her [laughs] like it wasā¦it was an interesting choice for her to kind ofā¦.in such a cerebral, experimental game, where you have the power to experience it the way you want, for then for her to tell you how it should be read was⦠an interesting choice.
X: Mhm, yeah, totally. Coz it almost makes you second guess, like oh was she not upset? Did he not just do something that was, like, not loving?
C: Yeah, I though that was⦠uhm, like, a weird bit of the author coming to then tell you what the game is about. But at the same time it reminded me of ā I recently read a memoir by Michelle Tea, Passionate Mistakes ā and in it she talks about⦠thereās a scene where she says one of her early boyfriends, she says, that telling him āI love youā was like, a code for āwe can have sex nowā. And I thought that like, in the context of this game being kind of, like⦠I think Nina does the same thing in Act 2, she says āI love youā, like, Ā āI think I love youā, and then itās⦠itās part of the development of the relationship and itās like heading towards having sex for the first time. Uhm, and that kind of being framed asā¦maybe thatās more of an American thing? Like, a code, I dunno.
X: Nooo, itās not.
[Laughter]
X: Itās not an American code. Unless I am American.
C: Or is it a teenage code?
X: Itās definitely, I dunno for me itās definitely a teenage code.
C: Sure.
X: I think it was, another book that I was reading recently, and talked about constantly while I was reading itā¦was it Minor Characters by Joyce Johnson? Yeah. Thatās the one.
C: I guess we can edit in the correct title later.
[Laughter]
X: And sheā¦itās like a beat memoir of a women during the beat era, and she dated Jack Kerouac, and itās saying thatā¦during that era, and I mean still it holds true, but like, women, or young girls are taught to safe guard their virginity, and boys are taught to safeguard themselves, and that idea of love being⦠like, giving, giving way to something that you can lose yourself to. And I think that it 100% feels like that, like when women say - when girls say - āI love youā, itās like, very much about that idea of safeguarding their bodies.
C: Right.
X: And, yeah, I donāt know where else to go from there. But itās veryā¦itās not just American, I think itās like, across the board. In like, early relationships.
C: Okay.
S: Mhm.
X: What do you think, Sian?
S: I dunno, it was⦠I donāt necessarily have any opinion about the sexual element to it. I guess I feel like I got the sense that she wanted to have sex, like that was something she wanted to do, she was ready for and thinking about, and thinking was kind of her way of accessing that, in some ways. Uhm. Mhm. I was sort ofā¦was very unclear of his⦠thinking, I guess, and what he was thinking about, where he was coming from, who he was as a character. Just, I didnāt get a sense specifically of who he was. Like I feel like Iāve probably met gamer guys like him⦠it⦠She gave us some ideas but I also⦠I think what you were saying in wanting to see his desktop was interesting because we got such a clear idea of who she was but we didnāt get any of that from the actual audio, from the actual in-game experience of them chatting. They didnāt talk about their life, pretty much at all. So, everything we learnt of her we got from her desktop. So, we didnāt get that same chance to learn who this guy was. What he did outside this game. Where he lived, who he lived with, what he studied. We didnāt get any of that. And I think, hmm, I agree with you ā I donāt think she could have added that, I think it would have been disingenuous and it would have been against the point of what the game actually was as experimental memoir basically.
X: Hmm. But I also think with so many gamer guys as, uh, as a woman who has dated a lot of gamer guys, I think thatā¦especially during that time when youāre just going into university, you are like plumbing for depth, like emotional depth in people that youāre dating, and often itās just not developed yet, like, I dunno. From experience I think that, this guy I honestly just think ā like I know I said his behaviour felt like it was grooming, but ā he just, maybe, as well, had no idea what he was doing.
S: I kind of ā yeah, I got that sense as well. I mean, I think he knew what he was doing in terms of fostering her attention, but in the larger picture I donāt think he was a particularly deep or interesting person.
[Laughter]
X: I remember⦠I dated this guy ā anecdote! We can cut this out ā uhm, but I dated this guy when I was like 17, and it was my first year of uni, I met him in my maths class ā shoutout, you know who you are! Uhm⦠and he⦠I remember like in the first week of us dating he said that he missed his bus stop because he was thinking, and I was like āoh my god, heās so deep, he like missed his bus because he was Thinkingā and I, like, āI wonder what he was thinking about, probably me, how amazing I amā.
[Laughter]
X: And then maybe a month later or like two months later, he was like āoh yeah I missed my bus stop againā, and I was like āoh what were you thinking about?ā. And he was like āoh you know, just what everyone said during the dayā. [Laughs]. Like he was just, no further reflection. Just what everyone said in sequential order, and it was just that moment of like, oh⦠you werenāt, it wasnāt⦠there was no depth to the thought, you were just daydreaming about the sequence of events during the day, uhm. And that moment of, like, disillusionment was quite⦠upsetting.
S: Mhm.
X: But yeah I feel like thatās what we could have done during this game, is that weāve turned him into this guy thatās likeā¦. well, for me, definitely Iāve like, in my head while I was playing it, I was like āwhat a piece of trashā, like. But he probably just logs off and twiddles his thumbs, and, I donāt know⦠plays Fortnite.
S: Yeah itās kind of like that, I donāt know. I was gonna say meme. I feel like thereās tik-toks about it where girls are like āurr I wonder what heās thinking or why heās not messaging me backā and heās literally just playing games or asleep or justā¦outside! And thereās no greater mystery to it, itās just that heās not currently texting you, coz heās a boy, and theyāre boring!
[Laughter]
X: Mhm, yeah.
S: But yeah I totally agree that uhmā¦of having had so many times that experience of having had so many times that experience of just assuming people must be thinking these larger internalised thoughts like thereās this whole world of them weāre not accessing and that feltā¦I felt like that as well while playing this game. Or I felt her feeling that, while playing this game.
X: Totally, coz thereās so much of her planning in there. So much of her planning flights and looking at prices of flights and things like that. And itās like, sheās putting so much energy into, and like Iām sure he had not even googled a flight untilā¦
S: I donāt even think he was thinking about them meeting up really until she kind ofā¦started, felt like she wasā¦not pushing it butā¦
X: She was giving ultimatums kind ofā¦
S: Yeah.
C: Which I mean, fair enough.
X: Yeah.
Ā [Music interlude: excerpt from āwhat would happen if we metā by Decky Coss]
Ā C: Soā¦uhm, we sort of touched on it before but like, āwho is this game for?ā is a question that Xanthea you suggested we should talk about.
X: Yep.
C: Possibly because you didnāt think ā not to put words in your mouth ā
X: Put āem in.
C: - but you werenāt sure, like, you werenāt sure if this game had a target, or that if there was a particular set of people that should be playing this, or like. I dunno, what were your thoughts?
X: Yeah I dunno, I just felt like, especially by the end of it when it wasā¦or even as I started it, and hearing the dialogue, I knew what was going to happen. And I felt thatā¦like sitting and playing ā I wouldnāt have finished playing if I wasnāt playing with you, Connor, becauseā¦I was like āI know whatās going to happenā¦ā
C: Yeah.
X: āand itās going to be annoyingāā¦like āitās going to irritate meā. Soā¦yeah. I think that itās⦠you donāt go into playing this game for like, excellent gameplay, or likeā¦I, I dunno. I think itās an experiment, and itās a worthy and valid experiment of a game, uhm. But as a standalone, Iām not sure⦠if Iām like ācool I feel entirely satisfied, as a, as a consumer of this gameā. Like I want thereā¦coz it is that experiment, now I want something else to come out thatās inspired by itā¦
S: Mhm.
X: Does that make sense?
S: I sort of felt like⦠uh, I guess as wanky as it might sound, I sort of felt that itās just a piece of art, and it didnāt need or even have a specific target audience, it was just created for artās sake. And I guess if I had to say who it was for, I guess, people who enjoy immersive, experimental gameplay but⦠yeah Iām kind of the same mind in that Iām excited by it as a starting off point, in terms of gaming.
X: Unless we sell it to the government and they lock teenage boys in rooms and make them play it.
C: Do you think thereās like an educational element where teenage boys should play it and understand, that likeā¦?
X: I dunno that girls are real people? Maybe.
[Laughter]
X: Thatās another ā okay, another boyfriend that i had, once, two months into dating the next boyfriend - everyone goes to take a drink - he said, uhh, āI didnāt realise that girls had feelings until I started dating youā, which was, like, the most ā
S: Did you break up with him immediately?
X: No, we dated for a year and a half.
S: But he didnāt know women wereā¦he didnāt know girls were people.
X: I know!
S: Thatās scary!
X: And he dated a lot of women before me. Uhmā¦and yeah! But maybe Iām coming at it from a radicalised point of view, given my dating history.
[Laughter]
X: But yeah, I think that this game for like, Sian and I ā and Connor as well I guess ā is like, preaching to the converted that these relationships, these early relationships being fraught and problematic and, like⦠very difficult to navigate. Yeah, so, as you said, it does feel more as a piece of artwork acknowledging all those issues. But at the same time, I think it does have a message that feelsā¦interesting. I just donāt think a young boy would pick it up and be like āI canāt wait to play this game!ā
S: Mhm. I think I would love to have a conversation with a bunch of girls at different points in their life, like a fifteen-year-old girl and a seventeen-year-old girl and a nineteen-year-old girl. Like find out what someone thinks when theyāre in the middle of these kind of relationships, playing this game, likeā¦do they recognise it? Do they have thoughts about as being manipulative, or uhm, that kind of fishing idea that theyāre both doing, engaging in that kind of fishing behaviour⦠Iād be really interested to know what I would have said about the game, when I was eighteen.
X: Yeah. I think if I was playing it at eighteen I would have a lot more internalised misogyny, of just being like āoh she was just super needy andāā¦
S: Mhm. And I think⦠itās so hard to say, like, wouldā¦would I have felt more impacted by it? Would I have felt more called out by it? Would I have felt more seen, orā¦would I have wanted to⦠I think I probably would have read it the same way that Nina is now telling us to read it, which is as a love story, becauseā¦thatās kind ofā¦I would have been closer to Ninaās, I guess, idea of who she was when she wasā¦when we are Nina in this game. I think thatās what I would haveā¦would have been my experience as an eighteen-year-old.
X: Hmmā¦
S: So itās kind of interesting, I think I would have⦠shipped them. As it were.
X: Totally.
C: Yeah right?
X: And would have focussed a lot more on him being like, heās so likeā¦heās so cute, or like⦠kind of getting really into that idea thatās like oh yeah⦠and like, actively shipping, as you say.
S: Mhm, picking up on things he said that indicated he was interested, as opposed to now, when your bullshit meter is just going Off The Charts.
X: Totally! Every, every bitā¦like literally the first game you play itās like āew, go away.ā
[Laughter]
X: āWhere is the option to never play with this guy ever again? Oh wait, it doesnāt exist. Itās the whole game. How horrible for you Ninaā.
C: Yeah I remember you saying that you felt almost like a bit trapped by it, by the fact that you canāt get out of it, like you have to experience thisā¦not, not that itās necessarily trauma, but like-
X: Yeah itās traumatic! And youā¦I mean, every line that he was saying was like ugh, it felt so close toā¦thingsā¦Iāve heard online because I was quite a vulnerable teenager, who was constantly fishing for things online ā call myself out, hundred percent. And yeah, itās very challenging to go back and look at somebody doing that and not being able to, within gameplay, do anything about that.
S: Mhm.
X: Like sit her down and be like. āNina. We need to have a talk about this. Youāre fine. Chill out. Go for a walk. This guyāsā¦not good.ā Like, yeah, I dunno I think, uhmā¦coz you yeah I dunno I think I very much⦠immediately saw that and it frustrated me.
C: Yeah. Thatās fair.
X: But, I mean, if itās a work of art thatās okay! Itās allowed to frustrate.
S: I think that feeling of being trapped is interesting coz I had that same sense of being locked in, uhm, but at the same time I think that feeling is an effective one in making you feel immersed in this personās life. Like it reallyā¦because I guess, you are locked in and because of the desktop element and because of the kind of immersing gameplay it really felt like you were experiencing this personās life in a way thatā¦Iām not sure whether it would have been as effective if you could kind of pause and click out and stop.
Ā [music interlude: ācibeleā by Decky Coss]
Ā C: Uhm, I guess one final thing we can talk about is, this idea of it being autobiographical or not? Or where it kind of sits on that spectrum ā I suppose because this isnāt something thatās been done so much in games uhm⦠we were kind of looking at the idea of it being āautofictionalā because itās taking the idea of, the intentional blending of something that happened in the life of the creator so itās sort of like memoir, but itās also an intentional, uhm, saying that it is not totally autobiographical because itās not using certain elements, or itās recreating certain elements. Uhm, so I dunno ā Sian, because you are the autofiction expert in the room, what was your kind of idea about how it was positioning itself?
S: Uhm, I would sayā¦on one level I would be inclined to say it didnāt read as autofiction to me because it just felt like it was a retelling of something that happened, it didnāt feel like we were meant to suspend our disbelief or that we were meant to uhm, assume that anything that happened didnāt happen exactly as it happened ā I got the sense that it was almost in some ways quite literal. I dunno. I think I would have to think a lot harder about this. I think autofictionās interesting because a lot of the time it relies on what you already know about the creatorā¦
C: Yeah right.
S: ā¦which is an interesting kind of thing to have to consider as a reader, and also as a writer of autofiction isā¦when youāre flagging something as inherently false, how is your reader or player or consumer meant to pick up that it is inherently false, if they donāt happen to know you? If they donāt know what actually happened, how do they know that this is you playing with the truth? Will they assume this is true? Iām not sure she put anything in there that we were meant to assume didnāt happen. Iām not sure she was playing with the truth ā I think she was trying to get at the truth. But without knowing more about her I suppose itās really hard to make that call.
X: Was it ever acknowledged to be based on true events at the beginning?
S: I think it was.
C: Yeah I think so and maybe not in the game specifically except for that authorās note at the end where itās kind of like, suddenly not Nina the character speaking to you, itās Nina who made the game ā I think thatās the only time in the game where it acknowledges that the game was based on true events. But uhm, like, outside the game there have been interviews and articles that have been āthis is a game about my first experience of like, hooking up with someone from the internet.ā
X: Yeah coz it kind of feels like ā whoās that author who wrote Sour Heart?
S: Oh, Jenny Zhang?
X: Yeah, Jenny Zhang, when she came to Australia and did an interview at Wheeler Centre she was talking about how frustrated she is that all of her fiction ā even though itās definitely fiction ā is always assumed to be autobiographicalā¦
S: Mhm.
X: Just coz sheās writing about, like, a demographic of her own experience itās just assumed⦠and I think itās like, kind of similar here. Itās like, does it matter if itās autobiographical? Does it matter how much is true and how much itās not? This is kind of more a universal truth of internet, uhm, intimacy. And like, I think that is enough to be a valid ā frustrating, uhm, but valid, stillā¦
S: If I was gonna think of where I would position it from a literature perspective ā because thatās what I know, and thatās what I do ā is, it is quite reminiscent of I Love Dick in some ways. Itās very confessional, itās telling the story of someoneās relationship with someone else who doesnāt get a chance toā¦weigh in, I guess, and it is a retelling. Itās using real artefacts, I guess, with reimagined, and in some cases hyper-realisticā¦mmm
X: Re-enactments.
S: Yeah. So I think, thatās where I would position it. In terms of when thinking about literature which is what I do.
C: Yeah. Yeah, I guess, Xanthea youāre more of a memoir fan? Uhm..
X: Yeah. I love a good memoir.
C: You prefer it toā¦you prefer things that are passing things off as fully truthful? Or some version ofā¦the truth?
X: Yeah āfully truthfulāā¦whatever that is. Uhm. I like things that aim to be truthful. And I like things that interrogate themselves enough to feel likeā¦anything thatās passed off as āthis is entirely what happened, the truthā, I donāt believe⦠but uhm. Yeah. I think at this point it doesnāt matter who made it ā for me, this has a larger truth to it, in some ways.
C: The universal experienceā¦
X: I think it is getting at a universal experience of like, internet intimacy.
C: So you donāt⦠so it doesnāt matter if like, that experience, is making a claim to like, āthis was my experienceā? Like this is⦠orā¦
X: Honestly, I donāt think it matters. Like, uhm. I think itās kind of beyond the point. And I think itās why Iām more interested in stuff thatās made because of this work. Itās just kind of opening up to more conversations.
C: Yeah, sure.
S: I think I reallyā¦probably the reason I like autofiction as a literary genre, is because it interrogates that idea that you were saying ofā¦does it matter or not matter if itās true or not? I like work that plays with that idea, and I think this work is probably important because it does feel true, it feels like her version of events. And I think, I would definitely love to see more games that interrogate that idea of truth versus untruth. And I thinkā¦I havenāt played a lot of games like this, but Iām not super across all the games. I donāt know a lot of things. I play Animal Crossing, and the Sims, and Stardew Valley. And I donāt have, yāknow, a large library, but when I do find experimental games like this I do seek them out, and I would be very interested to see what builds off this. I think in terms of that idea of does it matter if this is really her experience, Iām thinking of games like Emily is Away -
C: Yeah for sure.
S: Where, itās very similar in some ways of, like, that experience of being on the desktop, being in the chatlog, having these conversations⦠And it is a different experience in terms of how, what you get out of playing that game versus playing Cibele.
X: Yeah and I think as well, uhm, making games around experiences that are, I guess popularly more marginalised, having that ability to play with truth and how much we know about things is kind of important. Iām just thinking back to a few months ago when I was really obsessed with Ned Kelly and there was lots of ābased on truthā sort of, fictionalised accounts of Ned Kelly, but also, there are fictionalised accounts of like, the women in his life as well, so thereās novels around that. And how, I found, all of those novels coming together, all of those fictionalised entities coming together, it didnāt even matter at the end whether it was true or not, I just got a really interesting viewpoint of someone who has created so much drama and intensity and how that had affected other people. And I find that really, like, just as valid in terms of storytelling as someone claiming this to be the whole truth of like, a biography of Ned Kelly, which, Iāve never really gained much from. But, like, a fictionalised account of sister, I found really really interesting coz it was like, looking at, howā¦now Iām just talking about Ned Kelly. Iām gonna stop. Iām sorry. Uhm.
[Laughter]
S: What I liked about this game was that it felt aggressively female. And I mean, it is, itās aggressively female, itās aggressively confessional, and I think the gaming world needs more of that and I think it does, in some ways, carve out a little patch of internet or game, as it was, and opens a door. It starts a dialogue about what games can be ā or continues a dialogue I suppose, I wouldnāt necessarily say it starts a dialogue but⦠I think the more people who understand that games can be for them, and games can be kind of art and games can be whatever they want and games can tell a story and games can be for women who have been made to feel that games werenāt for them by men, the better. Not that thatās what was happening here, but I can see that this game would make someone who had been made to feel that way feel that āoh games can be femaleā and thatās great and fun and cool.
X: I think thatās a good place to start, I mean finish, not start, finish.
C: Alright, soā¦
S: Letās do it all over again!
C: Yeah, I think so too.
X: Any more final words?
S: Mmm, this has made me wanna follow Nina Freeman more and see what her other games are like. I havenāt played her other games, I feel like⦠it might be worthā¦
C: Oh yeah!
X: The date one is sick. [Laughs] I love the date one.
C: The date one, yeah, we played that? We Met in May, the recent one.
S: Oh wait, I have actuallyā¦
X: Itās absurd, I love it. You make a boy do weird things with his arms.
C: Yeah! Thereās like a game where you grab his nipplesā¦
X: Yeeeah, my dream.
S: Ohhh, I think Iāve played one of her other games which is basically just a very, very simple one.
C: How Do You Do It?
S: Yeah yeah Iāve played How Do You Do It, that was fun.
X: Thatās funny actually, because, when we were playing it, I was like, āletās make a game, this is likeā¦Iāll play this game! Iāll play this game forever. Like. Give me a nipple-grabbing game.ā Uhmā¦yay!
C: Yay!
S: Woo.
X: Thanks Ninaā¦sorry we were so critical of your game.
[Laughter]
C: Yeah, uhhh, thankyou Sian, for doing this, and also thankyou Xanthea, for doing this.
S: Iāll see you when you get up to āEā for Emily is Away.
X: Iām a sound person!
[Podcast theme plays]
















