"You have traveled far to reach this mournful castle, a sad dwelling lost among dark rocks and indifferent stars, to what end I ask?"
Illustration for my upcoming illustrated novel and project Ergo Cosmos.

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"You have traveled far to reach this mournful castle, a sad dwelling lost among dark rocks and indifferent stars, to what end I ask?"
Illustration for my upcoming illustrated novel and project Ergo Cosmos.

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John Carter of Mars, and his faithful calot, Woola, by William Stout.
Original cover artwork for the Venus series of books by Edgar Rice Burroughs. "Pirates of Venus and "Lost on Venus" were done by J. Allen St. John and the other two were done by Edgar's son, John Coleman Burroughs. The last one was done in 1946.
After letting it sit on the backburner for a few years, I finally got Mud + Laser in a state to post. I had the opportunity to run a one-shot of it at Between Two Cons last weekend, and had a blast with it. Truly the biggest barrier to getting anything done has been play: since 2020, I haven't been able to reconvene my old in person group. Anyway! Mud + Laser is a baroque military science fantasy game about partisans fighting in a Great Galactic War against a crumbling interstellar empire. It's inspired by Rogue One, Andor, Dune, and (very roughly!) on 17th and 18th century history. Built on the bones of Mausritter. It has a few unique features including:
Variable armor values based on damage type.
Goal-based XP.
A character upgrade system based on decorations for diagetic achievements.
Currently available exclusively on RPG Trader.
Space: 164X
Gino D’Achille, cover illustration for The Chessmen of Mars, by Edgar Rice Burroughs (1922; Ballantine Books, 1973).
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Before fantasy became popular, even before modern fantasy existed, its ecological niche was filled by the now forgotten genre of sword and planet. Glorious stories of adventures of John Carter and Dejah Thoris, of Flash Gordon and Doctor Zarkov and many other heroes and heroines occupied the minds of our geeky predecessors. This game is a revivalist attempt to bring this genre to modern roleplayers.
Blade and Raygun is a minimalist game suitable for solo and co-op play, with only 2d6 required.
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Whoh, what a year it was! Anyway, I am back with the second edition of Blade and Raygun!
The tumblr-exclusive changelog:
Complete system overhaul - now it works on the foundations of World of Dungeons, but is heavily modified. For example, your character can take only 2 blows before collapsing, but you don't start weak - you start as a hardened veteran of adventuring.
Changed how psionics work - from rare gift to a universal ability, but a weak one.
Added procedures for tests (that are structured like moves) and missions. There are way too many ways to play the game to systematize them, but the most common missions are dungeon delving, investigations and heists.
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On top of the game itself, you will get a whole setting. Agkoyui (specifically North-Eastern Hamme) is a world inspired by (mostly) Asian cultures, but the sources of inspiration are made completely alien. The setting document also includes a rehearsal of how some of the monsters are used by people of the world.
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Mars In Movies
Encounters on Mars: "Green and Red Warriors Battle on Barsoom," "Red Warrior on Domestic Thoat," "Warhoon," and "Banth vs Calot." (Greg Bell, Warriors of Mars: The Warfare of Barsoom in Miniature, by Gary Gygax and Brian Blume, TSR, 1974)
TSR published the original D&D rules in the same year which also included references to Red Martians, Tharks (a type of Green Martians, as are Warhoons), the 8-legged horse-like thoat, the 10-legged lion-maned banth, and the frog-like/dog-like calot, all found in the Barsoom-themed "Desert (Mars)" and "Optional Arid Plains" encounter tables.