I have continued to change the platformer by changing the player sprite and adding in the mysterious individual

#ryland grace#phm#rocky the eridian#project hail mary spoilers
#batman#dc comics#dc#bruce wayne#dick grayson#tim drake#batfamily#batfam#dc fanart



seen from United States
seen from China
seen from United States

seen from United States
seen from United States

seen from Argentina

seen from Malaysia
seen from United Kingdom

seen from Dominican Republic

seen from India

seen from Malaysia
seen from Argentina
seen from Türkiye

seen from Brazil
seen from Germany
seen from Malaysia
seen from India
seen from Germany
seen from United States
seen from China
I have continued to change the platformer by changing the player sprite and adding in the mysterious individual

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
After completing the basic tutorial for the platformer, I added more platforms and added a coin collecting system.
Here is the code for the coin collecting system.
Platformer Playtesting
To cap off the final installment of my platformer concept we were asked to playtest and receive feedback. As mentioned previously, my main mechanics were the double jump, wall jump, and parry; and though the platformer was not complete, there was a potential game there.
Some reoccurring points I received were:
To obviously complete the game :/
To clean up the wall jumping mechanics as it seemed finicky and clumpy - this could have been in regards to the controls or the animation of the character.
The double jump mechanic was perfect, felt easy and smooth.
The level design was clean and simple - if it was longer it would be more ideal
All other advice was a matter of aesthetics, but since these graphics were predetermined I paid no attention to the comments about the character - if I were to make this into a full game, the implementation of my own textures would be a prominent goal.
I am very proud of how the quick attempt of a platformer turned out, I am also very excited to improve my knowledge on said topic in the future!
Platformer Development - Physical Prototype
A physical prototype was created before developing a digital prototype. This was because creating a physical prototype is a critical step in the design of a videogame concept. Creating a physical prototype is extremely beneficial because it can reduce the time spent interpreting as it is more simple to understand. it also enables the creator to focus on game mechanics without the distraction of the programming process and also gives the user the freedom to experiment and further improve on the game.
The physical prototype consisted on a rough drawing and the character on a pencil. This was to emulate how the level were to look like thus giving a general idea of how the game would be played to game testers. This led most of the focus on the game mechanics without having to deal with the distractions that would occur if the game were programmed. The physical prototype included separate segments of the score, the time accumulated and the lives left that the character has. This was done so that the tester can visualize how the game would look like in its final form.